POV-Ray : Newsgroups : povray.binaries.images : 4.5 Week Render (Gasp!) Server Time
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  4.5 Week Render (Gasp!) (Message 1 to 26 of 26)  
From: Equiprawn
Subject: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 12:34:55
Message: <38b80ebf@news.povray.org>
Hello,

I haven't posted anything for a while, because I have been doing a render
that took overall around 4.5 weeks! Now, I had Unreal running at the
weekends, but during the week Pov was the only thing running. I was just
originally a test in Rhino to merge a wandle into a jug body, but I thought
I would test Photon's with it. I must have gone overboard in the settings. I
can't give a definite time for render, as it was stopped and continued may
times, and there is a bug in the Windows version where the trace time
doesn't stop when the render is paused. I think is looks nice in black and
white, so I have included a post processed version as well. Originally
rendered in 1280x1024.


Equiprawn

------------------------------------------------
Wherever you go, there you are - Buckaroo Banzai
       http://m3.easyspace.com/equiprawn/
------------------------------------------------


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From: cadman
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 12:56:10
Message: <38b813ba@news.povray.org>
Despite the large download size, I had to see what took 4.5 weeks.  Very
nice.  I would like to see something done with the plane it's sitting on.
The nothingness in the background looks kinda funny, too.  Everything else
could pass for a photo.

Equiprawn <equ### [at] tinetie> wrote in message
news:38b80ebf@news.povray.org...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.
I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
>        http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>
>


Post a reply to this message

From: Nathan Kopp
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 13:38:04
Message: <38b81d8c@news.povray.org>
Equiprawn <equ### [at] tinetie> wrote...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.

That's some extreme detail in your caustics.  What was the total photon
count?

-Nathan


Post a reply to this message

From: Bob Hughes
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 15:11:00
Message: <38b83354@news.povray.org>
Wow, I should take the comment about glass out of my reply to Andre's "More
Alcohol" posting and put it here instead.  In case it's not seen I basically
said glass textures are both a good and bad thing, for obvious reasons.
The B&W version is actually sepia and not all gray shades I see.  Has a good
look to it.
That purple pitcher has too soft a highlight IMO, hate to say it because of the
tremendously long render time you endured.
Any plans to try a speeded up, less photon-intensive, version or has it already
been done?

Bob


Post a reply to this message

From: David Fontaine
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 16:12:03
Message: <38B840FF.2F60E41B@faricy.net>
Sorry, but the purple glass needs a tighter highlight and there's some banding
in the shadows. Try for a ten-week render. ;-)
wow

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Mick Hazelgrove
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 17:59:10
Message: <38b85abe@news.povray.org>
I like the softer highlights on the purple jug. I got some glass just like
it but its got a rough surface texture.

Mick

--
*************************************************************
       http://www.minda.swinternet.co.uk/index.htm

*************************************************************
"Equiprawn" <equ### [at] tinetie> wrote in message
news:38b80ebf@news.povray.org...
> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I
thought
> I would test Photon's with it. I must have gone overboard in the settings.
I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
>        http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>
>


Post a reply to this message

From: Jay Raney
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 20:01:27
Message: <38B7B25A.6F15D8DA@usit.net>
Isnt it amazing that POV takes 4.5 weeks to render this but nature could render
it instantly. :)
Very nice image, caustics are impressive.

Jay Raney

Equiprawn wrote:

> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I thought
> I would test Photon's with it. I must have gone overboard in the settings. I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
>        http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>  [Image]
>
>  [Image]


Post a reply to this message

From: Steve
Subject: Re: 4.5 Week Render (Gasp!)
Date: 26 Feb 2000 23:51:19
Message: <slrn8bha8h.1rj.sjlen@zero-pps.localdomain>
Wow!  Both the coloured and black & white versions are
fantastic, I love things like this.  

This reminds me that I need to read about the changes
to photons in 0.4, as I've tried a render and found
they're totally different to 0.3.

If you rerender this try a slightly wider camera
angle, just that glass on the right seems to be 
leaning over a bit.    

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  3:55am  up 23:47,  5 users,  load average: 1.05, 1.09, 1.06


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From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 09:42:52
Message: <38b937ec@news.povray.org>
Hmmm... there's an idea - would there be any way to get Povray to trace more
than one ray at a time?

Equiprawn


Post a reply to this message

From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 09:46:04
Message: <38b938ac@news.povray.org>
Hallo,

> Despite the large download size, I had to see what took 4.5 weeks.  Very
> nice.  I would like to see something done with the plane it's sitting on.

