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From: H E  Day
Subject: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 18:20:28
Message: <38B9AFF3.133917B2@fci.net>
Yessir, this is a *very* detailed model. No blobs, though. Primitives
only.
And some sphere_sweeps.:)
Most of the detail is randomized, but the procedural "metal" texture
does most of the work.  Any guesses as to how the texture was done?
Hmm, let's see, I think I'll post the text-code 1 day from the sent time
of this message.  Comments??

--
H.E. Day


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Preview of image 'crusier.jpg'
crusier.jpg


 

From: mr art
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 18:29:01
Message: <38B9B347.A2C4FE43@gci.net>
H.E. Day does it again!

"H.E. Day" wrote:
> 
> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work.  Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message.  Comments??
> 
> --
> H.E. Day
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: David Wilkinson
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 18:42:13
Message: <e1djbsclumi6fqsa6h6qvifg5i3qfirorn@4ax.com>
On Sun, 27 Feb 2000 15:14:59 -0800, "H.E. Day" <hed### [at] fcinet> wrote:


>Most of the detail is randomized, but the procedural "metal" texture
>does most of the work.  Any guesses as to how the texture was done?

Nice texture, like an unpainted zinc die-casting. It seems to be a rectangular pattern
in
which you have controlled the reflectivity for each small rectangle, but how you have
done
this I don't know.
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 18:51:55
Message: <38B9B785.BD769D70@fci.net>
>  It seems to be a rectangular pattern in which you have controlled the reflectivity
for each
> small rectangle, but how you have done this I don't know.

Nope.  Try again. :)
--
H.E. Day


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From: TonyB
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 19:05:57
Message: <38b9bbe5@news.povray.org>
"B5 got nothin' on me!"

No one has ever doubted you, sir... uh, sorry... Master. :)


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From:
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 19:14:53
Message: <38b9bdfd@news.povray.org>
H.E. Day wrote:
>Yessir, this is a *very* detailed model. No blobs, though. Primitives
>only.
>And some sphere_sweeps.:)
>Most of the detail is randomized, but the procedural "metal" texture
>does most of the work.  Any guesses as to how the texture was done?
>Hmm, let's see, I think I'll post the text-code 1 day from the sent time
>of this message.  Comments??
>
>--
>H.E. Day

It's hideous, ugly, amateurish, ugly, horrible and ugly.
Ok, maybe it's not hideous.

Jide


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 19:58:07
Message: <38B9C709.BC063E6F@fci.net>
> It's hideous, ugly, amateurish, ugly, horrible and ugly.
> Ok, maybe it's not hideous.

You're gonna hafta explain that.  Especially the amateurish part.

--
H.E. Day


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From: Jon A  Cruz
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 20:12:36
Message: <38B9CCC6.3C27F60F@geocities.com>
"H.E. Day" wrote:

> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > Ok, maybe it's not hideous.
>
> You're gonna hafta explain that.  Especially the amateurish part.
>
> --
> H.E. Day

Jealousy?
Irony?

--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.


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From: Ken
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 21:37:06
Message: <38B9DEE7.623799E0@pacbell.net>
"H.E. Day" wrote:
> 
> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > Ok, maybe it's not hideous.
> 
> You're gonna hafta explain that.  Especially the amateurish part.

Anti-praise ?

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Francois Labreque
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 22:43:24
Message: <38B9EDE7.7C8F610A@attglobal.net>
"H.E. Day" wrote:
> 
>  Comments??

Just one, "cruiser" is spelled c-r-u-i-s-e-r.

Well actually, here's another one.  This picture is amazing.  Can we get
it in 1024x768?  


-- 
Francois Labreque | The surest sign of the existence of extra-
     flabreq      | terrestrial intelligence is that they never
        @         | bothered to come down here and visit us!
  attglobal.net                                  - Calvin


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From: David Fontaine
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 22:48:27
Message: <38B9EF61.F2F1B575@faricy.net>
"H.E. Day" wrote:

> You're gonna hafta explain that.  Especially the amateurish part.

What's arong with a little anti-praise (as Ken put it)? Don't let your
ego get too big now...

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Phil Clute
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 22:49:17
Message: <38B9F095.ABB682FC@tiac.net>
> Anti-praise ?

