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20 Oct 2026 15:17:20 EDT (-0400)
  blobby spaceship v2.0 (Message 1 to 19 of 19)  
From: Zeger Knaepen
Subject: blobby spaceship v2.0
Date: 14 Mar 2000 07:48:34
Message: <38CE380D.B39DEFB3@student.kuleuven.ac.be>
still in 'beta'...

ZK
http://www.crosswinds.net/~povplace


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From:
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 08:41:23
Message: <k8ek8j5r7ne.fsf@jeeves.stud.ntnu.no>
It's got potential - nice skin, but I'm not sure I buy your window texture.

And since this is still beta, could you please post smaller images?
-- 
Sigmund Kyrre Aas


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From: Zeger Knaepen
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 08:55:16
Message: <38CE44C4.583E876E@student.kuleuven.ac.be>
"Sigmund Kyrre Ås" wrote:
> 

> It's got potential - nice skin, but I'm not sure I buy your window text
ure.
> 

Hmmm...  Why not?

> And since this is still beta, could you please post smaller images?
Smaller?  In filesize?  It's not that big, is it?

> --
> Sigmund Kyrre Aas

ZK


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From:
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 10:20:37
Message: <k8ehfe9r320.fsf@jeeves.stud.ntnu.no>
Zeger Knaepen <ZEG### [at] studentkuleuvenacbe> writes:

> > It's got potential - nice skin, but I'm not sure I buy your window text=
> ure.
> > =
> 
> Hmmm...  Why not?

I would expect a surface curvature like this to produce a tight
highlight if it was glass. Well, I guess it could be a reflection of a
galaxy. Or the window could be a force field or something my brain won't
grasp.

> > And since this is still beta, could you please post smaller images?
> Smaller?  In filesize?  It's not that big, is it?

I think so, for a preliminary image. If you continue with your current pace
it will add up.. Besides it's been quite big postings here lately, and I
received my phone bill yesterday :(

-- 
Sigmund Kyrre Aas


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From: Bouf
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 10:44:58
Message: <38CE629F.3E0A86AC@nanterre.marelli.fr>
Zeger Knaepen wrote:
> 
> still in 'beta'...
> 

... but already cool !!!

Bouf.


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From: Psychomek
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 11:14:29
Message: <38CE6894.271C987D@cyberhighway.net>
Great Work!   But the cockpit area(?) looks like it is faceted.....

Zeger Knaepen wrote:

> still in 'beta'...
>
> ZK
> http://www.crosswinds.net/~povplace
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Josh English
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 11:27:39
Message: <38CE6825.174C219A@spiritone.com>
OK. One. There needs to be some sort of glow from the engines so we can see
how this thing moves.
Antoher strange thing is that there seems to be a very faint blur or glow on
the edges of the spaceship. I don't know if that's due to JPEG compression or
if it's intentional,but I like the effect.

Josh


Zeger Knaepen wrote:

> still in 'beta'...
>
> ZK
> http://www.crosswinds.net/~povplace
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Zeger Knaepen
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 14:29:47
Message: <38CE9329.9FC76384@student.kuleuven.ac.be>
"Sigmund Kyrre Ås" wrote:
> 

> Zeger Knaepen <ZEG### [at] studentkuleuvenacbe> writes:
> 

> > > It's got potential - nice skin, but I'm not sure I buy your window 
text=
> > ure.
> > > =
> >
> > Hmmm...  Why not?
> 

> I would expect a surface curvature like this to produce a tight
> highlight if it was glass. Well, I guess it could be a reflection of a
> galaxy. Or the window could be a force field or something my brain won'
t
> grasp.
I used the facets-normal.  I wanted to have a strange highlight on the
cockpit.  Looks like it worked well :-)
 

> > > And since this is still beta, could you please post smaller images?

> > Smaller?  In filesize?  It's not that big, is it?
> 

> I think so, for a preliminary image. If you continue with your current 
pace
> it will add up.. Besides it's been quite big postings here lately, and 
I
> received my phone bill yesterday :(
Don't blame me!  I've never posted images greater than 100KB!

> 

> --
> Sigmund Kyrre Aas
ZK
http://www.crosswinds.net/~povplace


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From: Zeger Knaepen
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 14:31:01
Message: <38CE9374.140AC6F3@student.kuleuven.ac.be>
Bouf wrote:
> 
> Zeger Knaepen wrote:
> >
> > still in 'beta'...
> >
> 
> ... but already cool !!!
Thanks!

> 
> Bouf.
ZK
http://www.crosswinds.net/~povplace


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From: Zeger Knaepen
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 14:33:01
Message: <38CE93EC.B6C23402@student.kuleuven.ac.be>
Josh English wrote:
> 
> OK. One. There needs to be some sort of glow from the engines so we can see
> how this thing moves.
I tried to, but media and blobs don't work well together.  A line is
visible where the container-objects intersects with the spaceship.

