POV-Ray : Newsgroups : povray.binaries.images : Cop Bot (18Kbu) Server Time
3 Oct 2024 07:11:25 EDT (-0400)
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From: Lewis
Subject: Re: Cop Bot (18Kbu)
Date: 1 Apr 2000 17:03:36
Message: <38E6718C.E9608F68@netvision.net.il>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
Impressive!
<br>How about a brass-colored antenna coming out of the top of it's head?
with a light on top? whatever?
<p>Keep up the AMAZING work...
<p>"H.E. Day" wrote:
<blockquote TYPE=CITE>Here's a little sample of what I'm working on for
the current IRTC
<br>round, The City.  A very small sample.  In fact, this is
just about 1/25
<br>of the detail I'm putting into this image.  We're talking a 4
day render
<br>*expected*.  I got the idea for the docbot in the Matrix. (To
see some
<br>actual hi-res images from the film go to:
<br><a
href="http://www.angelfire.com/id/digitalnature/index.html">http://www.angelfire.com/id/digitalnature/index.html</a>
.
<br>Yes, this guy really worked on the film.)
<br>Please, tell me what you think.
<br>--
<br>H.E. Day
<p>  ------------------------------------------------------------------------
<br> [Image]</blockquote>
</html>


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From:
Subject: Re: Cop Bot (18Kbu)
Date: 1 Apr 2000 19:35:30
Message: <38e695d2@news.povray.org>
Sweet Jesus!!!!!!
You never seem to stop amazing me :P

Jide


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From: Charles Krause
Subject: Re: Cop Bot (18Kbu)
Date: 1 Apr 2000 23:59:18
Message: <38e6d3a6$1@news.povray.org>
Quite amazing!

I'm wondering how you got that _beautiful_ tarnished copper texture though
;)


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From: H E  Day
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 00:16:12
Message: <38E6D75D.BFBEDC7E@fci.net>
> I'm wondering how you got that _beautiful_ tarnished copper texture though
> ;)

I made it up.


--
H.E. Day


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From: Charles Krause
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 01:09:39
Message: <38e6e423@news.povray.org>
H.E. Day wrote in message <38E6D75D.BFBEDC7E@fci.net>...
>> I'm wondering how you got that _beautiful_ tarnished copper texture
though
>> ;)
>
>I made it up.
>--
>H.E. Day
>


Smartass :)

It's really a wonderfully done texture - and a superb model.


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From: Bob Hughes
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 04:10:38
Message: <38e7007e@news.povray.org>
Really great stuff.  Both yours and Grant Niesner's.

Bob

"H.E. Day" <hed### [at] fcinet> wrote in message news:38E665F5.E9F9D694@fci.net...
| Here's a little sample of what I'm working on for the current IRTC
| round, The City.  A very small sample.  In fact, this is just about 1/25
| of the detail I'm putting into this image.  We're talking a 4 day render
| *expected*.  I got the idea for the docbot in the Matrix. (To see some
| actual hi-res images from the film go to:
| http://www.angelfire.com/id/digitalnature/index.html .
| Yes, this guy really worked on the film.)
| Please, tell me what you think.
| --
| H.E. Day
|
|


--------------------------------------------------------------------------------


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From: Alf Peake
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 06:44:57
Message: <38e724a9@news.povray.org>
Wow!

Alf

H.E. Day <hed### [at] fcinet> wrote in message news:38E665F5.E9F9D694@fci.net...
> Here's a little sample of what I'm working on for the current IRTC
> round, The City.  A very small sample.  In fact, this is just about 1/25
> of the detail I'm putting into this image.  We're talking a 4 day render
> *expected*.  I got the idea for the docbot in the Matrix. (To see some
> actual hi-res images from the film go to:
> http://www.angelfire.com/id/digitalnature/index.html .
> Yes, this guy really worked on the film.)
> Please, tell me what you think.
 --
> H.E. Day
>
>


--------------------------------------------------------------------------------


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From: Freddy D 
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 07:12:09
Message: <38e72b09@news.povray.org>
Well....
My posts look like child drawings after that...

So... I'll never just approach this quality, so I decide to never post again a pic
here...

Is there a povray.binaries.images.common-guy group here ?.... :-)
--
FD aka Freddy D. aka Prof D.
Pro### [at] wanadoofr
http://profd.est-ici.org


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From: Ken
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 08:28:31
Message: <38E73D2A.C7B088E5@pacbell.net>
"Freddy D." wrote:

> Is there a povray.binaries.images.common-guy group here ?.... :-)

Try here - news://news.newz.net/nzn.fr.3d.pov

:-)

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: H  E  Day
Subject: Re: Cop Bot (18Kbu)
Date: 2 Apr 2000 11:15:57
Message: <01bf9cb6$36a001a0$d14665ce@default>
Yeah, and here it is:
(By the way, this requires MegaPov .4)

#declare Scarring =
texture {pigment {bozo color_map {[0 rgb .175 transmit .75][1 rgb .175
transmit 1]}scale 2}}
texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125 transmit
.75][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
2}translate 25}
#declare Rusting2 =
texture {pigment {bozo color_map {[0 rgb <1,.5,.4> transmit .875][1 rgb
<1,.5,.4> transmit 1]}scale 2}}
texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb <1,.5,.4>
transmit .875][1 rgb <1,.5,.4> transmit 1]}scale .125][.5 rgb .175 transmit
1]}scale 2}translate 25}
#declare Chipping =
texture {pigment {bozo pigment_map {[.4 bozo color_map {[.2 rgb 1 transmit
.25][.3 rgb 1 transmit 1]} turbulence 1/2 scale .125/2][.5 rgb .175
transmit 1]}scale 8}}

#declare Test =
function {
    (noise3d(x,y,z)^0.3)
    *noise3d(x*5,y*5,z*5)
    *(noise3d(x*20,y*20,z*20)^0.3)
} 
#declare Test2 =
function {
    (noise3d(x,y,z)^2)
    *noise3d(x*5,y*5,z*5)
    *(noise3d(x*20,y*20,z*20)^0.3)
}

#declare RustedTex1 =
texture {
pigment { function {Test} triangle_wave
pigment_map {
[.7 bozo color_map {[.4 rgb 1][.5 rgb <.6,.65,.8>][.6 rgb .65]} turbulence
1 scale 1/2]
[.8 bozo color_map {[0 rgb <.6,.4,.3>][1 rgb <.6,.5,.4>*1.5]} scale 1/3]
}
scale 1.5
}

normal { function {Test2} bump_size 1/3 scale 1/4} 
finish {ambient 0 diffuse 1 phong 1.5 metallic phong_size 10}
}
texture {Scarring scale 1/16}
texture {Chipping scale 1/16}
texture {Scarring scale 1/16 scale 4*y}
texture {Scarring scale 1/32}
texture {Rusting2 scale 1/5 scale 2*z}


Do hope you can use it.

--
H.E. Day


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