POV-Ray : Newsgroups : povray.binaries.images : Treegenerator(144kb) Server Time
2 Oct 2024 18:17:59 EDT (-0400)
  Treegenerator(144kb) (Message 1 to 10 of 23)  
Goto Latest 10 Messages Next 10 Messages >>>
From: Tom Aust
Subject: Treegenerator(144kb)
Date: 23 Mar 2000 07:11:24
Message: <38DA0A7E.5C4A14D8@aust-anfertigungen.de>
I use this image to show some of the new capabilities of  the new
version of "Tomtree", espescially the twig-ramification.

Greetings

Tom Aust


Post a reply to this message


Attachments:
Download 'vtree.jpg' (144 KB)

Preview of image 'vtree.jpg'
vtree.jpg


 

From: Marc Schimmler
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 07:13:17
Message: <38DA0A5D.36144CE8@ica.uni-stuttgart.de>
Tom Aust wrote:
> 
> I use this image to show some of the new capabilities of  the new
> version of "Tomtree", espescially the twig-ramification.
> 
> Greetings
> 
> Tom Aust
> 

Genial!

Marc


-- 
Marc Schimmler


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 08:48:11
Message: <38DA1F92.B207A618@my-dejanews.com>
Very cool.  Is it blob-derived?
My dream, someday, is to figure out a truly procedurally based tree,
without hundreds of translate and rotate statements.

Marc Schimmler wrote:

> Tom Aust wrote:
> >
> > I use this image to show some of the new capabilities of  the new
> > version of "Tomtree", espescially the twig-ramification.
> >
> > Greetings
> >
> > Tom Aust
> >
>
> Genial!
>
> Marc
>
> --
> Marc Schimmler


Post a reply to this message

From: Bill DeWitt
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 09:22:03
Message: <38da288b@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote :
>
> My dream, someday, is to figure out a truly procedurally based tree,
> without hundreds of translate and rotate statements.
>

    Again, shouldn't Isosurface be able to do this? Some sort of a fractal
growing and spreading thing?


Post a reply to this message

From: Greg M  Johnson
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 09:44:29
Message: <38DA2CC0.918E680A@my-dejanews.com>
That's my dream. I'm thinking that it could involve a "fixed" noise3d with
some kind of ingenious formula to make it branch out more as one increases in
Y........

Bill DeWitt wrote:

> "Greg M. Johnson" <gre### [at] my-dejanewscom> wrote :
> >
> > My dream, someday, is to figure out a truly procedurally based tree,
> > without hundreds of translate and rotate statements.
> >
>
>     Again, shouldn't Isosurface be able to do this? Some sort of a fractal
> growing and spreading thing?


Post a reply to this message

From: Tom Melly
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 09:49:23
Message: <38da2ef3@news.povray.org>
Greg M. Johnson <gre### [at] my-dejanewscom> wrote in message
news:38DA2CC0.918E680A@my-dejanews.com...
> That's my dream. I'm thinking that it could involve a "fixed" noise3d with
> some kind of ingenious formula to make it branch out more as one increases
in
> Y........
>

Would using Y be enough? The branches could spread horizontally as well as
vertically and might even bend back towards the ground.


Post a reply to this message

From: Bill DeWitt
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 11:05:46
Message: <38da40da@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:38DA2CC0.918E680A@my-dejanews.com...
> That's my dream. I'm thinking that it could involve a "fixed" noise3d with
> some kind of ingenious formula to make it branch out more as one increases
in
> Y........
>

I have played with that a little, not knowing what I am doing... I get
mostly lumpy fingers on a square pad.


Post a reply to this message

From: Paul Vanukoff
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 11:11:06
Message: <38da421a$1@news.povray.org>
"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:38da40da@news.povray.org...
>
> I have played with that a little, not knowing what I am doing... I get
> mostly lumpy fingers on a square pad.
>

You shouldn't hit your keys that hard ... :)

--
Paul Vanukoff
van### [at] primenetcom


Post a reply to this message

From: Bill DeWitt
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 11:46:19
Message: <38da4a5b@news.povray.org>
"Greg M. Johnson" <gre### [at] my-dejanewscom> wrote in message
news:38DA2CC0.918E680A@my-dejanews.com...
> That's my dream. I'm thinking that it could involve a "fixed" noise3d with
> some kind of ingenious formula to make it branch out more as one increases
in
> Y........
>

    I have been sitting here trying to conceptualize this and I am having a
brain cramp.

    I can see a function that divides as it goes up y, but not one that
"branches". Warning ASCII art follows.

I see:

|    |    |    |
    |      |
        |

but not:

\  | |/_
 \ |/
   |


Post a reply to this message

From: Sigmund Kyrre Aas
Subject: Re: Treegenerator(144kb)
Date: 23 Mar 2000 11:58:30
Message: <38DA4D29.5102EF60@stud.ntnu.no>
Isn't there a tad too many branches? Also I think some of the thinnest ones are
a bit thick.

Actually I'm more impressed by the vegetation to the left and in the lower
right corner. Is that produced by Tomtree too? 

sig.

Tom Aust wrote:
> 
> I use this image to show some of the new capabilities of  the new
> version of "Tomtree", espescially the twig-ramification.
> 
> Greetings
> 
> Tom Aust
> 
>   -------------------------------------------------------------------------------
>  [Image]


Post a reply to this message

Goto Latest 10 Messages Next 10 Messages >>>

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.