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Yessir, this is a *very* detailed model. No blobs, though. Primitives
only.
And some sphere_sweeps.:)
Most of the detail is randomized, but the procedural "metal" texture
does most of the work. Any guesses as to how the texture was done?
Hmm, let's see, I think I'll post the text-code 1 day from the sent time
of this message. Comments??
--
H.E. Day
Post a reply to this message
Attachments:
Download 'crusier.jpg' (59 KB)
Preview of image 'crusier.jpg'

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H.E. Day does it again!
"H.E. Day" wrote:
>
> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work. Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message. Comments??
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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On Sun, 27 Feb 2000 15:14:59 -0800, "H.E. Day" <hed### [at] fci net> wrote:
>Most of the detail is randomized, but the procedural "metal" texture
>does most of the work. Any guesses as to how the texture was done?
Nice texture, like an unpainted zinc die-casting. It seems to be a rectangular pattern
in
which you have controlled the reflectivity for each small rectangle, but how you have
done
this I don't know.
----------------------------
dav### [at] cwcom net
http://www.hamiltonite.mcmail.com
----------------------------
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> It seems to be a rectangular pattern in which you have controlled the reflectivity
for each
> small rectangle, but how you have done this I don't know.
Nope. Try again. :)
--
H.E. Day
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"B5 got nothin' on me!"
No one has ever doubted you, sir... uh, sorry... Master. :)
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H.E. Day wrote:
>Yessir, this is a *very* detailed model. No blobs, though. Primitives
>only.
>And some sphere_sweeps.:)
>Most of the detail is randomized, but the procedural "metal" texture
>does most of the work. Any guesses as to how the texture was done?
>Hmm, let's see, I think I'll post the text-code 1 day from the sent time
>of this message. Comments??
>
>--
>H.E. Day
It's hideous, ugly, amateurish, ugly, horrible and ugly.
Ok, maybe it's not hideous.
Jide
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> It's hideous, ugly, amateurish, ugly, horrible and ugly.
> Ok, maybe it's not hideous.
You're gonna hafta explain that. Especially the amateurish part.
--
H.E. Day
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"H.E. Day" wrote:
> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > Ok, maybe it's not hideous.
>
> You're gonna hafta explain that. Especially the amateurish part.
>
> --
> H.E. Day
Jealousy?
Irony?
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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"H.E. Day" wrote:
>
> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > Ok, maybe it's not hideous.
>
> You're gonna hafta explain that. Especially the amateurish part.
Anti-praise ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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"H.E. Day" wrote:
>
> Comments??
Just one, "cruiser" is spelled c-r-u-i-s-e-r.
Well actually, here's another one. This picture is amazing. Can we get
it in 1024x768?
--
Francois Labreque | The surest sign of the existence of extra-
flabreq | terrestrial intelligence is that they never
@ | bothered to come down here and visit us!
attglobal.net - Calvin
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"H.E. Day" wrote:
> You're gonna hafta explain that. Especially the amateurish part.
What's arong with a little anti-praise (as Ken put it)? Don't let your
ego get too big now...
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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> Anti-praise ?
Does that work like matter & anti-matter? :)
--
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.
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Wow! Yes, detailed is right. IMHO, doesn't look too difficult to code-model
(all hand-coded, right?), esp. compared to your blob stuff, but would
definitely be tedious, and take some effort to design. And that texture! Tee
hee :-)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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I'd say sarcasm. But I jealous.
"Jon A. Cruz" wrote:
>
> "H.E. Day" wrote:
>
> > > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > > Ok, maybe it's not hideous.
> >
> > You're gonna hafta explain that. Especially the amateurish part.
> >
> > --
> > H.E. Day
>
> Jealousy?
> Irony?
>
> --
> "My new computer's got the clocks, it rocks
> But it was obsolete before I opened the box" - W.A.Y.
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The shield looking structures at the front of the ship... They are slightly
curved... Or is this a visual trick... How, Actually what are they made
from... I am guessing,, pieces of a thickened sphere...
I have no guess for the texture for i am a blind man w/ procedural
features... I have know idear how to even start making a macro... Although i
am going to school for programing so that will hopefully help w/ that
handicap soon, i hope...
"H.E. Day" wrote:
> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work. Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message. Comments??
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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On Sun, 27 Feb 2000 18:35:19 -0800, Ken <tyl### [at] pacbell net> wrote:
>
>
>"H.E. Day" wrote:
>>
>> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
>> > Ok, maybe it's not hideous.
>>
>> You're gonna hafta explain that. Especially the amateurish part.
>
>Anti-praise ?
Related to Unkle Ken?
----------------------------
dav### [at] cwcom net
http://www.hamiltonite.mcmail.com
----------------------------
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David Wilkinson wrote:
> >Anti-praise ?
>
> Related to Unkle Ken?
Ahem !
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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"H.E. Day" <hed### [at] fci net> wrote in message news:38B9AFF3.133917B2@fci.net...
| Most of the detail is randomized, but the procedural "metal" texture
| does most of the work. Any guesses as to how the texture was done?
