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Here I am with another image of the shot glasses.
Major differences:
added a picture (the text on it is a mistake, I think i used the wrong image
file)
it was created with terragen, newest version (.8 i think)
I used photons! here is the code used:
photons{
count 8000000
autostop 0
jitter .4
}
on all glasses and liquids:
photons {
target
refraction on
reflection on
}
I used conserve energy on all glasses and liquids
any ideas as to what would make it look more realistic ?
I'll probably make a stack of pictures, maybe a knife, but what else could
be added?
The lime turned out to be a bad idea...
Thanks
Andre de Avillez
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Attachments:
Download 'shot.jpg' (115 KB)
Preview of image 'shot.jpg'
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Andre wrote:
It has problems but ... many more good things missing in others than
problems. Very well donel
--
Whatever happened to the Kerbs and the Sosovars?
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Andre wrote:
>The lime turned out to be a bad idea...
>
I posted a lemon-slice I did a while ago in p.t.s-f
Message-ID: <8EDE91DBBseed7@204.213.191.228>
Is there an air gap between your "Liquid_object" and the bottle or glass?
If so try making the liquid overlap the glass by the smallest possible
amount. It can have quite a big influence on the caustics.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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interesting lemmon, I'll try to modify it a little to look like a lime.
Thanks!!
I'll check about the air gaps, but i'm almost sure that there are none.
Thank you
Andre
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Make the Liquid a little more brownish in colour and move the camera so you can
see the top of the bottle. cause the way the bottle looks now makes me think of
a collins glass.
But other than that it is Beautiful
Andre wrote:
> Here I am with another image of the shot glasses.
> Major differences:
> added a picture (the text on it is a mistake, I think i used the wrong image
> file)
> it was created with terragen, newest version (.8 i think)
> I used photons! here is the code used:
> photons{
> count 8000000
> autostop 0
> jitter .4
> }
> on all glasses and liquids:
> photons {
> target
> refraction on
> reflection on
> }
> I used conserve energy on all glasses and liquids
> any ideas as to what would make it look more realistic ?
> I'll probably make a stack of pictures, maybe a knife, but what else could
> be added?
> The lime turned out to be a bad idea...
>
> Thanks
> Andre de Avillez
>
> [Image]
Post a reply to this message
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