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Hello everyone. I was playing around with #int today and came up with
this image. #int is a good thing :)
Questions? Comments? Hellos? :cD
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
Post a reply to this message
Attachments:
Download 'pyrams.jpg' (67 KB)
Preview of image 'pyrams.jpg'

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Wow, that's really cool looking. I notice that there's a colorful fringe to
the shadows cast by the structures. How'd you do that?
--
Dan D.
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First of all, hello :)
Then... wow! A new version of the Kings' Valley in Egypt? Quite nice.
I'd even say, *really* nice :)
I agree with Dan: how do you do the change of colour?
Azrael
"SamuelT." wrote:
>
> Hello everyone. I was playing around with #int today and came up with
> this image. #int is a good thing :)
>
> Questions? Comments? Hellos? :cD
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aol com
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
> ------------------------------------------------------------------------
> [Image]
--
May all your dreams but one become true.
Azrael <azr### [at] chez com>
http://www.chez.com/azrael
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Azrael wrote:
> I agree with Dan: how do you do the change of colour?
Probably fog or maybe a scattering media. I suspect fog was used.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"SamuelT." wrote:
> #int is a good thing :)
It is good int it. :)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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The shadow fringes look to be from different light sources having red and blue colors.
Fog alone wouldn't shift the
color in that way. Perhaps you thought they meant the haze in the air?
Bob
"Ken" <tyl### [at] pacbell net> wrote in message news:38FD98FF.4A9D1F6C@pacbell.net...
|
| Azrael wrote:
|
| > I agree with Dan: how do you do the change of colour?
|
| Probably fog or maybe a scattering media. I suspect fog was used.
|
| --
| Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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From: SamuelT
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 11:35:04
Message: <38FDD273.85F8D3@aol.com>
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Hello :) Thanks for the comments.
It's strange for me to be posting in the morning... Anyways, here is what I used
for the change of color in the the shadows. I suppose I could have used a #while
loop for it, but didn't want to figure it out last night:
light_source{<10000, 5000,0>,<0, 0, 1>/LV rotate y*-20}
light_source{<10000, 5000, 0>,<0, .25, .75>/LV rotate y*-22}
light_source{<10000, 5000, 0>,<0, .5, .5>/LV rotate y*-24}
light_source{<10000, 5000, 0>,<0, .75, .25>/LV rotate y*-26}
light_source{<10000, 5000,0>,<0, 1, 0>/LV rotate y*-28}
light_source{<10000, 5000, 0>,< .25, .75, 0>/LV rotate y*-30}
light_source{<10000, 5000,0>,< .5, .5, 0>/LV rotate y*-32}
light_source{<10000, 5000, 0>,< .75, .25, 0>/LV rotate y*-34}
light_source{<10000, 5000,0 >,< 1, 0, 0>/LV rotate y*-36}
Azrael wrote:
> First of all, hello :)
> Then... wow! A new version of the Kings' Valley in Egypt? Quite nice.
> I'd even say, *really* nice :)
> I agree with Dan: how do you do the change of colour?
>
> Azrael
>
> "SamuelT." wrote:
> >
> > Hello everyone. I was playing around with #int today and came up with
> > this image. #int is a good thing :)
> >
> > Questions? Comments? Hellos? :cD
> >
> > --
> > Samuel Benge
> >
> > E-Mail: STB### [at] aol com
> >
> > Visit the still unfinished isosurface tutorial:
> > http://members.aol.com/stbenge
> >
> > ------------------------------------------------------------------------
> > [Image]
>
> --
> May all your dreams but one become true.
>
> Azrael <azr### [at] chez com>
> http://www.chez.com/azrael
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
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From: Eric Freeman
Subject: Re: Tuesday Evening Abstract (66.2kb bu)
Date: 19 Apr 2000 11:36:58
Message: <38fdd29a@news.povray.org>
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"Ken" <tyl### [at] pacbell net> wrote in message
news:38FD994E.BC214791@pacbell.net...
>
> It is good int it. :)
Groan!!!!
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"I don't like it, and I'm sorry I ever had anything to do with it."
- Erwin Schrodinger talking about Quantum Mechanics.
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#if you say so :P
Ken wrote:
> "SamuelT." wrote:
>
> > #int is a good thing :)
>
> It is good int it. :)
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
Post a reply to this message
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what is #int ?
"SamuelT." <STB### [at] aol com> wrote in message
news:38FD4BF1.23E0B246@aol.com...
> Hello everyone. I was playing around with #int today and came up with
> this image. #int is a good thing :)
>
> Questions? Comments? Hellos? :cD
>
>
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aol com
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
>
----------------------------------------------------------------------------
----
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Ed Kaiser wrote:
>
> what is #int ?
int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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In other words if you put #int(3.145) pov will see the number as only 3, without the
decimals.
Ken wrote:
> Ed Kaiser wrote:
> >
> > what is #int ?
>
> int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
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Ooh! Ahh!
--
___ _______________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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There may be some confusion when saying "#int" instead of just "int".
Can make it look like a new keyword.
Bob
"SamuelT." <STB### [at] aol com> wrote in message news:38F### [at] aol com...
| In other words if you put #int(3.145) pov will see the number as only 3, without the
| decimals.
|
| Ken wrote:
|
| > Ed Kaiser wrote:
| > >
| > > what is #int ?
| >
| > int(A) Integer part of A. Returns the truncated integer part of A. Rounds towards
zero.
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In article <38F### [at] aol com>, "SamuelT." <STB### [at] aol com>
wrote:
> In other words if you put #int(3.145) pov will see the number as only 3,
> without the decimals.
Not #int(), just int(). No hash sign(#), it is just another built in
function.
--
Christopher James Huff - Personal e-mail: chr### [at] yahoo com
TAG(Technical Assistance Group) e-mail: chr### [at] tag povray org
Personal Web page: http://chrishuff.dhs.org/
TAG Web page: http://tag.povray.org/
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I meant to put just int. I don't use the pound symbol in my code :)
Bob Hughes wrote:
> There may be some confusion when saying "#int" instead of just "int".
> Can make it look like a new keyword.
>
> Bob
>
> "SamuelT." <STB### [at] aol com> wrote in message news:38F### [at] aol com...
> | In other words if you put #int(3.145) pov will see the number as only 3, without
the
> | decimals.
> |
> | Ken wrote:
> |
> | > Ed Kaiser wrote:
> | > >
> | > > what is #int ?
> | >
> | > int(A) Integer part of A. Returns the truncated integer part of A. Rounds
towards zero.
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
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