I had an infinite plane in before hand, and that didn't look so weird, but I
was re-reading the photon documentation and I noticed that it says photon's
work slowly with infinite plances, so I changed it to a thin box. Also, I
though just leaving the surrounding area black would help to make the
caustics seem brighter (just relatively).

I think I need to study photons a bit more, and find less intensive settings
:)

Equiprawn


Post a reply to this message

From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 09:50:26
Message: <38b939b2@news.povray.org>
Hi,

> That's some extreme detail in your caustics.  What was the total photon
> count?

Sorry Nathan, as soon as the trace was finished, I upgraded to Megapov 0.4,
and traced all the demo scenes, so the stats have been cleared out of the
history. I can however tell you that calculating the photons took around 25
minutes on my P2 450 with 128mb of ram, so I saved the photons to a .ph
file, and the file's size is 30.6 megs.

Equiprawn


Post a reply to this message

From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 09:56:08
Message: <38b93b08@news.povray.org>
Hi,

> Wow, I should take the comment about glass out of my reply to Andre's
"More
> Alcohol" posting and put it here instead.  In case it's not seen I
basically
> said glass textures are both a good and bad thing, for obvious reasons.

I am begining to agree :)

> The B&W version is actually sepia and not all gray shades I see.  Has a
good
> look to it.

I know, I thought it might help the photo look a little, plus I'm a fan of
sepia tinted grayscale images.

> That purple pitcher has too soft a highlight IMO, hate to say it because
of the
> tremendously long render time you endured.

Oh no worries. I was going for a frosted kind of plasticy (is that even a
real word?) look.

> Any plans to try a speeded up, less photon-intensive, version or has it
already
> been done?

Maybe. I really need to learn exactly what each of the settings do, so I can
balance quality with time. Though I am wondering what caused the long render
time for my image. The jug, water and glass meshes have thousands and
thousands of smooth triangles - could that be what took all the time, or was
it just that I went overboard on my settings? In global settings I used :

  photons{
    gather 20, 100
    radius 0.1*phd, 2, 2//, 0.1*phd
    autostop 0
    jitter .4
    expand_thresholds 0.2, 40
    load_file "jugwaterglass.ph"
  }

and then for the objects I used:

  photons {
    separation 0.02*phd
    refraction on
    ignore_photons
  }

except for the two glasses which had reflective photons also.

Equiprawn


Post a reply to this message

From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 09:59:09
Message: <38b93bbd@news.povray.org>
Hi,

Thanks. That's basically what I was going for. I have some glass marbles
here that are made of frosted glass, and I though "I'm going to try that!".
I went for a frosted plastic look though in the end, to make a change from
the two glasses.

Equiprawn


Post a reply to this message

From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 10:02:13
Message: <38b93c75@news.povray.org>
Hi,

Speaking of animation, before I realised how long the render was going to
take, I was considering doing an animation with photons. There is a physics
simulation program out there somewhere, can't remember the name right now,
that uses simple primitives in the simulation. So I was thinking of building
a simple jug, filling it with thousands of tiny spheres and then pouring
them into a simple glass. Then for the final animation, I would change the
spheres into spherical blob components, with the hope that they would blob
togethere to create realistic flowing water.

But I'm not going to do that now ;)

Equiprawn


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From: Equiprawn
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 10:04:29
Message: <38b93cfd@news.povray.org>
Hi,

> Wow!  Both the coloured and black & white versions are
> fantastic, I love things like this.

Thanks. I was partially inspired by the still life rendering on the front
page of the Radiance site.

> This reminds me that I need to read about the changes
> to photons in 0.4, as I've tried a render and found
> they're totally different to 0.3.

I know, I've just noticed now. Hopefully this will make it easier though.

> If you rerender this try a slightly wider camera
> angle, just that glass on the right seems to be
> leaning over a bit.

I think the glass is leaning because I used too wide a camera angle. I think
it was somewhere near 70 degrees or something. The camera is fairly close to
the objects as well, which doesn;t help.

Equiprawn


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From: Bob Hughes
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 11:17:37
Message: <38b94e21@news.povray.org>
No doubt the refraction and reflection eating into the render time.  You didn't
say what 'phd' was equal to but I suppose 1.
I was thinking when I first saw the pitcher that it might be non-smooth glass or
plastic but the clear refractions don't prove that out.  A good candidate for
Chris Huff's transparency blurring patch.
All in all it seems the makings of a year long project if everything you say
were to be done, either that or render farm comes to mind, heh-heh.

