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Baddies and better lighting.
--
Paul Vanukoff
van### [at] primenetcom
Post a reply to this message
Attachments:
Download 'Thornak.jpg' (65 KB)
Preview of image 'Thornak.jpg'
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You've found a neat normal for your texture, but you've overused it in
this scene. Would Spider monsters and the floor and the columns all
have the same bumpiness?
Paul Vanukoff wrote:
> Baddies and better lighting.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
> [Image]
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"Greg M. Johnson" wrote:
>
> You've found a neat normal for your texture, but you've overused it in
> this scene. Would Spider monsters and the floor and the columns all
> have the same bumpiness?
That would depend on if they were in a 'normal' universe or not. <g>
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:38EE0445.A7DC0BD4@my-dejanews.com...
> You've found a neat normal for your texture, but you've overused it in
> this scene. Would Spider monsters and the floor and the columns all
> have the same bumpiness?
Yes, they would ... ... ...
<pause>
Heheh .. you're right of course ... :D
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More atmospheric this time.
To me, the texture looks like embossed glossy metal rather than stone,
but it's a neat texture so I'd keep it.
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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The ceiling looks stupendous...
I hadn't noticed it before...
The badies are cute... In their own way...
Paul Vanukoff wrote:
> Baddies and better lighting.
>
> --
> Paul Vanukoff
> van### [at] primenetcom
>
> [Image]
Post a reply to this message
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The Martini Monsters have taken Temple!!!!!
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What would make it really spooky is if all the monsters where looking at the
camera.
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David Fontaine wrote:
>
> More atmospheric this time.
> To me, the texture looks like embossed glossy metal rather than stone,
Maybe that's because the set designers didn't have enough money to
afford real stones.
On a serious topic, I think the shiny-ness doesn't go well with the
bumpiness. Why would someone polish rough stones?
> but it's a neat texture so I'd keep it.
Agreed.
>
> --
> ___ _______________________________________________
> | \ |_ <dav### [at] faricynet> <ICQ 55354965>
> |_/avid |ontaine http://www.faricy.net/~davidf/
>
> "The only difference between me and a madman is that I'm not mad." -Dali
--
Francois Labreque | Make you a deal, I'll show you mine if you show
flabreq | me yours.
@ |
attglobal.net | - Pandora.
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From: Thomas Charron
Subject: Re: Dungeon render w/ baddies (64.2KB)
Date: 9 Apr 2000 21:08:32
Message: <38f12990@news.povray.org>
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Paul Vanukoff <van### [at] primenetcom> wrote in message
news:38ee016a@news.povray.org...
> Baddies and better lighting.
Looks like a nice use of textures, but for some reason, it screams "I'm
made of plastic" at me..
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