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Following a short thread in p.advanced-users, here is an example of
mapping a height field around a sphere with the pigment function.
Not a new technique per se, just notable for the use of map_type 1 in
the pigment definition (other map types and warps should work). Here the
image map is a text (white fonts on black background).
Source in p.text.scene-files, for Megapov 0.4.
G.
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Attachments:
Download 'hfsphere.jpg' (24 KB)
Preview of image 'hfsphere.jpg'

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From: Mick Hazelgrove
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 8 Feb 2000 11:37:23
Message: <38a04643@news.povray.org>
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Nice!
For info you can do this with a torus too...see arch in Portal
Mick
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
"Gilles Tran" <tra### [at] inapg inra fr> wrote in message
news:38A03784.A7BFF3F8@inapg.inra.fr...
> Following a short thread in p.advanced-users, here is an example of
> mapping a height field around a sphere with the pigment function.
> Not a new technique per se, just notable for the use of map_type 1 in
> the pigment definition (other map types and warps should work). Here the
> image map is a text (white fonts on black background).
> Source in p.text.scene-files, for Megapov 0.4.
>
> G.
>
>
>
----------------------------------------------------------------------------
----
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Very neat i am more and more impressed w/ the features of mega and can't wait
till they reach the official version...
Gilles Tran wrote:
> Following a short thread in p.advanced-users, here is an example of
> mapping a height field around a sphere with the pigment function.
> Not a new technique per se, just notable for the use of map_type 1 in
> the pigment definition (other map types and warps should work). Here the
> image map is a text (white fonts on black background).
> Source in p.text.scene-files, for Megapov 0.4.
>
> G.
>
> ------------------------------------------------------------------------
> [Image]
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On Tue, 08 Feb 2000 16:34:29 +0100, Gilles Tran <tra### [at] inapg inra fr>
wrote:
>Following a short thread in p.advanced-users, here is an example of
>mapping a height field around a sphere with the pigment function.
>Not a new technique per se, just notable for the use of map_type 1 in
>the pigment definition (other map types and warps should work). Here the
>image map is a text (white fonts on black background).
>Source in p.text.scene-files, for Megapov 0.4.
>
>G.
A piece of advice for those who haven't figured it out themselves.
Using interpolation on the image_map reduces render times a really
great deal (makes finding the isosurface gradient easier).
Peter Popov
pet### [at] usa net
ICQ: 15002700
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From: David Fontaine
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 8 Feb 2000 17:15:41
Message: <38A09538.215BBB8@faricy.net>
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So now if I could find a way to remap a sphere back to normal x,y,z
coordinates I could render image maps to smulate normal displacement. (Make a
sphere with a certain pigment, but remap the pigment so the surface of the
sphere is on a plane so that if you render that plane and map it to a sphere
you get the original result)
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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David Fontaine wrote:
>So now if I could find a way to remap a sphere back to normal x,y,z
>coordinates I could render image maps to smulate normal displacement.
Spherical camera in MegaPov.
Put it inside a sphere.
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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From: SamuelT
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 8 Feb 2000 22:44:02
Message: <38A0E4D0.5B72455@aol.com>
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I did that, it works very, very good. I made a half-way decent asteroid
earlier doing that.
ingo wrote:
> David Fontaine wrote:
>
> >So now if I could find a way to remap a sphere back to normal x,y,z
> >coordinates I could render image maps to smulate normal displacement.
>
> Spherical camera in MegaPov.
> Put it inside a sphere.
> Ingo
>
> --
> Photography: http://members.home.nl/ingoogni/
> Pov-Ray : http://members.home.nl/seed7/
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
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ingo wrote:
> David Fontaine wrote:
>
> >So now if I could find a way to remap a sphere back to normal x,y,z
> >coordinates I could render image maps to smulate normal displacement.
>
> Spherical camera in MegaPov.
> Put it inside a sphere.
> Ingo
So many features so little time!
It will be nice when all this stuff gets into official v3.5 or 4.0 and the
tutorial section covers it!
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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From: Thomas Lake
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 9 Feb 2000 01:22:28
Message: <38A05F9C.8CEBA572@home.com>
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And I thought Diablo II is a long wait. Pov-Ray 4.0! Don't hold your breath!
David Fontaine wrote:
> ingo wrote:
>
> > David Fontaine wrote:
> >
> > >So now if I could find a way to remap a sphere back to normal x,y,z
> > >coordinates I could render image maps to smulate normal displacement.
> >
> > Spherical camera in MegaPov.
> > Put it inside a sphere.
> > Ingo
>
> So many features so little time!
> It will be nice when all this stuff gets into official v3.5 or 4.0 and the
> tutorial section covers it!
