POV-Ray : Newsgroups : povray.binaries.images : Tuesday Evening Abstract (66.2kb bu) Server Time
20 Oct 2026 06:44:02 EDT (-0400)
  Tuesday Evening Abstract (66.2kb bu) (Message 1 to 16 of 16)  
From: SamuelT 
Subject: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 02:01:59
Message: <38FD4BF1.23E0B246@aol.com>
Hello everyone. I was playing around with #int today and came up with
this image. #int is a good thing :)

Questions? Comments? Hellos? :cD



--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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pyrams.jpg


 

From: ddombrow
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 02:11:40
Message: <38fd4e1c$1@news.povray.org>
Wow, that's really cool looking. I notice that there's a colorful fringe to
the shadows cast by the structures. How'd you do that?

--
Dan D.


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From: Azrael
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 03:45:30
Message: <38FD6419.352F9E79@chez.com>
First of all, hello :)
Then... wow! A new version of the Kings' Valley in Egypt? Quite nice.
I'd even say, *really* nice :)
I agree with Dan: how do you do the change of colour?

Azrael

"SamuelT." wrote:
> 
> Hello everyone. I was playing around with #int today and came up with
> this image. #int is a good thing :)
> 
> Questions? Comments? Hellos? :cD
> 
> --
> Samuel Benge
> 
> E-Mail: STB### [at] aolcom
> 
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
May all your dreams but one become true.

Azrael <azr### [at] chezcom>
http://www.chez.com/azrael


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From: Ken
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 07:32:11
Message: <38FD98FF.4A9D1F6C@pacbell.net>
Azrael wrote:

> I agree with Dan: how do you do the change of colour?

Probably fog or maybe a scattering media. I suspect fog was used.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 07:33:30
Message: <38FD994E.BC214791@pacbell.net>
"SamuelT." wrote:

> #int is a good thing :)

It is good int it. :)

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 09:16:38
Message: <38fdb1b6@news.povray.org>
The shadow fringes look to be from different light sources having red and blue colors.
 Fog alone wouldn't shift the
color in that way.  Perhaps you thought they meant the haze in the air?

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message news:38FD98FF.4A9D1F6C@pacbell.net...
|
| Azrael wrote:
|
| > I agree with Dan: how do you do the change of colour?
|
| Probably fog or maybe a scattering media. I suspect fog was used.
|
| --
| Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: SamuelT 
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 11:35:04
Message: <38FDD273.85F8D3@aol.com>
Hello :) Thanks for the comments.

It's strange for me to be posting in the morning... Anyways, here is what I used

for the change of color in the the shadows. I suppose I could have used a #while

loop for it, but didn't want to figure it out last night:

light_source{<10000,  5000,0>,<0, 0, 1>/LV rotate y*-20}
light_source{<10000, 5000, 0>,<0, .25, .75>/LV rotate y*-22}
light_source{<10000, 5000, 0>,<0, .5, .5>/LV rotate y*-24}
light_source{<10000, 5000, 0>,<0, .75, .25>/LV rotate y*-26}
light_source{<10000,  5000,0>,<0, 1, 0>/LV rotate y*-28}
light_source{<10000, 5000, 0>,< .25, .75, 0>/LV rotate y*-30}
light_source{<10000,  5000,0>,< .5, .5, 0>/LV rotate y*-32}
light_source{<10000, 5000, 0>,< .75, .25, 0>/LV rotate y*-34}
light_source{<10000, 5000,0 >,< 1, 0, 0>/LV rotate y*-36}


Azrael wrote:

