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Since mazes are so popular nowadays, this is one made of tubes. An old
idea in a bit different form:
Post a reply to this message
Attachments:
Download 'tubes.jpg' (79 KB)
Preview of image 'tubes.jpg'

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"Nieminen Juha" <war### [at] sarakerttunen cs tut fi> wrote in message
news:38b93a68@news.povray.org...
> Since mazes are so popular nowadays, this is one made of tubes. An old
> idea in a bit different form:
>
Oh, oh, oh. My head hurts!
Another possible option for the Maze macro?
rc
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Nieminen Juha wrote:
>
> Since mazes are so popular nowadays, this is one made of tubes. An old
> idea in a bit different form:
Mmmm donuts.
:)
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"Nieminen Juha" wrote:
> Since mazes are so popular nowadays, this
> is one made of tubes.
It doesn't seems like there's any dead-ends so you couldn't get lost very
easily.
Interesting anyway!
Greetings,
Rune
---
Updated January 24: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!
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And still no coffee :)
Ross Litscher wrote:
> Nieminen Juha wrote:
> >
> > Since mazes are so popular nowadays, this is one made of tubes. An old
> > idea in a bit different form:
>
> Mmmm donuts.
>
> :)
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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>And still no coffee :)
Hey you stole my line! :)
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Rune wrote:
> It doesn't seems like there's any dead-ends so you couldn't get lost very
> easily.
Help, the game started me in one of the torii! :-O
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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Wow, the code is so simple! I'd hate to be the plumber tho...
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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Intestine like.
You should try to do something completely different, Nieminen.
It would do you good and you could do some great work.
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Nieminen Juha wrote in message <38b93a68@news.povray.org>...
> Since mazes are so popular nowadays, this is one made of tubes. An old
>idea in a bit different form:
Looks like piped chocolate. Yum.
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************
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This reminds me of some drawing I did a long long time ago that I drew using just
one line on the page.
Some of the torii look like they have different radii from the attached cylindii
(err, cylinders, sorry about that). Is this an accurate observation or just an
optical illusion brought on from too many donuts and too much blood in my caffeine
system?
Josh
Nieminen Juha wrote:
> Since mazes are so popular nowadays, this is one made of tubes. An old
> idea in a bit different form:
>
> [Image]
>
> The source code is rather simple:
>
> #declare R=.08;
> #declare Tubes=
> union
> { torus { .25,R }
> torus { .25,R translate x }
> torus { .25,R translate z }
> torus { .5,R translate z }
> torus { .125,R translate <1,0,.625> }
> cylinder { <.5,0,0><.5,0,.5>,R }
> cylinder { <.75,0,1><.75,0,.75>,R }
> torus
> { .125,R clipped_by { box { <-.225,-R-.001,0><0,R+.001,.225> } }
> translate <.625,0,.5> }
> torus
> { .125,R clipped_by { box { <0,-R-.001,-.225><.225,R+.001,0> } }
> translate <.625,0,.75> }
> clipped_by { box { <0,-R-.001,0><1,R+.001,1> } } bounded_by { clipped_by }
> }
>
> union
> { #declare R=seed(0);
> #declare indz=-2;
> #while(indz<14)
> #declare indx=-2;
> #while(indx<12)
> object
> { Tubes translate <-.5,0,-.5> rotate y*90*int(rand(R)*4)
> translate <indx,0,indz> }
> #declare indx=indx+1;
> #end
> #declare indz=indz+1;
> #end
> pigment { rgb x+y/2 } finish { specular .5 }
> }
>
> camera { location <-2,1.5,-3> look_at 0 angle 45 }
> light_source { <20,25,-10> 1 }
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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arrrhggghhh - you can tell when things have gone to far when ppl are re
creating windows screensavers..
Rick
"Nieminen Juha" <war### [at] sarakerttunen cs tut fi> wrote in message
news:38b93a68@news.povray.org...
> Since mazes are so popular nowadays, this is one made of tubes. An old
> idea in a bit different form:
>
>
----------------------------------------------------------------------------
----
>
>
> The source code is rather simple:
>
> #declare R=.08;
> #declare Tubes=
> union
> { torus { .25,R }
> torus { .25,R translate x }
> torus { .25,R translate z }
> torus { .5,R translate z }
> torus { .125,R translate <1,0,.625> }
> cylinder { <.5,0,0><.5,0,.5>,R }
> cylinder { <.75,0,1><.75,0,.75>,R }
> torus
> { .125,R clipped_by { box { <-.225,-R-.001,0><0,R+.001,.225> } }
> translate <.625,0,.5> }
> torus
> { .125,R clipped_by { box { <0,-R-.001,-.225><.225,R+.001,0> } }
> translate <.625,0,.75> }
> clipped_by { box { <0,-R-.001,0><1,R+.001,1> } } bounded_by
clipped_by }
> }
>
> union
> { #declare R=seed(0);
> #declare indz=-2;
> #while(indz<14)
> #declare indx=-2;
> #while(indx<12)
> object
> { Tubes translate <-.5,0,-.5> rotate y*90*int(rand(R)*4)
> translate <indx,0,indz> }
> #declare indx=indx+1;
> #end
> #declare indz=indz+1;
> #end
> pigment { rgb x+y/2 } finish { specular .5 }
> }
>
> camera { location <-2,1.5,-3> look_at 0 angle 45 }
> light_source { <20,25,-10> 1 }
>
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Peter Warren <int### [at] halcyon com> wrote:
: You should try to do something completely different, Nieminen.
What do you mean?
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
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Josh English <eng### [at] spiritone com> wrote:
: Some of the torii look like they have different radii from the attached cylindii
: (err, cylinders, sorry about that). Is this an accurate observation or just an
: optical illusion brought on from too many donuts and too much blood in my caffeine
: system?
If you look at the source code you will see that all objects have the
same radius.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
Post a reply to this message
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Nieminen Juha wrote:
>
> Peter Warren <int### [at] halcyon com> wrote:
> : You should try to do something completely different, Nieminen.
>
> What do you mean?
That was a mild form of sarcastic humor.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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