>
> --
> ___ ______________________________________________________
> | \ |_ <dav### [at] faricy net> <ICQ 55354965>
> |_/avid |ontaine http://www.faricy.net/~davidf/
>
> "Sitting on a cornflake, waiting for the van to come" -Beatles
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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David Fontaine wrote:
>
> So now if I could find a way to remap a sphere back to normal x,y,z
> coordinates I could render image maps to smulate normal displacement. (Make a
> sphere with a certain pigment, but remap the pigment so the surface of the
> sphere is on a plane so that if you render that plane and map it to a sphere
> you get the original result)
>
You may have a look at some patched Warp I made,
at http://www.altern.org/grimbert/pov/
There is not only a sphere, but a cylinder, a cone and a torus
(each time in both direction)...
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On Tue, 08 Feb 2000 10:25:32 -0800, Thomas Lake <tla### [at] home com>
wrote:
>And I thought Diablo II is a long wait. Pov-Ray 4.0! Don't hold your breath!
Diablo II? Is it out yet? IS IT? Oh man...
*points browser to diabloii.com*
Be back in a few weeks...
Peter Popov
pet### [at] usa net
ICQ: 15002700
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On Wed, 09 Feb 2000 12:48:20 +0100, "J. Grimbert"
<jgr### [at] atos-group com> wrote:
>You may have a look at some patched Warp I made,
>at http://www.altern.org/grimbert/pov/
You patched Warp? Is he okay now?
:)
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Peter Popov wrote:
> On Wed, 09 Feb 2000 12:48:20 +0100, "J. Grimbert"
> <jgr### [at] atos-group com> wrote:
>
> >You may have a look at some patched Warp I made,
> >at http://www.altern.org/grimbert/pov/
>
> You patched Warp? Is he okay now?
hehe
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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From: Peter Warren
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 10 Feb 2000 10:21:16
Message: <38a2d76c@news.povray.org>
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Peter Popov wrote in message ...
>Be back in a few weeks...
We'll miss you...for awhilel :)
Have fun,
always,
Peter Warren
war### [at] hotmail com
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From: Peter Warren
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 10 Feb 2000 10:24:38
Message: <38a2d836@news.povray.org>
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Peter Popov wrote in message
>You patched Warp? Is he okay now?
Boy, you miss a couple of daze here
and all this stuff happens.
Let me get this straight.
Warp was in some kind of accident.
(I'm guessing one of those extreme
sports the 'kids' are into these days.)
He was patched. I am assuming
he is ok.
No big woop,
Peter Warren
war### [at] hotmail com
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From: Peter Warren
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 10 Feb 2000 10:42:19
Message: <38a2dc5b@news.povray.org>
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C'est bon.
Peter Warren
war### [at] hotmail com
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Peter Warren wrote:
> Let me get this straight.
> Warp was in some kind of accident.
> (I'm guessing one of those extreme
> sports the 'kids' are into these days.)
> He was patched. I am assuming
> he is ok.
Rollerblades. Staircase. Railing. Sterile.
That is all you need to know.
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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From: Peter Warren
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 10 Feb 2000 18:55:09
Message: <38a34fdd@news.povray.org>
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David Fontaine wrote in message <38A33EB5.FD952D35@faricy.net>...
>Rollerblades. Staircase. Railing. Sterile.
>That is all you need to know.
funny.haha
LOL
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Peter Warren wrote:
> David Fontaine wrote in message <38A33EB5.FD952D35@faricy.net>...
> >Rollerblades. Staircase. Railing. Sterile.
> >That is all you need to know.
>
> funny.haha
> LOL
"It's funny because it's not me!"
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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On Thu, 10 Feb 2000 07:19:27 -0800, "Peter Warren"
<int### [at] halcyon com> wrote:
>
>Peter Popov wrote in message ...
>
>>Be back in a few weeks...
>
>We'll miss you...for awhilel :)
Heh, you ain't gettn' away sooo easily! There's no official release
date yet :( so here I am.
>Have fun,
>always,
>
>Peter Warren
>war### [at] hotmail com
I always do.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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From: Thomas Lake
Subject: Re: Demo of spherical height-field (isosurface) 24kb
Date: 11 Feb 2000 19:51:17
Message: <38A40681.3737762A@home.com>
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Sure there is an official release date I believe its January 3 2051.
Peter Popov wrote:
> On Thu, 10 Feb 2000 07:19:27 -0800, "Peter Warren"
> <int### [at] halcyon com> wrote:
>
> >
> >Peter Popov wrote in message ...
> >
> >>Be back in a few weeks...
> >
> >We'll miss you...for awhilel :)
>
> Heh, you ain't gettn' away sooo easily! There's no official release
> date yet :( so here I am.
>
> >Have fun,
> >always,
> >
> >Peter Warren
> >war### [at] hotmail com
>
> I always do.
>
> Peter Popov
> pet### [at] usa net
> ICQ: 15002700
--
Come visit my web site:-) : http://www.geocities.com/~thomaslake/
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