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Hi all,
still from an animation I've been working on
320x240 animation can be found at
http://www.rayjay.clara.co.uk/images/mpeg/SGANIM_LOW.MPG (536KB)
http://www.rayjay.clara.co.uk/images/mpeg/SGANIM_MED.MPG (1545KB)
http://www.rayjay.clara.co.uk/images/mpeg/SGANIM_HIGH.MPG (2612KB)
1600x1200 version of still
http://www.rayjay.clara.co.uk/images/pov_full/sganim.jpg (281KB)
Megapov 0.4 source can be found at
http://www.rayjay.clara.co.uk/sources/pov/sganim.zip (5KB)
texture inspired by H.E. Day.
Justin
_/\__/ mail: jus### [at] rayjayclaracouk \__/\_
\/ \ web: www.rayjay.clara.co.uk / \/
Post a reply to this message
Attachments:
Download 'sganim.jpg' (46 KB)
Preview of image 'sganim.jpg'
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Nice. Windows need some work, though. And the colors in the background
seem a bit clashing. Just an opinion.
--
H.E. Day
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On Sun, 12 Mar 2000 13:52:39 -0800, "H.E. Day" <hed### [at] fcinet> wrote:
>Nice. Windows need some work, though. And the colors in the background
>seem a bit clashing. Just an opinion.
The windows are the only bit about the ship I'm not happy about.
(They're still an improvement on what they were like before.) I've got
a few ideas left using procedural texture before I resort to image
maps.
_/\__/ mail: jus### [at] rayjayclaracouk \__/\_
\/ \ web: www.rayjay.clara.co.uk / \/
Post a reply to this message
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I like it a lot. That looks like H.E.Day's star ship (one
of the old ones), or was it TonyB.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
10:45pm up 6:31, 4 users, load average: 1.00, 1.00, 1.00
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i have stuck the big one in getright - DONT TAKE IT DOWN!!!!!! -
i have been looking forward to the finished version of this for ages !
Rick
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On 13 Mar 2000 08:34:54 -0500, sjl### [at] ndirectcouk (Steve) wrote:
>I like it a lot. That looks like H.E.Day's star ship (one
>of the old ones), or was it TonyB.
No and No, it's one of mine! (I don't know whether to be insulted or
flattered?)
Justin :-)
_/\__/ mail: jus### [at] rayjayclaracouk \__/\_
\/ \ web: www.rayjay.clara.co.uk / \/
Post a reply to this message
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On Mon, 13 Mar 2000 11:53:13 -0000, "Rick [Kitty5]"
<pov### [at] dialpipexcom> wrote:
>i have stuck the big one in getright - DONT TAKE IT DOWN!!!!!! -
It will be staying until I need the space. (Still got 24MB of free web
space to fill :-)
>i have been looking forward to the finished version of this for ages !
So have I :-) It's been a right bummer to get right. Loads of renders
at 160x120 at half frame rate.
Justin
_/\__/ mail: jus### [at] rayjayclaracouk \__/\_
\/ \ web: www.rayjay.clara.co.uk / \/
Post a reply to this message
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I like the windows... Maybe some border(s) around them might help...
Just me...=)
How was the yellow strip around the center done...
Justin Whitton wrote:
> Hi all,
>
> still from an animation I've been working on
>
> 320x240 animation can be found at
> http://www.rayjay.clara.co.uk/images/mpeg/SGANIM_LOW.MPG (536KB)
> http://www.rayjay.clara.co.uk/images/mpeg/SGANIM_MED.MPG (1545KB)
> http://www.rayjay.clara.co.uk/images/mpeg/SGANIM_HIGH.MPG (2612KB)
>
> 1600x1200 version of still
> http://www.rayjay.clara.co.uk/images/pov_full/sganim.jpg (281KB)
>
> Megapov 0.4 source can be found at
> http://www.rayjay.clara.co.uk/sources/pov/sganim.zip (5KB)
>
> texture inspired by H.E. Day.
>
> Justin
> _/\__/ mail: jus### [at] rayjayclaracouk \__/\_
> \/ \ web: www.rayjay.clara.co.uk / \/
>
> [Image]
Post a reply to this message
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Moon47 wrote:
>
> I like the windows...
Saying stuff like that around here is likely to start another OS flame
war. <g>
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Mon, 13 Mar 2000 14:01:48 -0700, Moon47 <rdm### [at] earthlinknet> wrote:
>I like the windows... Maybe some border(s) around them might help...
>Just me...=)
>How was the yellow strip around the center done...
Et voila
#declare sb1text = texture {
pigment {
crackle
metric 1
solid
scale <5,10000,25>
colour_map {
[0 rgb 0.5]
[1 rgb 1]
}
}
normal { granite 0.1 }
finish {
ambient 0
diffuse 0.9
specular 0.1
metallic
}
}
texture {
pigment {
granite
scale <10,10,100>
colour_map {
[0.3 rgbt <0,0,0,1>]
[1 rgbt <0,0,0,0.3>]
}
}
normal { granite 0.1 scale 10 }
finish {
diffuse 0
ambient 0
specular 0
}
}
texture {
pigment {
dents
scale <10,10,1000>
turbulence <0.1,0.1,0>
colour_map {
[0.5 rgbt <0,0,0,1> ]
[1 rgbt <0,0,0,0.2> ]
}
}
finish {
ambient 0
diffuse 0
}
}
texture {
pigment {
planar
colour_map {
[0 rgbt <1,1,0,1>]
[1 rgbt <1,1,0,0>]
}
}
finish {
ambient 1
diffuse 0
}
}
_/\__/ mail: jus### [at] rayjayclaracouk \__/\_
\/ \ web: www.rayjay.clara.co.uk / \/
Post a reply to this message
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