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Hello all. After seeing the faked fire post, I was reminded of a cloud
technique I was working on once that involved using discs. I decided to
play with it some more and this is the result.
Oh yeah, it took 2 minutes and 40 seconds to render with no AA on my P
166mhz.
Questions, comments?
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
Post a reply to this message
Attachments:
Download 'btflday.jpg' (37 KB)
Preview of image 'btflday.jpg'

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From: Bob Hughes
Subject: Re: Touch of grey (new cloud technique 512x384)
Date: 2 Feb 2000 02:01:22
Message: <3897d642@news.povray.org>
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Nice cumulus. The shadows from them is a nice touch too.
Bob
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"SamuelT." <STB### [at] aol com> writes:
> Hello all. After seeing the faked fire post, I was reminded of a cloud
> technique I was working on once that involved using discs. I decided to
> play with it some more and this is the result.
>
> Oh yeah, it took 2 minutes and 40 seconds to render with no AA on my P
> 166mhz.
Very nice clouds -- and fast. Can you share your technique with us?
A full featured macro would be great :-)
Sounds (and looks) very good.
Thomas
--
http://thomas.willhalm.de/ (includes pgp key)
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From: Eric Freeman
Subject: Re: Touch of grey (new cloud technique 512x384)
Date: 2 Feb 2000 04:55:47
Message: <3897ff23@news.povray.org>
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Excelent.
Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel
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"SamuelT." wrote:
>
> Hello all. After seeing the faked fire post, I was reminded of a cloud
> technique I was working on once that involved using discs. I decided to
> Questions, comments?
The clouds look excellent but the sun disc looks contrived and unnatural.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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From: TonyB
Subject: Re: Touch of grey (new cloud technique 512x384)
Date: 2 Feb 2000 09:38:06
Message: <3898414e@news.povray.org>
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>Oh yeah, it took 2 minutes and 40 seconds to render with no AA on my P
>166mhz.
>
>Questions, comments?
I guess this and the fire thing officially usher in the Disk Era of POVing.
We have moved past the Layered Planes Era... may it rest in peace. :)
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If I have time I might make a macro, or at least show the technique.
Thomas Willhalm wrote:
> Very nice clouds -- and fast. Can you share your technique with us?
> A full featured macro would be great :-)
>
> Sounds (and looks) very good.
>
> Thomas
>
> --
> http://thomas.willhalm.de/ (includes pgp key)
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
Post a reply to this message
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I've since fixed that by putting a transparent disc with phong and specular
highlights behind the sun.
Ken wrote:
> "SamuelT." wrote:
> >
> > Hello all. After seeing the faked fire post, I was reminded of a cloud
> > technique I was working on once that involved using discs. I decided to
>
> > Questions, comments?
>
> The clouds look excellent but the sun disc looks contrived and unnatural.
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial:
http://members.aol.com/stbenge
Post a reply to this message
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I don't think this will take place of the layered planes. This will only work
in one direction. Adding additional directions might cause the discs to
intersect, which would look bad.
TonyB wrote:
> I guess this and the fire thing officially usher in the Disk Era of POVing.
> We have moved past the Layered Planes Era... may it rest in peace. :)
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
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> Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Progress seems to be a little slow... :-)
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Wow. This disc thing is becoming more and more flexible the more we experiment
with it. Please post samples of how you did this and how you oriented them.
"SamuelT." wrote:
> Hello all. After seeing the faked fire post, I was reminded of a cloud
> technique I was working on once that involved using discs. I decided to
> play with it some more and this is the result.
>
> Oh yeah, it took 2 minutes and 40 seconds to render with no AA on my P
> 166mhz.
>
> Questions, comments?
>
> --
> Samuel Benge
>
> E-Mail: STB### [at] aol com
>
> Visit the still unfinished isosurface tutorial:
> http://members.aol.com/stbenge
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritone com
"May your hopes, dreams, and plans not be destroyed by a few zeros."