Does that work like matter & anti-matter? :)
-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: David Fontaine
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 22:52:03
Message: <38B9F03B.BB3261A1@faricy.net>
Wow! Yes, detailed is right. IMHO, doesn't look too difficult to code-model
(all hand-coded, right?), esp. compared to your blob stuff, but would
definitely be tedious, and take some effort to design. And that texture! Tee
hee :-)

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Nick Portelli
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 27 Feb 2000 23:31:20
Message: <38B9FAF1.E7830D88@pilot.msu.edu>
I'd say sarcasm.  But I jealous.  

"Jon A. Cruz" wrote:
> 
> "H.E. Day" wrote:
> 
> > > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > > Ok, maybe it's not hideous.
> >
> > You're gonna hafta explain that.  Especially the amateurish part.
> >
> > --
> > H.E. Day
> 
> Jealousy?
> Irony?
> 
> --
> "My new computer's got the clocks, it rocks
> But it was obsolete before I opened the box" - W.A.Y.


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From: Moon47
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 01:33:32
Message: <38B8C789.1EEFE597@earthlink.net>
The shield looking structures at the front of the ship... They are slightly
curved... Or is this a visual trick... How, Actually what are they made
from... I am guessing,, pieces of a thickened sphere...
I have no guess for the texture for i am a blind man w/ procedural
features... I have know idear how to even start making a macro... Although i
am going to school for programing so that will hopefully help w/ that
handicap soon, i hope...

"H.E. Day" wrote:

> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work.  Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message.  Comments??
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]


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From: David Wilkinson
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 05:14:14
Message: <tiikbs4hh77q35gtq8d7mmk56shumjnmvu@4ax.com>
On Sun, 27 Feb 2000 18:35:19 -0800, Ken <tyl### [at] pacbellnet> wrote:

>
>
>"H.E. Day" wrote:
>> 
>> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
>> > Ok, maybe it's not hideous.
>> 
>> You're gonna hafta explain that.  Especially the amateurish part.
>
>Anti-praise ?

Related to Unkle Ken?
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------


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From: Ken
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 05:15:14
Message: <38BA4A49.EB4A7C02@pacbell.net>
David Wilkinson wrote:


> >Anti-praise ?
> 
> Related to Unkle Ken?

Ahem !

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 08:44:56
Message: <38ba7bd8$1@news.povray.org>
"H.E. Day" <hed### [at] fcinet> wrote in message news:38B9AFF3.133917B2@fci.net...
| Most of the detail is randomized, but the procedural "metal" texture
| does most of the work.  Any guesses as to how the texture was done?

Layered brick pattern?  Or has that guess been used already...?
Hey, where's that answer anyway?  I was waiting to see that before I made my
guess.  Ha.

Bob


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From: Jerome
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 08:54:43
Message: <38BA7E23.FB23A867@iname.com>
H.E. Day wrote:
> 
> > It's hideous, ugly, amateurish, ugly, horrible and ugly.
> > Ok, maybe it's not hideous.
> 
> You're gonna hafta explain that.  Especially the amateurish part.
> 
> --
> H.E. Day
	Maybe he was speaking about StarTrek, and not your model :)

	I like it a lot.

		Jerome
-- 
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From:
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 12:25:06
Message: <38baaf72@news.povray.org>
H.E. Day wrote:
>> It's hideous, ugly, amateurish, ugly, horrible and ugly.
>> Ok, maybe it's not hideous.
>
>You're gonna hafta explain that.  Especially the amateurish part.
>

I was just stating that I think you're pic looks crappy and the textures
suck.... just kidding. It was just sarcasm and maybe a hint of jealousy but
just a a very slight hint.
Your pics are always great looking (atleast those I've seen) but I'd like to
see more non-scifi pics. I'm beginning to mix up the words science fiction
and H.E. Day :)

Jide


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From: Josh English
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 12:38:06
Message: <38BAB2FB.68675C25@spiritone.com>
If it was anyone else with that Subject I would probably be slightly offended.
Again your mastery of detail stuns me. As far as the B5 thing.... don't all
the big earth ships in B5 have a rotating section? I don't see anthing here
that can roatate easily... or is this after Minbar shared gravity generators
with Earth?

