POV-Ray : Newsgroups : povray.binaries.images : They're just people (141kb) Server Time
3 Oct 2024 11:19:55 EDT (-0400)
  They're just people (141kb) (Message 15 to 24 of 24)  
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From: Peter Warren
Subject: Re: They're just people (141kb)
Date: 12 Feb 2000 05:36:33
Message: <38a537b1@news.povray.org>
f.u.


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From: Steve
Subject: Re: They're just people (141kb)
Date: 12 Feb 2000 06:20:31
Message: <slrn8aafs1.ald.sjlen@zero-pps.localdomain>
Ugly.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  9:32am  up 2 days, 15:29,  2 users,  load average: 1.08, 1.13, 1.09


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From: Gilles Tran
Subject: Re: They're just people (141kb)
Date: 12 Feb 2000 07:13:27
Message: <38A54E7B.F60DDE3B@inapg.inra.fr>
Thanks to all for the comments. You'll forgive me if I group the answers.

Correction : I said that the bottom wall used the "blotches" pattern. This
pattern has been removed from Megapov 0.4 (I created the wall with 0.3 and
switched later to 0.4), probably because it was redundant with the "crackle
solid" pattern, which works in the same way.
I posted the (corrected) stone wall generation file in povray.text.scene-files
for those interested.

About render time and memory usage : at 3200 X 2400 (with antialiasing), it
took around 16 hours on a PII 350 and used 190MB of RAM. Not so much if you
consider the 250 millions of smooth triangles in the scene. With no
antialiasing and no area light it even runs very fast : there's almost nothing
but height-fields and meshes in that scene.
The only trick is that meshes are very efficient objects in povray memorywise
: using one mesh or 1000 copies of it is (almost) the same. In fact this is
this particular property that prompted me to do the scene. All you need is a
utility that gives you access to the mesh vertices and normals, in that case
the association of Warp's Mesh compressor and of Chris Colefax's mesh macros.

Here's a temporary link to a larger version (1600*1200, jpg, 1 MB)
It's a jpg with 1/5 compression ratio. Because of the high level of detail,
pngs remains too big (several MB).
Beware: the image is still 1 megabyte big !!!!
http://www.inapg.inra.fr/dsa/temp/huma21sm.jpg
You'll see that some of the people are imbedded in the wall, which makes the
scene even creepier.

G.


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From: Rick [Kitty5]
Subject: Re: They're just people (141kb)
Date: 12 Feb 2000 12:14:30
Message: <38a594f6@news.povray.org>
wow, very very nice work - you really are quite good at this arnt you?

this will do for desktop wallpaper for a good while !

Rick

"Gilles Tran" <tra### [at] inapginrafr> wrote in message
news:38A46C48.BD37C1AD@inapg.inra.fr...
> No, it's not some strange hair...
> These are people, 9500 of them. Their size is adjusted to the size of
> the underlying triangle.
> 1.5% of them fall to the ground.
> Note : jpg really kills this picture and produces whitish spots where
> yellow really is.
>
> Credits :
> Pov-Team & Nathan Kopp : Megapov 0.4
> Poser 4 : people (12 differents types, 6 men, 6 women, stored in an
> array)
> Warp/Colefax : mesh compressor and related macros
> Thomas Baier : 3DS2POV convertor
> Rob Antonishen : chain (found through the POV links)
> Kari Kivisalo : stone wall technique for the bottom wall
>
> Other :
> Walls, ground, door and window : height fields
> The large wall is actually an acrylic painting used as a height field
> (but textured with POV)
> The bottom wall hf was generated with pov (crackle + J. VanSickle's
> "blotches").
> Window and streetlamp glow : media method 3
> No radiosity used (added too much light).
>
> Gilles Tran
> The Book of Beginnings
> http://www.mediaport.net/Artichaud/Tran/gtran.en.html
>
>


----------------------------------------------------------------------------
----


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From: mr art
Subject: Re: They're just people (141kb)
Date: 12 Feb 2000 12:18:22
Message: <38A595EE.50FE0BFD@gci.net>
Your images have always been works of art and
this one is no exception. This is magnificent.

