POV-Ray : Newsgroups : povray.binaries.images : Tube maze (~80KBU) Server Time
3 Oct 2024 07:10:04 EDT (-0400)
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From: Phil Clute
Subject: Re: Tube maze (~80KBU)
Date: 27 Feb 2000 22:39:02
Message: <38B9EE2E.81CC960@tiac.net>
>And still no coffee :)

Hey you stole my line! :)
-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: David Fontaine
Subject: Re: Tube maze (~80KBU)
Date: 27 Feb 2000 23:05:22
Message: <38B9F357.DC6D0AF@faricy.net>
Rune wrote:

> It doesn't seems like there's any dead-ends so you couldn't get lost very
> easily.

Help, the game started me in one of the torii! :-O

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: David Fontaine
Subject: Re: Tube maze (~80KBU)
Date: 27 Feb 2000 23:06:11
Message: <38B9F389.6C9EF150@faricy.net>
Wow, the code is so simple! I'd hate to be the plumber tho...

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Peter Warren
Subject: Re: Tube maze (~80KBU)
Date: 28 Feb 2000 06:26:02
Message: <38ba5b4a@news.povray.org>
Intestine like.

You should try to do something completely different, Nieminen.
It would do you good and you could do some great work.


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From: Gail Shaw
Subject: Re: Tube maze (~80KBU)
Date: 28 Feb 2000 07:51:51
Message: <38ba6f67@news.povray.org>
Nieminen Juha wrote in message <38b93a68@news.povray.org>...
>  Since mazes are so popular nowadays, this is one made of tubes. An old
>idea in a bit different form:



Looks like piped chocolate. Yum.

Gail
*******************************************************************
* gsh### [at] monotixcoza              * ERROR: COFFEE.COM not found  *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************


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From: Josh English
Subject: Re: Tube maze (~80KBU)
Date: 28 Feb 2000 13:04:01
Message: <38BAB911.58974399@spiritone.com>
This reminds me of some drawing I did a long long time ago that I drew using just
one line on the page.
Some of the torii look like they have different radii from the attached cylindii
(err, cylinders, sorry about that). Is this an accurate observation or just an
optical illusion brought on from too many donuts and too much blood in my caffeine
system?

Josh

Nieminen Juha wrote:

>   Since mazes are so popular nowadays, this is one made of tubes. An old
> idea in a bit different form:
>
>  [Image]
>
>   The source code is rather simple:
>
> #declare R=.08;
> #declare Tubes=
>   union
>   { torus { .25,R }
>     torus { .25,R translate x }
>     torus { .25,R translate z }
>     torus { .5,R translate z }
>     torus { .125,R translate <1,0,.625> }
>     cylinder { <.5,0,0><.5,0,.5>,R }
>     cylinder { <.75,0,1><.75,0,.75>,R }
>     torus
>     { .125,R clipped_by { box { <-.225,-R-.001,0><0,R+.001,.225> } }
>       translate <.625,0,.5> }
>     torus
>     { .125,R clipped_by { box { <0,-R-.001,-.225><.225,R+.001,0> } }
>       translate <.625,0,.75> }
>     clipped_by { box { <0,-R-.001,0><1,R+.001,1> } } bounded_by { clipped_by }
>   }
>
> union
> { #declare R=seed(0);
>   #declare indz=-2;
>   #while(indz<14)
>     #declare indx=-2;
>     #while(indx<12)
>       object
>       { Tubes translate <-.5,0,-.5> rotate y*90*int(rand(R)*4)
>         translate <indx,0,indz> }
>       #declare indx=indx+1;
>     #end
>     #declare indz=indz+1;
>   #end
>   pigment { rgb x+y/2 } finish { specular .5 }
> }
>
> camera { location <-2,1.5,-3> look_at 0 angle 45 }
> light_source { <20,25,-10> 1 }
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Rick [Kitty5]
Subject: Re: Tube maze (~80KBU)
Date: 29 Feb 2000 03:38:54
Message: <38bb859e$1@news.povray.org>
arrrhggghhh - you can tell when things have gone to far when ppl are re
creating windows screensavers..

Rick

"Nieminen Juha" <war### [at] sarakerttunencstutfi> wrote in message
news:38b93a68@news.povray.org...
>   Since mazes are so popular nowadays, this is one made of tubes. An old
> idea in a bit different form:
>
>


----------------------------------------------------------------------------
----


>
>
>   The source code is rather simple:
>
> #declare R=.08;
> #declare Tubes=
>   union
>   { torus { .25,R }
>     torus { .25,R translate x }
>     torus { .25,R translate z }
>     torus { .5,R translate z }
>     torus { .125,R translate <1,0,.625> }
>     cylinder { <.5,0,0><.5,0,.5>,R }
>     cylinder { <.75,0,1><.75,0,.75>,R }
>     torus
>     { .125,R clipped_by { box { <-.225,-R-.001,0><0,R+.001,.225> } }
>       translate <.625,0,.5> }
>     torus
>     { .125,R clipped_by { box { <0,-R-.001,-.225><.225,R+.001,0> } }
>       translate <.625,0,.75> }
>     clipped_by { box { <0,-R-.001,0><1,R+.001,1> } } bounded_by
 clipped_by }
>   }
>
> union
> { #declare R=seed(0);
>   #declare indz=-2;
>   #while(indz<14)
>     #declare indx=-2;
>     #while(indx<12)
>       object
>       { Tubes translate <-.5,0,-.5> rotate y*90*int(rand(R)*4)
>         translate <indx,0,indz> }
>       #declare indx=indx+1;
>     #end
>     #declare indz=indz+1;
>   #end
>   pigment { rgb x+y/2 } finish { specular .5 }
> }
>
> camera { location <-2,1.5,-3> look_at 0 angle 45 }
> light_source { <20,25,-10> 1 }
>
>
> --
> main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
> ):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Nieminen Juha
Subject: Re: Tube maze (~80KBU)
Date: 29 Feb 2000 08:32:21
Message: <38bbca64@news.povray.org>
Peter Warren <int### [at] halcyoncom> wrote:
: You should try to do something completely different, Nieminen.

  What do you mean?

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Nieminen Juha
Subject: Re: Tube maze (~80KBU)
Date: 29 Feb 2000 08:34:02
Message: <38bbcaca@news.povray.org>
Josh English <eng### [at] spiritonecom> wrote:
: Some of the torii look like they have different radii from the attached cylindii
: (err, cylinders, sorry about that). Is this an accurate observation or just an
: optical illusion brought on from too many donuts and too much blood in my caffeine
: system?

  If you look at the source code you will see that all objects have the
same radius.

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Ken
Subject: Re: Tube maze (~80KBU)
Date: 29 Feb 2000 08:38:25
Message: <38BBCB60.7462167E@pacbell.net>
Nieminen Juha wrote:
> 
> Peter Warren <int### [at] halcyoncom> wrote:
> : You should try to do something completely different, Nieminen.
> 
>   What do you mean?

That was a mild form of sarcastic humor.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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