Josh

"H.E. Day" wrote:

> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work.  Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message.  Comments??
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Lt  Kettch
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 15:58:23
Message: <38BADFC5.64503A5E@aol.com>
I'm a Trekkie, so watch it! My opinion, good texture, excellent engine
flare, did good on the red hole thingys, but as a ship; yucky.



Yub-Yub


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From: Lt  Kettch
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:01:00
Message: <38BAE06A.6936919B@aol.com>
He has a point with the gravity stuff....


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:43:04
Message: <38BAEACF.6A49142B@fci.net>
Josh English wrote:

> If it was anyone else with that Subject I would probably be slightly offended.
> Again your mastery of detail stuns me. As far as the B5 thing.... don't all
> the big earth ships in B5 have a rotating section? I don't see anthing here
> that can roatate easily... or is this after Minbar shared gravity generators
> with Earth?

I was referring to the general design and graphic "look" of B5. Not any specific
design features.  I try not to take sci-fi to seriously. Think Galaxy Quest. :)

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:44:57
Message: <38BAEB3F.24D161C3@fci.net>
> My opinion, good texture, excellent engine
> flare,

Actually, I've changed that to a real lensflare.

> did good on the red hole thingys,

Launch tubes.  I'll be uploading the ship that shalt be flungeth from
within shortly.

> but as a ship; yucky.

To each his own.

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:47:13
Message: <38BAEBC7.152FD910@fci.net>
> The shield looking structures at the front of the ship... They are slightly
> curved... Or is this a visual trick... How, Actually what are they made
> from... I am guessing,, pieces of a thickened sphere...

Nope. They are difference and intersectioned cylinders.

>
> I have no guess for the texture for i am a blind man w/ procedural
> features... I have know idear how to even start making a macro...

Not a macro, but a MegaPov texture.

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:47:19
Message: <38BAEBCD.F02E1293@fci.net>
> The shield looking structures at the front of the ship... They are slightly
> curved... Or is this a visual trick... How, Actually what are they made
> from... I am guessing,, pieces of a thickened sphere...

Nope. They are differenced and intersectioned cylinders.

>
> I have no guess for the texture for i am a blind man w/ procedural
> features... I have know idear how to even start making a macro...

Not a macro, but a MegaPov texture.

--
H.E. Day


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From: H E  Day
Subject: And the answer is???
Date: 28 Feb 2000 16:50:55
Message: <38BAECA5.C322BF1F@fci.net>
Here is the MegaPov code.

#declare Scarring =
texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
transmit 1]}scale 2}}
texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125 transmit
.667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
2}translate 25}

#declare HullTexture =
texture {
pigment {
crackle metric 1
color_map {
[0 rgb .75]
[1 rgb 1.5 ]
}
scale 1/4
scale <1,1,3>
}
normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
finish {ambient 0 phong 1.5 metallic}
}
texture {Scarring scale 2*z scale .25}
texture {Scarring scale 2*z scale .5}
texture {Scarring scale 2*z scale .5}
texture {Scarring scale 2*z scale 1}

Where  the two color_map entries are the maximum and minimum colors for the
texture.  Enjoy! ;->

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:51:44
Message: <38BAECD7.5D10EA66@fci.net>
Yup, I know. Caught it too late. :)

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 16:52:18
Message: <38BAECF9.FD36EB01@fci.net>
> Well actually, here's another one.  This picture is amazing.  Can we get
> it in 1024x768?

Soon. Very soon.


--
H.E. Day


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From: David Fontaine
Subject: Re: And the answer is???
Date: 28 Feb 2000 17:12:15
Message: <38BAF218.4CE04801@faricy.net>
iT HASN'T BEEN 24 HOURS YET!
sorry, I bumped my CapsLock again but I'm too lazy to retype that

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Moon47
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 17:17:11
Message: <38B9A4B7.32A9E1F9@earthlink.net>
I am equally clue less on the mega pov and features... I have my hands full w/
the official and until i feel i have mastered all of the language in the
official ( bu that time i am sure it will have changed ) i will stick to the
basics...?

