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Sorry, I've been gone for a week. Here's the code for tha glaze. I used the
blobbing technique, but reversed part of it to make a smooth csg difference
operation.
#declare Thr=.0000001;
isosurface{
function
(1+Thr)
-Thr^(sqr( x^2+z^2-.6 )+.7+sqr(y*1.8)+cub(noise3d(x*4,y*4,z*4)/5))
+Thr^((y+.8+noise3d(x*4,0,z*4)/4)^2)
threshold 1 sign 1
contained_by{box{<-1.1,-.5,-1.1>,<1.1,.35,1.1>}}
pigment{rgb<.6 .5 .2>}
finish{phong 1}}
}
TonyB wrote:
> How did you do that? I can think of any pattern that does that... I tried in
> vain to use planar and an image_map, which was obviously not suited for
> donutting. Please explain.
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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