Bob

"Equiprawn" <equ### [at] tinetie> wrote in message
news:38b93b08@news.povray.org...
|
| > That purple pitcher has too soft a highlight IMO, hate to say it because
| of the
| > tremendously long render time you endured.
|
| Oh no worries. I was going for a frosted kind of plasticy (is that even a
| real word?) look.
|
| > Any plans to try a speeded up, less photon-intensive, version or has it
| already
| > been done?
|
| Maybe. I really need to learn exactly what each of the settings do, so I can
| balance quality with time. Though I am wondering what caused the long render
| time for my image. The jug, water and glass meshes have thousands and
| thousands of smooth triangles - could that be what took all the time, or was
| it just that I went overboard on my settings? In global settings I used :
|
|   photons{
|     gather 20, 100
|     radius 0.1*phd, 2, 2//, 0.1*phd
|     autostop 0
|     jitter .4
|     expand_thresholds 0.2, 40
|     load_file "jugwaterglass.ph"
|   }
|
| and then for the objects I used:
|
|   photons {
|     separation 0.02*phd
|     refraction on
|     ignore_photons
|   }
|
| except for the two glasses which had reflective photons also.
|
| Equiprawn


Post a reply to this message

From: Ross Litscher
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 12:32:57
Message: <38B96343.786C5911@cis.ohio-state.edu>
I'd have to say that the green glass lying down is one of my favorite
object i've ever seen rendered. 


ross


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From: John VanSickle
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 16:00:40
Message: <38B992D0.DF970A41@erols.com>
Equiprawn wrote:
> 
> Hmmm... there's an idea - would there be any way to get Povray to
> trace more than one ray at a time?

On less than two processors, no.  If a processor is designed a
particular way, it is possible for it to trace two rays at once, but it
would be far more trouble than it's worth; the rendering engive would
almost certainly have to be rewritten directly in assembler, and I doubt
the POV team is interested in doing that.

Regards,
John
-- 
ICQ: 46085459


Post a reply to this message

From: Simen Kvaal
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 17:43:12
Message: <38b9a880@news.povray.org>
Quantuum-processors would reduce the rendering-time tremendously. Not only
would they be fast, but they calculate implicit equations instantly, just
like optimal angles between atoms in molecules are found instantly with
quantuum-porcesses. Ray-object intersections could be calculated instatly
for _any_ surface. Now _that_ would be something.

I've heard that they now have constructed a simple quantuum-ciruit that does
some simple calculations. Int the future ... blabla.

Simen.


John VanSickle skrev i meldingen <38B992D0.DF970A41@erols.com>...
>Equiprawn wrote:
>>
>> Hmmm... there's an idea - would there be any way to get Povray to
>> trace more than one ray at a time?
>
>On less than two processors, no.  If a processor is designed a
>particular way, it is possible for it to trace two rays at once, but it
>would be far more trouble than it's worth; the rendering engive would
>almost certainly have to be rewritten directly in assembler, and I doubt
>the POV team is interested in doing that.
>
>Regards,
>John
>--
>ICQ: 46085459


Post a reply to this message

From: David Fontaine
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 23:46:01
Message: <38B9FCDF.2919280B@faricy.net>
Jay Raney wrote:

> Isnt it amazing that POV takes 4.5 weeks to render this but nature could render
> it instantly. :)
> Very nice image, caustics are impressive.

No, nature's render time is however long it takes the light to get from the source
to the destination. Now if you factor in the miniscule, unnoticable effects of
distant stars, nature took billions of years to render it! :-)

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: David Fontaine
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 23:48:25
Message: <38B9FD71.2C73B795@faricy.net>
David Fontaine wrote:

> Sorry, but the purple glass needs a tighter highlight and there's some banding
> in the shadows. Try for a ten-week render. ;-)
> wow

Oh, I didn't know you were going for plasticity...

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


Post a reply to this message

From: David Fontaine
Subject: Re: 4.5 Week Render (Gasp!)
Date: 27 Feb 2000 23:49:08
Message: <38B9FD9E.5D8FDAF@faricy.net>
John VanSickle wrote:

> That's more than my IRTC animations spend rendering...

If they did, half your design time would be gone! ouch

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Josh English
Subject: Re: 4.5 Week Render (Gasp!)
Date: 28 Feb 2000 13:26:25
Message: <38BABE51.7CB505FA@spiritone.com>
It's worth the wait. I would expect to see this in an advertisement for fine
glassware in the kind of department store that throws me out for being too poor
to enter it...

wow.