"H.E. Day" wrote:

> > The shield looking structures at the front of the ship... They are slightly
> > curved... Or is this a visual trick... How, Actually what are they made
> > from... I am guessing,, pieces of a thickened sphere...
>
> Nope. They are differenced and intersectioned cylinders.
>
> >
> > I have no guess for the texture for i am a blind man w/ procedural
> > features... I have know idear how to even start making a macro...
>
> Not a macro, but a MegaPov texture.
>
> --
> H.E. Day


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From: Chris Spencer
Subject: Re: And the answer is???
Date: 28 Feb 2000 18:15:49
Message: <38bb01a5@news.povray.org>
Incredible...  A little off-topic, but how many years have you been working
with POV/MegaPOV?

-Chris-


H.E. Day <hed### [at] fcinet> wrote in message news:38BAECA5.C322BF1F@fci.net...
> Here is the MegaPov code.
>
> #declare Scarring =
> texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> transmit 1]}scale 2}}
> texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
transmit
> .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> 2}translate 25}
>
> #declare HullTexture =
> texture {
> pigment {
> crackle metric 1
> color_map {
> [0 rgb .75]
> [1 rgb 1.5 ]
> }
> scale 1/4
> scale <1,1,3>
> }
> normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> finish {ambient 0 phong 1.5 metallic}
> }
> texture {Scarring scale 2*z scale .25}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale .5}
> texture {Scarring scale 2*z scale 1}
>
> Where  the two color_map entries are the maximum and minimum colors for
the
> texture.  Enjoy! ;->
>
> --
> H.E. Day
>
>


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From: Josh English
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 19:03:25
Message: <38BB0D4D.C67DE1C7@spiritone.com>
If I think Galaxy Quest my sides would hurt. It looks like it was inspired by the
Earth ships, if we have to use B5 as a comparison, and I really really liked the
series... Except for the rotating bit, I say you nailed it, yeah.

"H.E. Day" wrote:

> Josh English wrote:
>
> > If it was anyone else with that Subject I would probably be slightly offended.
> > Again your mastery of detail stuns me. As far as the B5 thing.... don't all
> > the big earth ships in B5 have a rotating section? I don't see anthing here
> > that can roatate easily... or is this after Minbar shared gravity generators
> > with Earth?
>
> I was referring to the general design and graphic "look" of B5. Not any specific
> design features.  I try not to take sci-fi to seriously. Think Galaxy Quest. :)
>
> --
> H.E. Day

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Bryan Valencia
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 19:21:40
Message: <38BB10D6.2FAA2EF2@209software.com>
Well, I like it, but how many bathrooms does it have?  The Enterprise D only
had one, which caused problems for the 1500 crew and family members.

--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209softwarecom


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From: H E  Day
Subject: Re: And the answer is???
Date: 28 Feb 2000 20:23:45
Message: <38BB1E83.FAB5F509@fci.net>
5 years. Started when I was 12.

Chris Spencer wrote:

> Incredible...  A little off-topic, but how many years have you been working
> with POV/MegaPOV?
>
> -Chris-
>
> H.E. Day <hed### [at] fcinet> wrote in message news:38BAECA5.C322BF1F@fci.net...
> > Here is the MegaPov code.
> >
> > #declare Scarring =
> > texture {pigment {bozo color_map {[0 rgb .175 transmit .875][1 rgb .175
> > transmit 1]}scale 2}}
> > texture {pigment {bozo pigment_map {[0 bozo color_map {[0 rgb .125
> transmit
> > .667][1 rgb .125 transmit 1]}scale .125][.5 rgb .175 transmit 1]}scale
> > 2}translate 25}
> >
> > #declare HullTexture =
> > texture {
> > pigment {
> > crackle metric 1
> > color_map {
> > [0 rgb .75]
> > [1 rgb 1.5 ]
> > }
> > scale 1/4
> > scale <1,1,3>
> > }
> > normal {crackle metric 1 scale 1/3 scale <1,1,3> bump_size 1/2}
> > finish {ambient 0 phong 1.5 metallic}
> > }
> > texture {Scarring scale 2*z scale .25}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale .5}
> > texture {Scarring scale 2*z scale 1}
> >
> > Where  the two color_map entries are the maximum and minimum colors for
> the
> > texture.  Enjoy! ;->
> >
> > --
> > H.E. Day
> >
> >

--
H.E. Day


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 28 Feb 2000 20:24:12
Message: <38BB1E9C.64E79A76@fci.net>
*flush*

--
H.E. Day


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From: H E  Day
Subject: Re: And the answer is???
Date: 28 Feb 2000 20:24:57
Message: <38BB1ECB.AECDD42E@fci.net>
So why are you whining?