Layered brick pattern? Or has that guess been used already...?
Hey, where's that answer anyway? I was waiting to see that before I made my
guess. Ha.
Bob
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H.E. Day wrote:
>
> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > Ok, maybe it's not hideous.
>
> You're gonna hafta explain that. Especially the amateurish part.
>
> --
> H.E. Day
Maybe he was speaking about StarTrek, and not your model :)
I like it a lot.
Jerome
--
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
Post a reply to this message
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H.E. Day wrote:
>> It's hideous, ugly, amateurish, ugly, horrible and ugly.
>> Ok, maybe it's not hideous.
>
>You're gonna hafta explain that. Especially the amateurish part.
>
I was just stating that I think you're pic looks crappy and the textures
suck.... just kidding. It was just sarcasm and maybe a hint of jealousy but
just a a very slight hint.
Your pics are always great looking (atleast those I've seen) but I'd like to
see more non-scifi pics. I'm beginning to mix up the words science fiction
and H.E. Day :)
Jide
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If it was anyone else with that Subject I would probably be slightly offended.
Again your mastery of detail stuns me. As far as the B5 thing.... don't all
the big earth ships in B5 have a rotating section? I don't see anthing here
that can roatate easily... or is this after Minbar shared gravity generators
with Earth?
Josh
"H.E. Day" wrote:
> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work. Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message. Comments??
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
Post a reply to this message
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I'm a Trekkie, so watch it! My opinion, good texture, excellent engine
flare, did good on the red hole thingys, but as a ship; yucky.
Yub-Yub
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He has a point with the gravity stuff....
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Josh English wrote:
> If it was anyone else with that Subject I would probably be slightly offended.
> Again your mastery of detail stuns me. As far as the B5 thing.... don't all
> the big earth ships in B5 have a rotating section? I don't see anthing here
> that can roatate easily... or is this after Minbar shared gravity generators
> with Earth?
I was referring to the general design and graphic "look" of B5. Not any specific
design features. I try not to take sci-fi to seriously. Think Galaxy Quest. :)
--
H.E. Day
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> My opinion, good texture, excellent engine
> flare,
Actually, I've changed that to a real lensflare.
> did good on the red hole thingys,
Launch tubes. I'll be uploading the ship that shalt be flungeth from
within shortly.
> but as a ship; yucky.
To each his own.
--
H.E. Day
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> The shield looking structures at the front of the ship... They are slightly
> curved... Or is this a visual trick... How, Actually what are they made
> from... I am guessing,, pieces of a thickened sphere...
Nope. They are difference and intersectioned cylinders.
>
> I have no guess for the texture for i am a blind man w/ procedural
> features... I have know idear how to even start making a macro...
Not a macro, but a MegaPov texture.
--
H.E. Day
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> The shield looking structures at the front of the ship... They are slightly
> curved... Or is this a visual trick... How, Actually what are they made
> from... I am guessing,, pieces of a thickened sphere...
Nope. They are differenced and intersectioned cylinders.
>
> I have no guess for the texture for i am a blind man w/ procedural
> features... I have know idear how to even start making a macro...
Not a macro, but a MegaPov texture.
--
H.E. Day
Post a reply to this message
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Here is the MegaPov code.
#declare Scarring =
texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
transmit 1]}scale 2}}
texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125 transmit
.667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
2}translate 25}
#declare HullTexture =
texture {
pigment {
crackle metric 1
color_map {
[0 rgb .75]
[1 rgb 1.5 ]
}
scale 1/4
scale <1,1,3>
}
normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
finish {ambient 0 phong 1.5 metallic}
}
texture {Scarring scale 2*z scale .25}
texture {Scarring scale 2*z scale .5}
texture {Scarring scale 2*z scale .5}
texture {Scarring scale 2*z scale 1}
Where the two color_map entries are the maximum and minimum colors for the
texture. Enjoy! ;->
--
H.E. Day
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Yup, I know. Caught it too late. :)
--
H.E. Day
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> Well actually, here's another one. This picture is amazing. Can we get
> it in 1024x768?
Soon. Very soon.
--
H.E. Day
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iT HASN'T BEEN 24 HOURS YET!
sorry, I bumped my CapsLock again but I'm too lazy to retype that
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
Post a reply to this message
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I am equally clue less on the mega pov and features... I have my hands full w/
the official and until i feel i have mastered all of the language in the
official ( bu that time i am sure it will have changed ) i will stick to the
basics...?
"H.E. Day" wrote:
> > The shield looking structures at the front of the ship... They are slightly
> > curved... Or is this a visual trick... How, Actually what are they made
> > from... I am guessing,, pieces of a thickened sphere...
>
> Nope. They are differenced and intersectioned cylinders.
>
> >
> > I have no guess for the texture for i am a blind man w/ procedural
> > features... I have know idear how to even start making a macro...
>
> Not a macro, but a MegaPov texture.
>
> --
> H.E. Day
Post a reply to this message
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Incredible... A little off-topic, but how many years have you been working
with POV/MegaPOV?