Gilles Tran wrote:
> 
> No, it's not some strange hair...
> These are people, 9500 of them. Their size is adjusted to the size of
> the underlying triangle.
> 1.5% of them fall to the ground.
> Note : jpg really kills this picture and produces whitish spots where
> yellow really is.
> 
> Credits :
> Pov-Team & Nathan Kopp : Megapov 0.4
> Poser 4 : people (12 differents types, 6 men, 6 women, stored in an
> array)
> Warp/Colefax : mesh compressor and related macros
> Thomas Baier : 3DS2POV convertor
> Rob Antonishen : chain (found through the POV links)
> Kari Kivisalo : stone wall technique for the bottom wall
> 
> Other :
> Walls, ground, door and window : height fields
> The large wall is actually an acrylic painting used as a height field
> (but textured with POV)
> The bottom wall hf was generated with pov (crackle + J. VanSickle's
> "blotches").
> Window and streetlamp glow : media method 3
> No radiosity used (added too much light).
> 
> Gilles Tran
> The Book of Beginnings
> http://www.mediaport.net/Artichaud/Tran/gtran.en.html
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: Ross Litscher
Subject: Re: They're just people (141kb)
Date: 12 Feb 2000 20:46:53
Message: <38a60d0d@news.povray.org>
> Please post a link to a PNG version.
>
> Please, Please, Please, Please, Please, Please, Please, Please, Please,
> Please, Please, Please, Please, Please, Please, Please, Please, Please,
> Please, Please, Please, Please, Please, Please, Please, Please, Please,
> Please, Please, Please, Please, Please, Please, Please, Please, Please,
> Please, Please, Please, Please, Please, Please, Please, Please, Please,
> Please, Please, Please, Please, Please, Please, Please, Please, Please,
> Please, Please, Please, Please, Please, Please, Please, Please, Please,
> Please, Please.
>


and a little larger resolution


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From: Tom Melly
Subject: Re: They're just people (141kb)
Date: 14 Feb 2000 12:30:41
Message: <38a83bc1@news.povray.org>
Wonderful!
Reminds me of a clive barker short story called (I think) "In the Hills, the
Cities"


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From: Psychomek
Subject: Re: They're just people (141kb)
Date: 15 Feb 2000 05:20:55
Message: <38A92B8B.BE7945B5@cyberhighway.net>
Ross Litscher wrote:

> > Please post a link to a PNG version.
> >
> > Please, Please, Please, Please, Please, Please, Please, Please, Please,
> > Please, Please, Please, Please, Please, Please, Please, Please, Please,
> > Please, Please, Please, Please, Please, Please, Please, Please, Please,
> > Please, Please, Please, Please, Please, Please, Please, Please, Please,
> > Please, Please, Please, Please, Please, Please, Please, Please, Please,
> > Please, Please, Please, Please, Please, Please, Please, Please, Please,
> > Please, Please, Please, Please, Please, Please, Please, Please, Please,
> > Please, Please.
> >
>
> and a little larger resolution

I third the motion and maybe a 8000x6000 res....  (huge i know but it should
save the details lost in the jpg)


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From: Psychomek
Subject: Re: They're just people (141kb)
Date: 15 Feb 2000 05:25:04
Message: <38A92C84.F2DE54D1@cyberhighway.net>
Don't think i have read that one....  but Mr. Barker's Paintings are VERY
strange... (Reminds me of WeaveWorld in a way.....   {all the occupants of
Weaveworld attacking the self-proclaimed Archangel Michael[?]})

Tom Melly wrote:

> Wonderful!
> Reminds me of a clive barker short story called (I think) "In the Hills, the
> Cities"


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From: Gilles Tran
Subject: Re: They're just people (141kb)
Date: 15 Feb 2000 15:07:12
Message: <38A9B20F.18AAF83@inapg.inra.fr>
Here's a temporary link to a larger version (1600*1200, jpg, 1 MB)
It's a jpg with 1/5 compression ratio. Because of the high level of detail,
pngs remains too big (several MB).
Beware: the image is still 1 megabyte big !!!!
http://www.inapg.inra.fr/dsa/temp/huma21sm.jpg

G.

Psychomek wrote:

> I third the motion and maybe a 8000x6000 res....  (huge i know but it should
> save the details lost in the jpg)


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