POV-Ray : Newsgroups : povray.binaries.images : room 20 kb Server Time
3 Oct 2024 02:22:09 EDT (-0400)
  room 20 kb (Message 1 to 10 of 10)  
From: Andre
Subject: room 20 kb
Date: 10 Mar 2000 14:45:50
Message: <38c950ee@news.povray.org>
This is my latest image.

It is far from being complete, but I though I could use some suggestions.

It took 22 hours to render...  Is there any way I could make the media be
traced faster?  (although I use MegaPOv, I never used media type 2 or 3...
would that help?)

I know the image is dark, I wanted to add a "mood"

Thank you in advance...

Andre de Avillez

P.S.  the artifacts in the media are because of the jpeg.  the actual image
is very smooth...


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From: David Fontaine
Subject: Re: room 20 kb
Date: 10 Mar 2000 17:19:43
Message: <38C97437.676D4269@faricy.net>
Nice.
I see your shot glasses pic on the wall :-) What's that on the desk? A
landscape model?

--
___     _______________________________________________
 | \     |_          <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine        http://www.faricy.net/~davidf/

"The only difference between me and a madman is that I'm not mad." -Dali


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From: Andre
Subject: Re: room 20 kb
Date: 10 Mar 2000 17:27:47
Message: <38c976e3@news.povray.org>
David Fontaine <dav### [at] faricynet> wrote in message
news:38C97437.676D4269@faricy.net...
> Nice.
Thanks

> I see your shot glasses pic on the wall :-) What's that on the desk? A
> landscape model?

Yeah.  I'm going to  put a metal frame around it, and maybe put some
supplies on the side (knifes, glue, etc..)

Andre


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From: Ross Litscher
Subject: Re: room 20 kb
Date: 10 Mar 2000 18:03:47
Message: <38c97f53@news.povray.org>
>
> > I see your shot glasses pic on the wall :-) What's that on the desk? A
> > landscape model?
>
> Yeah.  I'm going to  put a metal frame around it, and maybe put some
> supplies on the side (knifes, glue, etc..)
>
> Andre
>
>

the water is too blue. maybe blue pebbles in the bottom and just clear
water.


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From: Chris Huff
Subject: Re: room 20 kb
Date: 10 Mar 2000 18:29:08
Message: <chrishuff_99-02DE73.18305210032000@news.povray.org>
In article <38c97f53@news.povray.org>, "Ross Litscher" 
<lit### [at] osuedu> wrote:

> the water is too blue. maybe blue pebbles in the bottom and just clear
> water.

Umm, it looks to me like it is supposed to be a painted carved foam  
topographic map type model-that isn't real water, and isn't supposed to 
look like it. At least, that is what I see when I look at it...

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Andre
Subject: Re: room 20 kb
Date: 10 Mar 2000 21:16:34
Message: <38c9ac82@news.povray.org>
> Umm, it looks to me like it is supposed to be a painted carved foam
> topographic map type model-that isn't real water, and isn't supposed to
> look like it. At least, that is what I see when I look at it...
 Exactly (did I spell that right?)
I want to make it look like a model of a landscape, not a miniature real
one...
I'll try the pebles anyway, and see how it goes.

BTW, does anyone know of a good tutorial for isosurfaces?

Andre


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From: Ken Matassa
Subject: Re: room 20 kb
Date: 10 Mar 2000 23:27:13
Message: <38C9CDE7.3C72@pacbell.net>
I'd say you are off to a very good start on creating a "moody" sceen.
Very good work. Looking forward to seeing the finish sceen.

Ken Matassa


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From: Chris Huff
Subject: Re: room 20 kb
Date: 11 Mar 2000 11:27:38
Message: <chrishuff_99-A26C72.11292811032000@news.povray.org>
In article <38c9ac82@news.povray.org>, "Andre" <nania> wrote:

> BTW, does anyone know of a good tutorial for isosurfaces?

Just about the only one out there is this:
http://members.aol.com/stbenge/iso/iso_tutorial.html

I have been working on an isosurface tutorial, but it isn't exactly 
beginner level. It mostly just explains how the isosurface works.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Steve
Subject: Re: room 20 kb
Date: 12 Mar 2000 17:45:48
Message: <slrn8cnnnf.nq.sjlen@zero-pps.localdomain>
On Fri, 10 Mar 2000 13:40:45 -0600, Andre wrote:
Just needs a bit more clutter.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  5:53pm  up  1:39,  3 users,  load average: 1.00, 0.99, 0.91


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From: Jerome
Subject: Re: room 20 kb
Date: 14 Mar 2000 02:31:41
Message: <38CDEADC.4D25C512@iname.com>
Andre wrote:
> 
> This is my latest image.
> 
> It is far from being complete, but I though I could use some suggestions.
> 
> It took 22 hours to render...  Is there any way I could make the media be
> traced faster?  (although I use MegaPOv, I never used media type 2 or 3...
> would that help?)
> 
	Try using method 3 and lowering the intervals and samples
*waaayyy* down (say intervals 1 samples 5, 5) add a little
jitter (no more than 0.1) and if the media doesn't satisfie
you, try playing with aa_level and aa_depth...

		Jerome
-- 

* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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