-Chris-
H.E. Day <hed### [at] fci net> wrote in message news:38BAECA5.C322BF1F@fci.net...
> Here is the MegaPov code.
>
> #declare Scarring =
> texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> transmit 1]}scale 2}}
> texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
transmit
> .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> 2}translate 25}
>
> #declare HullTexture =
> texture {
> pigment {
> crackle metric 1
> color_map {
> [0 rgb .75]
> [1 rgb 1.5 ]
> }
> scale 1/4
> scale <1,1,3>
> }
> normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> finish {ambient 0 phong 1.5 metallic}
> }
> texture {Scarring scale 2*z scale .25}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale 1}
>
> Where the two color_map entries are the maximum and minimum colors for
the
> texture. Enjoy! ;->
>
> --
> H.E. Day
>
>
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If I think Galaxy Quest my sides would hurt. It looks like it was inspired by the
Earth ships, if we have to use B5 as a comparison, and I really really liked the
series... Except for the rotating bit, I say you nailed it, yeah.
"H.E. Day" wrote:
> Josh English wrote:
>
> > If it was anyone else with that Subject I would probably be slightly offended.
> > Again your mastery of detail stuns me. As far as the B5 thing.... don't all
> > the big earth ships in B5 have a rotating section? I don't see anthing here
> > that can roatate easily... or is this after Minbar shared gravity generators
> > with Earth?
>
> I was referring to the general design and graphic "look" of B5. Not any specific
> design features. I try not to take sci-fi to seriously. Think Galaxy Quest. :)
>
> --
> H.E. Day
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
Post a reply to this message
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Well, I like it, but how many bathrooms does it have? The Enterprise D only
had one, which caused problems for the 1500 crew and family members.
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209software com
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5 years. Started when I was 12.
Chris Spencer wrote:
> Incredible... A little off-topic, but how many years have you been working
> with POV/MegaPOV?
>
> -Chris-
>
> H.E. Day <hed### [at] fci net> wrote in message news:38BAECA5.C322BF1F@fci.net...
> > Here is the MegaPov code.
> >
> > #declare Scarring =
> > texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> > transmit 1]}scale 2}}
> > texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
> transmit
> > .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> > 2}translate 25}
> >
> > #declare HullTexture =
> > texture {
> > pigment {
> > crackle metric 1
> > color_map {
> > [0 rgb .75]
> > [1 rgb 1.5 ]
> > }
> > scale 1/4
> > scale <1,1,3>
> > }
> > normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> > finish {ambient 0 phong 1.5 metallic}
> > }
> > texture {Scarring scale 2*z scale .25}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale 1}
> >
> > Where the two color_map entries are the maximum and minimum colors for
> the
> > texture. Enjoy! ;->
> >
> > --
> > H.E. Day
> >
> >
--
H.E. Day
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*flush*
--
H.E. Day
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So why are you whining?
--
H.E. Day
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>>Except for the rotating bit, I say you nailed it, yeah.
A ship with a nail throu it? that would look cool... (hint hint)
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Thanks a lot
Jerome
--
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] iname com
* to Hyde... * http://www.enst.fr/~jberger
*******************************
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Man this is cool. I really love your sci-fi models.
Detail is excellent. How long did it take you to write?
Jay Raney
"H.E. Day" wrote:
> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work. Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message. Comments??
>
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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H.E. Day wrote:
>Any guesses as to how the texture was done?
>
Cells, with a high frequency gradient normal, the rotation of the normal
depending on the value of the cell.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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I'm Day'sd
Alex
"H.E. Day" wrote:
> Yessir, this is a *very* detailed model. N
> Comments??
>
> --
> H.E. Day
>
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ Melton. Australia
v
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2 days. :) Really.
--
H.E. Day
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From: Mark Wagner
Subject: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 1 Mar 2000 01:54:35
Message: <38bcbeab@news.povray.org>
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"H.E. Day" wrote:
> 2 days. :) Really.
Meaning 48 hours? That's an awful long time to stay on your computer.
:-)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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From: Moon47
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 00:23:29
Message: <38BCABA7.A315FE90@earthlink.net>
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What the hey......///////???????///////.......
Mark Wagner wrote:
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From: Mark Wagner
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 01:47:13
Message: <38be0e71@news.povray.org>
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Moon47 wrote in message <38BCABA7.A315FE90@earthlink.net>...
>What the hey......///////???????///////.......
Just providing the answer. :-)
Mark
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From: Moon47
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 15:02:25
Message: <38BD79A7.DD07E74B@earthlink.net>
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And the question
is...??????????????????????????????????????????????????????????????????????
Mark Wagner wrote:
> Moon47 wrote in message <38BCABA7.A315FE90@earthlink.net>...
> >What the hey......///////???????///////.......
>
> Just providing the answer. :-)
>
> Mark
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Moon47 wrote:
> And the question
> is...??????????????????????????????????????????????????????????????????????
In "Hitchhiker's Guide to the Galaxy", the answer to the "ultimate questtion"
or whatever is 42. This is in base pi.
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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