> First of all, hello :)
> Then... wow! A new version of the Kings' Valley in Egypt? Quite nice.
> I'd even say, *really* nice :)
> I agree with Dan: how do you do the change of colour?
>
> Azrael
>
> "SamuelT." wrote:
> >
> > Hello everyone. I was playing around with #int today and came up with
> > this image. #int is a good thing :)
> >
> > Questions? Comments? Hellos? :cD
> >
> > --
> > Samuel Benge
> >
> > E-Mail: STB### [at] aolcom
> >
> > Visit the still unfinished isosurface tutorial:
> > http://members.aol.com/stbenge
> >
> >   ------------------------------------------------------------------------
> >  [Image]
>
> --
> May all your dreams but one become true.
>
> Azrael <azr### [at] chezcom>
> http://www.chez.com/azrael

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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From: Eric Freeman
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 11:36:58
Message: <38fdd29a@news.povray.org>
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38FD994E.BC214791@pacbell.net...
>
> It is good int it. :)

Groan!!!!

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.


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From: SamuelT 
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 11:39:29
Message: <38FDD37C.CF3B5261@aol.com>
#if you say so :P

Ken wrote:

> "SamuelT." wrote:
>
> > #int is a good thing :)
>
> It is good int it. :)
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge


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From: Ed Kaiser
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 15:17:18
Message: <38fe063e@news.povray.org>
what is #int ?


"SamuelT." <STB### [at] aolcom> wrote in message
news:38FD4BF1.23E0B246@aol.com...
> Hello everyone. I was playing around with #int today and came up with
> this image. #int is a good thing :)
>
> Questions? Comments? Hellos? :cD
>
>
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
>


----------------------------------------------------------------------------
----


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From: Ken
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 15:26:42
Message: <38FE0831.B148FDD@pacbell.net>
Ed Kaiser wrote:
> 
> what is #int ?

int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.

-- 
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: SamuelT 
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 21:51:02
Message: <38FE62CD.5C17B19@aol.com>
In other words if you put #int(3.145) pov will see the number as only 3, without the
decimals.

Ken wrote:

> Ed Kaiser wrote:
> >
> > what is #int ?
>
> int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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From: David Fontaine
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 22:21:51
Message: <38FE6940.C6A58378@faricy.net>
Ooh! Ahh!

--
___     _______________________________________________
 | \     |_          <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine        http://www.faricy.net/~davidf/

"The only difference between me and a madman is that I'm not mad." -Dali


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From: Bob Hughes
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 20 Apr 2000 02:29:24
Message: <38fea3c4@news.povray.org>
There may be some confusion when saying "#int" instead of just "int".
Can make it look like a new keyword.

Bob

"SamuelT." <STB### [at] aolcom> wrote in message news:38F### [at] aolcom...
| In other words if you put #int(3.145) pov will see the number as only 3, without the
| decimals.
|
| Ken wrote:
|
| > Ed Kaiser wrote:
| > >
| > > what is #int ?
| >
| > int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.


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From: Chris Huff
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 20 Apr 2000 07:36:31
Message: <chrishuff_99-12EBDB.06392220042000@news.povray.org>
In article <38F### [at] aolcom>, "SamuelT." <STB### [at] aolcom> 
wrote:

> In other words if you put #int(3.145) pov will see the number as only 3, 
> without the decimals.

Not #int(), just int(). No hash sign(#), it is just another built in 
function.

-- 
Christopher James Huff - Personal e-mail: chr### [at] yahoocom
TAG(Technical Assistance Group) e-mail: chr### [at] tagpovrayorg
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/


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From: SamuelT 
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 21 Apr 2000 00:56:16
Message: <38FFDFBF.18812301@aol.com>
I meant to put just int. I don't use the pound symbol in my code :)

Bob Hughes wrote:

> There may be some confusion when saying "#int" instead of just "int".
> Can make it look like a new keyword.
>
> Bob
>
> "SamuelT." <STB### [at] aolcom> wrote in message news:38F### [at] aolcom...
> | In other words if you put #int(3.145) pov will see the number as only 3, without
the
> | decimals.
> |
> | Ken wrote:
> |
> | > Ed Kaiser wrote:
> | > >
> | > > what is #int ?
> | >
> | > int(A) Integer part of A. Returns the truncated integer part of A. Rounds
towards zero.

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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