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3 Oct 2024 04:53:59 EDT (-0400)
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From: mr art
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 09:53:29
Message: <38BE807C.DDDFA009@gci.net>
You used green tubes _on top of_ blue tubes.

Nieminen Juha wrote:
> 
>   Here's a more advanced version of my previous maze. I changed the color
> so that it wouldn't look so gross...
> 
>   Now, guess how is it done. Note that the pipes don't intersect anywhere.
> 
>  [Image]
> 
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: Nieminen Juha
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 10:51:01
Message: <38be8de4@news.povray.org>
mr.art <mr.### [at] gcinet> wrote:
: You used green tubes _on top of_ blue tubes.

  Forget the blue tubes. I was not speaking about them. They are just an
ornament so that the picture would not be so monotonic.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Paul Vanukoff
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 11:30:31
Message: <38be9727$1@news.povray.org>
Hey, mr.art, *if* that's your real name, there is no sarcasm allowed in this
group. It's obvious that he used primitives and CSG. He probably even used a
macro or two, I'd bet. I'm willing to go so far to say he used pigment{} and
finish{} statements. Heh.

--
Paul Vanukoff
van### [at] primenetcom

"Nieminen Juha" <war### [at] sarakerttunencstutfi> wrote in message
news:38be8de4@news.povray.org...
> mr.art <mr.### [at] gcinet> wrote:
> : You used green tubes _on top of_ blue tubes.
>
>   Forget the blue tubes. I was not speaking about them. They are just an
> ornament so that the picture would not be so monotonic.
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Mike White
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 14:45:22
Message: <38bec4d2@news.povray.org>
Paul Vanukoff <van### [at] primenetcom> wrote in message
news:38be9727$1@news.povray.org...
> Hey, mr.art, *if* that's your real name, there is no sarcasm allowed in
this
> group. It's obvious that he used primitives and CSG. He probably even used
a
> macro or two, I'd bet. I'm willing to go so far to say he used pigment{}
and
> finish{} statements. Heh.
>

I was thinking he went to green worm training school. :)


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From: Chris Huff
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 16:06:16
Message: <chrishuff_99-F84EC4.16065902032000@news.povray.org>
In article <38be75da@news.povray.org>, Nieminen Juha 
<war### [at] sarakerttunencstutfi> wrote:

>   Here's a more advanced version of my previous maze. I changed the color
> so that it wouldn't look so gross...
> 
>   Now, guess how is it done. Note that the pipes don't intersect anywhere.

An out of control delivery truck carrying a shipment of green and blue 
food dye went on a rampage in a spaghetti factory?

That looks a lot like the sphere_sweep object from MegaPOV using a 
non-linear spline...did you modify the maze macro to use sphere_sweeps 
instead of torus/cylinder segments?
I notice that although none of the pipes cross, some do touch the 
neighboring ones.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: David Fontaine
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 17:05:32
Message: <38BEE4F0.50574DEE@faricy.net>
Nieminen Juha wrote:

>   Here's a more advanced version of my previous maze. I changed the color
> so that it wouldn't look so gross...
>
>   Now, guess how is it done. Note that the pipes don't intersect anywhere.

Sure looks to me like they do. They don't cross paths though...
Same way you made the other one but with different shape tiles?

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: John VanSickle
Subject: Re: More organic looking pipe maze (138kbu)
Date: 2 Mar 2000 18:26:32
Message: <38BEFB10.4F218BFC@erols.com>
Nieminen Juha wrote:
> 
>   Now, guess how is it done. Note that the pipes don't intersect
> anywhere.

Either a fractal, or random selection from a tilable set.

-- 
ICQ: 46085459


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From: Nieminen Juha
Subject: Re: More organic looking pipe maze (138kbu)
Date: 3 Mar 2000 06:26:02
Message: <38bfa149@news.povray.org>
Chris Huff <chr### [at] yahoocom> wrote:
: That looks a lot like the sphere_sweep object from MegaPOV using a 
: non-linear spline...did you modify the maze macro to use sphere_sweeps 
: instead of torus/cylinder segments?

  Nope. It uses cylinders and torii (and spheres for the endings).

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Nieminen Juha
Subject: Re: More organic looking pipe maze (138kbu)
Date: 3 Mar 2000 06:27:22
Message: <38bfa199@news.povray.org>
David Fontaine <dav### [at] faricynet> wrote:
: Same way you made the other one but with different shape tiles?

  You got it.
  I tried the same idea with a triangular tile and noticed how organic-looking
the pipes became. Looked cool to me.

  The source code, if anyone cares:

#declare R=.06;
#declare f60=sin(radians(60));
#declare Pipes=
  union
  { torus { .25,R } torus { .5,R }
    sphere { z*.75,R rotate y*30 }
    torus { .125,R translate z*.375 rotate y*-30 translate x }
    #declare d=.375*f60-.125;
    union
    { torus
      { d,R clipped_by { box { <-d-R, -R-.01, 0><0, R+.01, d+R> } }
        translate z*(.75-d)
      }
      cylinder { <-d, 0, .75-d><-d, 0, .3>,R }
      rotate y*-30 translate x
    }
    union
    { torus { .125,R clipped_by { box { <-.25,-R-.01,-.25><.25,R+.01,0> } } }
      cylinder { x*.125, <.125,0,.2>, R }
      rotate y*-30 translate x*(.75-.125)
    }
    clipped_by
    { intersection
      { box { <0,-R-.01,0><1,R+.01,1> }
        box { <0,-R-.01,0><1,R+.01,1> rotate y*30 }
        box { <0,-R-.01,0><-1,R+.01,1> rotate y*-30 translate x }
      }
    }
  }

#declare t30=tan(radians(30));
#declare Rseed=seed(4);
#macro PlacePipes(place, angleOffset)
  object
  { Pipes
    translate <-.5,0,-.5*t30> rotate y*(int(rand(Rseed)*3)*120+angleOffset)
    translate place+z*(angleOffset?.5/cos(radians(30))-.5*t30:0)
  }
#end

union
{ #declare indX=-2;
  #while(indX<12)
    #declare indZ=-2;
    #while(indZ<12)
      PlacePipes(<indX,0,indZ>, 0)
      PlacePipes(<indX+.5,0,indZ>, 180)
      PlacePipes(<indX,0,indZ+f60>, 180)
      PlacePipes(<indX+.5,0,indZ+f60>, 0)
      #declare indZ=indZ+f60*2;
    #end
    #declare indX=indX+1;
  #end
  pigment { rgb x/2+y } finish { specular .5 }
}
union
{ #declare indX=-2;
  #while(indX<12)
    #declare indZ=-2;
    #while(indZ<12)
      PlacePipes(<indX,-R*2,indZ>, 0)
      PlacePipes(<indX+.5,-R*2,indZ>, 180)
      PlacePipes(<indX,-R*2,indZ+f60>, 180)
      PlacePipes(<indX+.5,-R*2,indZ+f60>, 0)
      #declare indZ=indZ+f60*2;
    #end
    #declare indX=indX+1;
  #end
  pigment { rgb z+y/4 } finish { specular .5 }
}

camera { location <-2,1.5,-3> look_at 0 angle 45 }
light_source { <20,25,-10> 1 }


-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Peter Warren
Subject: Re: More organic looking pipe maze (138kbu)
Date: 5 Mar 2000 05:15:29
Message: <38c233c1@news.povray.org>
Seems to anal to me.

I would suggest loosening up a bit.
In both your art and life.

Not an easy task, but it is something I try
to do everyday.


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