Josh

Equiprawn wrote:

> Hello,
>
> I haven't posted anything for a while, because I have been doing a render
> that took overall around 4.5 weeks! Now, I had Unreal running at the
> weekends, but during the week Pov was the only thing running. I was just
> originally a test in Rhino to merge a wandle into a jug body, but I thought
> I would test Photon's with it. I must have gone overboard in the settings. I
> can't give a definite time for render, as it was stopped and continued may
> times, and there is a bug in the Windows version where the trace time
> doesn't stop when the render is paused. I think is looks nice in black and
> white, so I have included a post processed version as well. Originally
> rendered in 1280x1024.
>
> Equiprawn
>
> ------------------------------------------------
> Wherever you go, there you are - Buckaroo Banzai
>        http://m3.easyspace.com/equiprawn/
> ------------------------------------------------
>
>  [Image]
>
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Scott Reid
Subject: Re: 4.5 Week Render (Gasp!)
Date: 28 Feb 2000 16:12:36
Message: <38BAF246.25B98C0C@home.com>
One of my ambitions is to be able to open up a yuppie store where you
have to throw your wallet in the door first, and if there's enough money
or credit cards you can come in and spend it... The kind of store that
would pay for such fine art...  :)

Josh English wrote:
> 
> It's worth the wait. I would expect to see this in an advertisement for fine
> glassware in the kind of department store that throws me out for being too poor
> to enter it...
> 
> wow.
> 
> Josh
> 
> Equiprawn wrote:
> 
> > Hello,
> >
> > I haven't posted anything for a while, because I have been doing a render
> > that took overall around 4.5 weeks! Now, I had Unreal running at the
> > weekends, but during the week Pov was the only thing running. I was just
> > originally a test in Rhino to merge a wandle into a jug body, but I thought
> > I would test Photon's with it. I must have gone overboard in the settings. I
> > can't give a definite time for render, as it was stopped and continued may
> > times, and there is a bug in the Windows version where the trace time
> > doesn't stop when the render is paused. I think is looks nice in black and
> > white, so I have included a post processed version as well. Originally
> > rendered in 1280x1024.
> >
> > Equiprawn
> >
> > ------------------------------------------------
> > Wherever you go, there you are - Buckaroo Banzai
> >        http://m3.easyspace.com/equiprawn/
> > ------------------------------------------------
> >
> >  [Image]
> >
> >  [Image]
> 
> --
> Josh English
> eng### [at] spiritonecom
> "May your hopes, dreams, and plans not be destroyed by a few zeros."


Post a reply to this message

From: Psychomek
Subject: Re: 4.5 Week Render (Gasp!)
Date: 29 Feb 2000 00:54:18
Message: <38BB6255.C861C0B2@cyberhighway.net>
Simen Kvaal wrote:

> Quantuum-processors would reduce the rendering-time tremendously. Not only
> would they be fast, but they calculate implicit equations instantly, just
> like optimal angles between atoms in molecules are found instantly with
> quantuum-porcesses. Ray-object intersections could be calculated instatly
> for _any_ surface. Now _that_ would be something.
>
> I've heard that they now have constructed a simple quantuum-ciruit that does
> some simple calculations. Int the future ... blabla.
>
> Simen.
>
> John VanSickle skrev i meldingen <38B992D0.DF970A41@erols.com>...
> >Equiprawn wrote:
> >>
> >> Hmmm... there's an idea - would there be any way to get Povray to
> >> trace more than one ray at a time?
> >
> >On less than two processors, no.  If a processor is designed a
> >particular way, it is possible for it to trace two rays at once, but it
> >would be far more trouble than it's worth; the rendering engive would
> >almost certainly have to be rewritten directly in assembler, and I doubt
> >the POV team is interested in doing that.
> >
> >Regards,
> >John
> >--
> >ICQ: 46085459

The One and ONLY QUantum computer takes up an entire lab of MIT (I think) and
can only process only one program as of October of 1999 (it answers a series of
simple questions...)  there was an article on it in Discovery magazine a few
months back...  try looking it up in the library cause i may be wrong on the
Location, size and program types.....  but It is supposed to be at least 1000
times faster than the standard supercomputer ( is there really such a thing as
standard supercomputers??????   ).


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From: Tor Olav Kristensen
Subject: Re: 4.5 Week Render (Gasp!)
Date: 8 Mar 2000 19:21:15
Message: <38C6ED58.A7071486@hotmail.com>
Hi!

David Fontaine wrote:

> Jay Raney wrote:
>
> > Isnt it amazing that POV takes 4.5 weeks to render this but nature could render
> > it instantly. :)
> > Very nice image, caustics are impressive.
>
> No, nature's render time is however long it takes the light to get from the source
> to the destination. Now if you factor in the miniscule, unnoticable effects of
> distant stars, nature took billions of years to render it! :-)

So then we don't know how much time the nature uses for rendering anything!
-> because we don't know what destination the nature has choosen for its photons ;-)

Tor Olav

mailto:tor### [at] hotmailcom
http://www.crosswinds.net/~tok/tokrays.html


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