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still in 'beta'...
ZK
http://www.crosswinds.net/~povplace
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Attachments:
Download 'alienblobs2.jpg' (81 KB)
Preview of image 'alienblobs2.jpg'

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It's got potential - nice skin, but I'm not sure I buy your window texture.
And since this is still beta, could you please post smaller images?
--
Sigmund Kyrre Aas
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"Sigmund Kyrre Ås" wrote:
>
> It's got potential - nice skin, but I'm not sure I buy your window text
ure.
>
Hmmm... Why not?
> And since this is still beta, could you please post smaller images?
Smaller? In filesize? It's not that big, is it?
> --
> Sigmund Kyrre Aas
ZK
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Zeger Knaepen <ZEG### [at] student kuleuven ac be> writes:
> > It's got potential - nice skin, but I'm not sure I buy your window text=
> ure.
> > =
>
> Hmmm... Why not?
I would expect a surface curvature like this to produce a tight
highlight if it was glass. Well, I guess it could be a reflection of a
galaxy. Or the window could be a force field or something my brain won't
grasp.
> > And since this is still beta, could you please post smaller images?
> Smaller? In filesize? It's not that big, is it?
I think so, for a preliminary image. If you continue with your current pace
it will add up.. Besides it's been quite big postings here lately, and I
received my phone bill yesterday :(
--
Sigmund Kyrre Aas
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Zeger Knaepen wrote:
>
> still in 'beta'...
>
... but already cool !!!
Bouf.
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Great Work! But the cockpit area(?) looks like it is faceted.....
Zeger Knaepen wrote:
> still in 'beta'...
>
> ZK
> http://www.crosswinds.net/~povplace
>
> ------------------------------------------------------------------------
> [Image]
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OK. One. There needs to be some sort of glow from the engines so we can see
how this thing moves.
Antoher strange thing is that there seems to be a very faint blur or glow on
the edges of the spaceship. I don't know if that's due to JPEG compression or
if it's intentional,but I like the effect.
Josh
Zeger Knaepen wrote:
> still in 'beta'...
>
> ZK
> http://www.crosswinds.net/~povplace
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
Post a reply to this message
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"Sigmund Kyrre Ås" wrote:
>
> Zeger Knaepen <ZEG### [at] student kuleuven ac be> writes:
>
> > > It's got potential - nice skin, but I'm not sure I buy your window
text=
> > ure.
> > > =
> >
> > Hmmm... Why not?
>
> I would expect a surface curvature like this to produce a tight
> highlight if it was glass. Well, I guess it could be a reflection of a
> galaxy. Or the window could be a force field or something my brain won'
t
> grasp.
I used the facets-normal. I wanted to have a strange highlight on the
cockpit. Looks like it worked well :-)
> > > And since this is still beta, could you please post smaller images?
> > Smaller? In filesize? It's not that big, is it?
>
> I think so, for a preliminary image. If you continue with your current
pace
> it will add up.. Besides it's been quite big postings here lately, and
I
> received my phone bill yesterday :(
Don't blame me! I've never posted images greater than 100KB!
>
> --
> Sigmund Kyrre Aas
ZK
http://www.crosswinds.net/~povplace
Post a reply to this message
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Bouf wrote:
>
> Zeger Knaepen wrote:
> >
> > still in 'beta'...
> >
>
> ... but already cool !!!
Thanks!
>
> Bouf.
ZK
http://www.crosswinds.net/~povplace
Post a reply to this message
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Josh English wrote:
>
> OK. One. There needs to be some sort of glow from the engines so we can see
> how this thing moves.
I tried to, but media and blobs don't work well together. A line is
visible where the container-objects intersects with the spaceship.
HE Day??? How did you managed to add media-glows to your blobby
spaceships??
> Antoher strange thing is that there seems to be a very faint blur or glow on
> the edges of the spaceship. I don't know if that's due to JPEG compression or
> if it's intentional,but I like the effect.
It's the softglow post-processfilter (available in MegaPov 0.4)
> Josh
ZK
http://www.crosswinds.net/~povplace
Post a reply to this message
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Psychomek wrote:
>
> Great Work! But the cockpit area(?) looks like it is faceted.....
Hmmm... Well, it *is* faceted! I added a facet-normal to it.
But it seems like you guys don't really like it... Maybe I'll try
without it.
ZK
http://www.crosswinds.net/~povplace
Post a reply to this message
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I would suggest clipping it w/ something circular just before it hits the
surface...
Zeger Knaepen wrote:
> Josh English wrote:
> >
> > OK. One. There needs to be some sort of glow from the engines so we can see
> > how this thing moves.
> I tried to, but media and blobs don't work well together. A line is
> visible where the container-objects intersects with the spaceship.
>
> HE Day??? How did you managed to add media-glows to your blobby
> spaceships??
>
> > Antoher strange thing is that there seems to be a very faint blur or glow on
> > the edges of the spaceship. I don't know if that's due to JPEG compression or
> > if it's intentional,but I like the effect.
> It's the softglow post-processfilter (available in MegaPov 0.4)
>
>
> > Josh
> ZK
> http://www.crosswinds.net/~povplace
Post a reply to this message
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No No I like it... =)
It matches the alien/insect/reptilian feel...=)
Zeger Knaepen wrote:
> Psychomek wrote:
> >
> > Great Work! But the cockpit area(?) looks like it is faceted.....
> Hmmm... Well, it *is* faceted! I added a facet-normal to it.
> But it seems like you guys don't really like it... Maybe I'll try
> without it.
>
> ZK
> http://www.crosswinds.net/~povplace
Post a reply to this message
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> still in 'beta'...
It is getting "beta".
I really, really like.
Perhaps you could do a bit more detail on the gun-pods?
--
H.E. Day
Post a reply to this message
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> HE Day??? How did you managed to add media-glows to your blobby
> spaceships??
Never really noticed the effect.
--
H.E. Day
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I like it somewhat.... it certainly beats a
plain round one!
Keep up the great work
Peter
Zeger Knaepen wrote:
> Psychomek wrote:
> >
> > Great Work! But the cockpit area(?) looks like it is faceted.....
> Hmmm... Well, it *is* faceted! I added a facet-normal to it.
> But it seems like you guys don't really like it... Maybe I'll try
> without it.
>
> ZK
> http://www.crosswinds.net/~povplace
Post a reply to this message
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"H.E. Day" wrote:
>
> > still in 'beta'...
>
> It is getting "beta".
> I really, really like.
Thanks again!
> Perhaps you could do a bit more detail on the gun-pods?
I don't know. I think it would destroy the organic look. I'll try.
I have a new version with weapons added, but cause it still isn't
finished, I 'm not going to post it yet.
> --
> H.E. Day
ZK
http://www.crosswinds.net/~povplace
Post a reply to this message
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Zeger Knaepen wrote:
> Don't blame me! I've never posted images greater than 100KB!
Ok ok. I was sitting on a NT-computer with only MSIE installed. It reported
110kb, but I guess that's BS. (Or uuencoed)
sig.
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Neato!
When's someone gonna make a tutorial?
--
___ _______________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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