--
H.E. Day


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From: Lt  Kettch
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 29 Feb 2000 00:32:16
Message: <38BB53D1.85012C5A@aol.com>
>>Except for the rotating bit, I say you nailed it, yeah.

A ship with a nail throu it? that would look cool... (hint hint)


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From: Jerome
Subject: Re: And the answer is???
Date: 29 Feb 2000 05:31:53
Message: <38BBA017.FB3222DB@iname.com>
Thanks a lot

		Jerome
-- 
******************************* Jérôme M. BERGER
* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Jay Raney
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 29 Feb 2000 09:34:39
Message: <38BB13F2.840CE5AF@usit.net>
Man this is cool. I really love your sci-fi models.
Detail is excellent. How long did it take you to write?

Jay Raney

"H.E. Day" wrote:

> Yessir, this is a *very* detailed model. No blobs, though. Primitives
> only.
> And some sphere_sweeps.:)
> Most of the detail is randomized, but the procedural "metal" texture
> does most of the work.  Any guesses as to how the texture was done?
> Hmm, let's see, I think I'll post the text-code 1 day from the sent time
> of this message.  Comments??
>
> --
> H.E. Day
>
>   ------------------------------------------------------------------------
>  [Image]


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From: ingo
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 29 Feb 2000 10:28:45
Message: <8EE9A3EF5seed7@204.213.191.228>
H.E. Day wrote:

>Any guesses as to how the texture was done?
>

Cells, with a high frequency gradient normal, the rotation of the normal 
depending on the value of the cell.

Ingo

-- 
Photography: http://members.home.nl/ingoogni/
Pov-Ray    : http://members.home.nl/seed7/


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From: Alex McMurray
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 29 Feb 2000 16:09:06
Message: <38BC2FF0.CA035727@melbpc.org.au>
I'm Day'sd

Alex

"H.E. Day" wrote:

> Yessir, this is a *very* detailed model. N

> Comments??
>
> --
> H.E. Day
>

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/ Melton.                                         Australia
       v


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From: H E  Day
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 29 Feb 2000 20:40:47
Message: <38BC73FD.207FDDCE@fci.net>
2 days. :) Really.

--
H.E. Day


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From: Mark Wagner
Subject: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 1 Mar 2000 01:54:35
Message: <38bcbeab@news.povray.org>



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From: David Fontaine
Subject: Re: B5 got nothin' on me! (59kbu)
Date: 1 Mar 2000 23:19:37
Message: <38BDEB31.370D56AB@faricy.net>
"H.E. Day" wrote:

> 2 days. :) Really.

Meaning 48 hours? That's an awful long time to stay on your computer.
:-)

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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From: Moon47
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 00:23:29
Message: <38BCABA7.A315FE90@earthlink.net>
What the hey......///////???????///////.......

Mark Wagner wrote:


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From: Mark Wagner
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 01:47:13
Message: <38be0e71@news.povray.org>
Moon47 wrote in message <38BCABA7.A315FE90@earthlink.net>...
>What the hey......///////???????///////.......


Just providing the answer.  :-)

Mark


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From: Moon47
Subject: Re: 1101.110300220221223001022110130022022200211002001220011221121021010220221
Date: 2 Mar 2000 15:02:25
Message: <38BD79A7.DD07E74B@earthlink.net>
And the question
is...??????????????????????????????????????????????????????????????????????

Mark Wagner wrote:

> Moon47 wrote in message <38BCABA7.A315FE90@earthlink.net>...
> >What the hey......///////???????///////.......
>
> Just providing the answer.  :-)
>
> Mark


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From: David Fontaine
Subject: 48
Date: 2 Mar 2000 17:15:59
Message: <38BEE772.9F5E3EF8@faricy.net>
Moon47 wrote:

> And the question
> is...??????????????????????????????????????????????????????????????????????

In "Hitchhiker's Guide to the Galaxy", the answer to the "ultimate questtion"
or whatever is 42. This is in base pi.

--
___     ______________________________________________________
 | \     |_                 <dav### [at] faricynet> <ICQ 55354965>
 |_/avid |ontaine               http://www.faricy.net/~davidf/

"Sitting on a cornflake, waiting for the van to come" -Beatles


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