POV-Ray : Newsgroups : povray.binaries.images : Chocolate glazed cake donut (26.5k bu) Server Time
3 Oct 2024 11:15:04 EDT (-0400)
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From: Phil Clute
Subject: Re: Chocolate glazed cake donut (26.5k bu)
Date: 11 Feb 2000 23:37:10
Message: <38A4E3B0.34A962D7@tiac.net>
> Nice chocolate. How did you make that? I saw something similar back here
> with a chocolate covered Earth. Can't find it now.. Was that you too?
>
 
That was me; I used blobs. 
You can find it in the Cindy Crawford thread. 

-- 
Phil
...coffee?...yes please! extra sugar,extra cream...Thank you.


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From: Ryan Mooney
Subject: Re: Chocolate glazed cake donut (26.5k bu)
Date: 12 Feb 2000 00:21:36
Message: <38A39E9A.36ED958B@earthlink.net>
The normal is fine... The chocolate looks more like dark maple... On my mac
here i do not see the green everyone sees... Looks tasty... (;

"SamuelT." wrote:

> Here's my version of the raytraced donut. Enjoy.
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aolcom
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
>   ------------------------------------------------------------------------
>  [Image]


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From: SamuelT 
Subject: Re: Chocolate glazed cake donut (26.5k bu)
Date: 20 Feb 2000 19:37:17
Message: <38B08B1F.52A56C87@aol.com>
Sorry, I've been gone for a week. Here's the code for tha glaze. I used the
blobbing technique, but reversed part of it to make a smooth csg difference
operation.

#declare Thr=.0000001;

isosurface{

function
  (1+Thr)
  -Thr^(sqr( x^2+z^2-.6 )+.7+sqr(y*1.8)+cub(noise3d(x*4,y*4,z*4)/5))
  +Thr^((y+.8+noise3d(x*4,0,z*4)/4)^2)

 threshold 1 sign 1
 contained_by{box{<-1.1,-.5,-1.1>,<1.1,.35,1.1>}}
 pigment{rgb<.6 .5 .2>}
 finish{phong 1}}
}


TonyB wrote:

> How did you do that? I can think of any pattern that does that... I tried in
> vain to use planar and an image_map, which was obviously not suited for
> donutting. Please explain.

--
Samuel Benge

E-Mail: STB### [at] aolcom

Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge


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