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"H.E. Day" wrote:
> No, not the aliens. The ships! I've been wanting to do this for some
> time, and I think the semifinished model compares very favorably with
> the model used on the actual shows and movies.
> (http://www.west.net/~brandonm/worlds.htm)
> Anywaaay, this model uses the trace() function extensively. When I say
> extensively, I really, really, mean it. I also used the new blob
> pattern to selectively, well, select areas on the surface to texture.
> And, yes, I did use the base texture from my Cruiser pic.
> Took about a half hour to hour per pic to render. Spent about 3 days on
> the modeling and texturing.
> Comments? Suggestions? Jobs? :)
Now now, Mr. Day.
You know that scanning in and posting professional books will probably get
you in trouble.
;-)
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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"H.E. Day" wrote:
> > Criticism:
> >
> > I don't really like the lights on the ship. I mean, the windows or whatever
> > they are (the blue things). On the dark side of the ship they look
> > appropriate, er well, decent atleast. If they are windows, then i actually
> > don't think they fit quite right. If they are just lights, then they look
> > alright, but only on the dark parts of the ship. Where the ship is
> > illuminated, they look like they were drawn on with markers.
>
> Easy to fix.
>
> > I guess the same goes for the ships texture. It looks fsking awesome in the
> > lowlight areas of the ship, but looks a little too plast[icky] in the well
> > lit areas.
>
> Ditto.
>
> > A little constructive criticism never
> > hurts.
>
> Nope. It doesn't.
>
Hmmm. Definitely getting better. I think the lighting was the one thing I
pointed out a little while back that he could change a little. The rest is still
very good, and I can get picky (you should see me tear into my own stuff).
Hmmm. Nice, but can he do the USS Applepies?
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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Noah A wrote:
>
> i rrreeaaalllyyy hate you ;)
Does this mean that you rue the Day ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Wow man, your models just blow me away! Looks like a lightwave trace - sooo
cool!
Please please please write a blob tutorial! :)
Equiprawn
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You did all that with blobs? I'm very impressed.
--l
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> Does this mean that you rue the Day ?
That's really poor, Ken. Really poor.
--
H.E. Day
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Ken wrote
>
>
> Noah A wrote:
> >
> > i rrreeaaalllyyy hate you ;)
>
> Does this mean that you rue the Day ?
>
Ouch !
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Ross Litscher wrote:
> I don't really like the lights on the ship. I mean, the windows or whatever
> they are (the blue things). On the dark side of the ship they look
> appropriate, er well, decent atleast. If they are windows, then i actually
> don't think they fit quite right. If they are just lights, then they look
> alright, but only on the dark parts of the ship. Where the ship is
> illuminated, they look like they were drawn on with markers.
>
> I guess the same goes for the ships texture. It looks fsking awesome in the
> lowlight areas of the ship, but looks a little too plast[icky] in the well
> lit areas.
I agree, the texturing is bad but the modelling is good.
> All this of course with a grain of salt (or whatever the saying is) because
> I couldn't do any better.
But of course! Don't we all? :-p
--
___ _______________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"The only difference between me and a madman is that I'm not mad." -Dali
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What don'tcha like about them? I think they look awsome/cool. :)
--
H.E. Day
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But there not official Trek style
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