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Oh, well, the latest IRTC round has finished and once again I failed
to get my submission finished...
This time, however, I did managed to make a useful macro - a
floodlight. The attached images show the various configurations for
the light (on or off and various power sources) and an example of its
use. All the characteristics of the lamp (position, texture) as well
as the light attributes (area light, fade distance, etc) can be passed
as parameters to the macro.
I'd be grateful for any comments and suggestions on the floodlight,
and if anyone wants I'll post the source to p.b.s-f.
Cheers,
Ian.
http://www.outerarm.demon.co.uk/graphics/graphics.html
Post a reply to this message
Attachments:
Download 'floodlights.jpg' (32 KB)
Download 'ruined_wall.jpg' (44 KB)
Preview of image 'floodlights.jpg'
Preview of image 'ruined_wall.jpg'
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I am going to guess that this is as far as you got on your entry...
I would say you have a lot of building to do yet... =)
But on the bright side you can work through the night...
Excellent...
Eon wrote:
> Oh, well, the latest IRTC round has finished and once again I failed
> to get my submission finished...
>
> This time, however, I did managed to make a useful macro - a
> floodlight. The attached images show the various configurations for
> the light (on or off and various power sources) and an example of its
> use. All the characteristics of the lamp (position, texture) as well
> as the light attributes (area light, fade distance, etc) can be passed
> as parameters to the macro.
>
> I'd be grateful for any comments and suggestions on the floodlight,
> and if anyone wants I'll post the source to p.b.s-f.
>
> Cheers,
> Ian.
>
> http://www.outerarm.demon.co.uk/graphics/graphics.html
>
> [Image]
>
> [Image]
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The floodlight is okay, I mean it's usual 3d construction..... but those
bricks down there are awesome! You've done inspired me now! I don't know
if my inspiration will lead to anything, but I thank you for showing us
your pic.
Eon wrote:
> Oh, well, the latest IRTC round has finished and once again I failed
> to get my submission finished...
>
> This time, however, I did managed to make a useful macro - a
> floodlight. The attached images show the various configurations for
> the light (on or off and various power sources) and an example of its
> use. All the characteristics of the lamp (position, texture) as well
> as the light attributes (area light, fade distance, etc) can be passed
> as parameters to the macro.
>
> I'd be grateful for any comments and suggestions on the floodlight,
> and if anyone wants I'll post the source to p.b.s-f.
>
> Cheers,
> Ian.
>
> http://www.outerarm.demon.co.uk/graphics/graphics.html
>
> [Image]
>
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aolcom
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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Eon wrote:
> Oh, well, the latest IRTC round has finished and once again I failed
> to get my submission finished...
That sucks. It looks like it would have been a great image!
--
___ ______________________________________________________
| \ |_ <dav### [at] faricynet> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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The IRTC shouldn't stand in the way of progress anyhow :-)
Bob
"Eon" <eon### [at] outerarmdemoncouk> wrote in message
news:38bf0696@news.povray.org...
| Oh, well, the latest IRTC round has finished and once again I failed
| to get my submission finished...
|
| This time, however, I did managed to make a useful macro - a
| floodlight.
Post a reply to this message
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I really like the brickwork you've done. Macro? Or completely hand coded?
Probably a combination. The floodlight is neat too.
--
Paul Vanukoff
van### [at] primenetcom
"Eon" <eon### [at] outerarmdemoncouk> wrote in message
news:38bf0696@news.povray.org...
> Oh, well, the latest IRTC round has finished and once again I failed
> to get my submission finished...
>
> This time, however, I did managed to make a useful macro - a
> floodlight. The attached images show the various configurations for
> the light (on or off and various power sources) and an example of its
> use. All the characteristics of the lamp (position, texture) as well
> as the light attributes (area light, fade distance, etc) can be passed
> as parameters to the macro.
>
> I'd be grateful for any comments and suggestions on the floodlight,
> and if anyone wants I'll post the source to p.b.s-f.
>
> Cheers,
> Ian.
>
> http://www.outerarm.demon.co.uk/graphics/graphics.html
>
>
>
>
Post a reply to this message
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Nice bricks. great control of light. Please share the source for those
bricks!
I understand about the IRTC, I tried three times before this round and got
a piece in finally
Josh
Eon wrote:
> Oh, well, the latest IRTC round has finished and once again I failed
> to get my submission finished...
>
> This time, however, I did managed to make a useful macro - a
> floodlight. The attached images show the various configurations for
> the light (on or off and various power sources) and an example of its
> use. All the characteristics of the lamp (position, texture) as well
> as the light attributes (area light, fade distance, etc) can be passed
> as parameters to the macro.
>
> I'd be grateful for any comments and suggestions on the floodlight,
> and if anyone wants I'll post the source to p.b.s-f.
>
> Cheers,
> Ian.
>
> http://www.outerarm.demon.co.uk/graphics/graphics.html
>
> [Image]
>
> [Image]
--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."
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Paul Vanukoff wrote in message <38bfaebf$1@news.povray.org>...
>I really like the brickwork you've done. Macro? Or completely hand
coded?
>Probably a combination.
The brickwork is created entirely via a macro. Its still pretty rough
(never really got round to finishing it) but it just about does the
job. You specify the max height and length of the wall plus how many
bricks deep the wall is (the sample image was 3 deep). It should fill
in the mortor in the correct places, but there is a small error and
some of the bricks end up floating!
I'll tidy up the macro code as it stands and post it as a 'beta' to
p.b.s-f and see if I can spare some time to finish it off.
>The floodlight is neat too.
Cheers!
Ian.
http://www.outerarm.demon.co.uk/graphics/graphics.html
Post a reply to this message
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Eon wrote in message <38c048d6@news.povray.org>...
>
>I'll tidy up the macro code as it stands and post it as a 'beta' to
>p.b.s-f and see if I can spare some time to finish it off.
>
OK... I've posted the macro to p.b.s-f under "Ruined Wall". The
attached image is the output from the sample scene. Please let me know
if any of you use the macro!
Cheers
Ian.
http://www.outerarm.demon.co.uk/graphics/graphics.html
Post a reply to this message
Attachments:
Download 'ruined_wall_macro.jpg' (38 KB)
Preview of image 'ruined_wall_macro.jpg'
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Man, this macro would be great for creating what I always imagined the
"Slums" would look like in the old ad&d computer game "Pool of
Radiance". I might have to try it out some day...
ross.
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