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"Steve" <sjl### [at] ndirectcouk> wrote in message
news:slr### [at] zero-ppslocaldomain...
> There doesn't appear to be a way in, so I couldn't do the
> puzel, as I didn't know where the start point and end point
> was.
Barely visible.
Enter at very top, near the middle.
Exit at very bottom, also near the middle.
rc
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Posted my Maze macro to povray.binaries.scene-files.
rc
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Robert Chaffe wrote:
>
> "Ross Litscher" <lit### [at] osuedu> wrote in message
> news:38b8a455@news.povray.org...
> >
> > man... you are insane. in a good way though. can you make an addition that
> > will make something like a red path of dots that leads you down the
> correct
> > path?
> >
> > ross
> >
>
> This isn't the first time my sanity has been questioned! :-)
>
> I really like that "red path of dots" idea.
>
> rc
well, it takes one to know one as they say!
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I just printed it so that my kids could solve it - is there a solution?
Mike
"Robert Chaffe" <a0003738@airmail.net> wrote in message
news:38b88e23@news.povray.org...
> A little while ago there was a discussion of a maze pattern.
> Well, the attached is a single CSG object, not a pattern, but it was
> my first experiment with macros.
> Worked out pretty well, but the parsing time is a tad high.
> ----------
> Resolution 512 x 384
> Time For Parse: 0 hours 22 minutes 57.0 seconds (1377 seconds)
> Time For Trace: 0 hours 9 minutes 54.0 seconds (594 seconds)
> Total Time: 0 hours 32 minutes 51.0 seconds (1971 seconds)
>
> Official POV-Ray, on a Pentium III, 550 MHz, 128 Meg RAM
> ----------
>
> Note that there is exactly one true path through the maze.
>
> The macro takes parameters for number of rows and columns, and
> a seed value for the random number generation.
>
> Still need to work on:
> - Splitting generation of data and creation of object, using a file to
> store the data (to reduce parsing time between rendering attempts).
> - Options for wall thickness and height, and for path width.
> - Expanding my algorithm for a hexagonal shape (no promises!).
>
> Any interest?
>
> rc
>
>
>
>
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"Mike Weber" <mik### [at] pyxiscom> wrote in message
news:38b97793@news.povray.org...
> I just printed it so that my kids could solve it - is there a solution?
>
> Mike
>
My algorithm should produce exactly one solution.
Took me awhile to find it, but there is one.
rc
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Good work Robert. I had an idea of making the solution with a variation of
the recursion macro; differencing the solution from the walls to make one
path that went through. Problem would be that there might be other
solutions.. .oh well.
Robert Chaffe wrote:
> <snip>
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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Ok... what do I win?
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
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Attachments:
Download 'mazetest_2.jpg' (56 KB)
Preview of image 'mazetest_2.jpg'
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On Mon, 28 Feb 2000 00:28:19 -0600, "Eric Freeman" <eri### [at] datasynccom> wrote:
>Ok... what do I win?
>
A POVray sausage with only one end
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------
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> <snip>
>
> Where is Hans and Gretchel?
>
I thought they got lost in a forest. I was thinking of Theseus, myself.
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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"Josh English" wrote:
>
>
>
> > <snip>
> >
> > Where is Hans and Gretchel?
> >
>
> I thought they got lost in a forest. I was thinking of Theseus, myself.
>
Perhaps we need Minotaur in there.
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