HE Day???  How did you managed to add media-glows to your blobby
spaceships??

> Antoher strange thing is that there seems to be a very faint blur or glow on
> the edges of the spaceship. I don't know if that's due to JPEG compression or
> if it's intentional,but I like the effect.
It's the softglow post-processfilter (available in MegaPov 0.4)

 
> Josh
ZK
http://www.crosswinds.net/~povplace


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From: Zeger Knaepen
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 14:34:15
Message: <38CE9436.76488512@student.kuleuven.ac.be>
Psychomek wrote:
> 
> Great Work!   But the cockpit area(?) looks like it is faceted.....
Hmmm...   Well, it *is* faceted!  I added a facet-normal to it.
But it seems like you guys don't really like it...  Maybe I'll try
without it.

ZK
http://www.crosswinds.net/~povplace


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From: Moon47
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 15:59:14
Message: <38CD5909.E36FDCD4@earthlink.net>
I would suggest clipping it w/ something circular just before it hits the
surface...

Zeger Knaepen wrote:

> Josh English wrote:
> >
> > OK. One. There needs to be some sort of glow from the engines so we can see
> > how this thing moves.
> I tried to, but media and blobs don't work well together.  A line is
> visible where the container-objects intersects with the spaceship.
>
> HE Day???  How did you managed to add media-glows to your blobby
> spaceships??
>
> > Antoher strange thing is that there seems to be a very faint blur or glow on
> > the edges of the spaceship. I don't know if that's due to JPEG compression or
> > if it's intentional,but I like the effect.
> It's the softglow post-processfilter (available in MegaPov 0.4)
>
>
> > Josh
> ZK
> http://www.crosswinds.net/~povplace


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From: Moon47
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 16:00:50
Message: <38CD5969.2D48F261@earthlink.net>
No No I like it... =)
It matches the alien/insect/reptilian feel...=)

Zeger Knaepen wrote:

> Psychomek wrote:
> >
> > Great Work!   But the cockpit area(?) looks like it is faceted.....
> Hmmm...   Well, it *is* faceted!  I added a facet-normal to it.
> But it seems like you guys don't really like it...  Maybe I'll try
> without it.
>
> ZK
> http://www.crosswinds.net/~povplace


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From: H E  Day
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 21:05:26
Message: <38CEEE86.751FB032@fci.net>
> still in 'beta'...

It is getting "beta".
I really, really like.
Perhaps you could do a bit more detail on the gun-pods?
--
H.E. Day


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From: H E  Day
Subject: Re: blobby spaceship v2.0
Date: 14 Mar 2000 21:12:29
Message: <38CEF023.66253346@fci.net>
> HE Day???  How did you managed to add media-glows to your blobby
> spaceships??

Never really noticed the effect.


--
H.E. Day


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From: Enig
Subject: Re: blobby spaceship v2.0
Date: 15 Mar 2000 07:32:59
Message: <36ECFE8C.D53E8FB9@home.dlh.dk>
I like it somewhat.... it certainly beats a
plain round one!

Keep up the great work

Peter

Zeger Knaepen wrote:

> Psychomek wrote:
> >
> > Great Work!   But the cockpit area(?) looks like it is faceted.....
> Hmmm...   Well, it *is* faceted!  I added a facet-normal to it.
> But it seems like you guys don't really like it...  Maybe I'll try
> without it.
>
> ZK
> http://www.crosswinds.net/~povplace


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From: Zeger Knaepen
Subject: Re: blobby spaceship v2.0
Date: 15 Mar 2000 11:00:27
Message: <38CFB68D.F218483A@student.kuleuven.ac.be>
"H.E. Day" wrote:
> 
> > still in 'beta'...
> 
> It is getting "beta".
> I really, really like.
Thanks again!

> Perhaps you could do a bit more detail on the gun-pods?
I don't know.  I think it would destroy the organic look.  I'll try. 
I have a new version with weapons added, but cause it still isn't
finished, I 'm not going to post it yet.

> --
> H.E. Day
ZK
http://www.crosswinds.net/~povplace


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From: Sigmund Kyrre Aas
Subject: Re: blobby spaceship v2.0
Date: 15 Mar 2000 13:20:21
Message: <38CFD078.135BA426@stud.ntnu.no>
Zeger Knaepen wrote:
> Don't blame me!  I've never posted images greater than 100KB!

Ok ok. I was sitting on a NT-computer with only MSIE installed. It reported
110kb, but I guess that's BS. (Or uuencoed)

sig.


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From: David Fontaine
Subject: Re: blobby spaceship v2.0
Date: 15 Mar 2000 18:44:26
Message: <38D01F6E.AEA5BC12@faricy.net>
Neato!
When's someone gonna make a tutorial?

--
___     _______________________________________________
 | \     |_          <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine        http://www.faricy.net/~davidf/

"The only difference between me and a madman is that I'm not mad." -Dali


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