Post a reply to this message
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Damnd good image for a test render, bigger and it'd be
my wallpaper.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
11:36pm up 8:14, 3 users, load average: 2.00, 2.09, 2.09
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From: Peter Warren
Subject: Re: Touch of grey (new cloud technique 512x384)
Date: 8 Feb 2000 08:41:37
Message: <38a01d11@news.povray.org>
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SamuelT. wrote in message <3897D000.7448E045@aol.com>...
>Questions, comments?
Why is the sky blue?
Very nice.
>Visit the still unfinished isosurface tutorial:
>http://members.aol.com/stbenge
Do you really mean this?
It's already on my friggin' hard drive downstairs.
But, if you really mean it, yea, I'll visit.
Peter Warren
war### [at] hotmail com
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From: Peter Warren
Subject: Re: Touch of grey (new cloud technique 512x384)
Date: 8 Feb 2000 08:55:14
Message: <38a02042@news.povray.org>
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David Fontaine wrote in message <3898F9EA.6CD7652D@faricy.net>...
>Progress seems to be a little slow... :-)
What are you from the midwest or something...:-)
Peter Warren
war### [at] hotmail com
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From: TonyB
Subject: Re: Touch of grey (new cloud technique 512x384)
Date: 8 Feb 2000 09:58:56
Message: <38a02f30@news.povray.org>
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>Why is the sky blue?
Because the air refracts the sunlight, creating what we see as sky color.
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TonyB wrote:
>
> >Why is the sky blue?
>
> Because the air refracts the sunlight, creating what we see as sky color.
This is not an effect of refraction but, if I remember right ,the colour
blue is in addition a polarisation effect while the "lightness" depends
on the scattering. The air molecules scatter the light. If you look up
then the effect is the smallest and the sky the more blueish. If you
look at the horizion the light has more atmospheric length to scatter so
that the sky shows more of a light blue there.
Marc
--
Marc Schimmler
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On Tue, 8 Feb 2000 09:59:09 -0500, "TonyB" <ben### [at] panama c-com net>
wrote:
>>Why is the sky blue?
>
>
>Because the air refracts the sunlight, creating what we see as sky color.
Refraction is not the keyword here. Rayleigh scattering is responsible
for the color of the sky.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Peter Warren wrote:
> David Fontaine wrote in message <3898F9EA.6CD7652D@faricy.net>...
> >Progress seems to be a little slow... :-)
>
> What are you from the midwest or something...:-)
What's that supposed to mean?
--
___ ______________________________________________________
| \ |_ <dav### [at] faricy net> <ICQ 55354965>
|_/avid |ontaine http://www.faricy.net/~davidf/
"Sitting on a cornflake, waiting for the van to come" -Beatles
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Actually, if you want to get technical, space isn't black in this scene, it's
blue :P
Peter Popov wrote:
> On Tue, 8 Feb 2000 09:59:09 -0500, "TonyB" <ben### [at] panama c-com net>
> wrote:
>
> >>Why is the sky blue?
> >
> >
> >Because the air refracts the sunlight, creating what we see as sky color.
>
> Refraction is not the keyword here. Rayleigh scattering is responsible
> for the color of the sky.
>
> Peter Popov
> pet### [at] usa net
> ICQ: 15002700
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
Post a reply to this message
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From: TonyB
Subject: Re: Touch of grey (new cloud technique 512x384)
Date: 9 Feb 2000 20:58:33
Message: <38a21b49@news.povray.org>
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>Refraction is not the keyword here. Rayleigh scattering is responsible
>for the color of the sky.
I'm only repeating what I learned in school. I seem to have been
misinformed. It shouldn't happen again. (I'll just keep my mouth shut).
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On Wed, 9 Feb 2000 12:37:22 -0500, "TonyB" <ben### [at] panama c-com net>
wrote:
>>Refraction is not the keyword here. Rayleigh scattering is responsible
>>for the color of the sky.
>
>
>I'm only repeating what I learned in school. I seem to have been
>misinformed. It shouldn't happen again. (I'll just keep my mouth shut).
It's a good thing my dad is well into physics and optics because he
explained to me the differences between the Mie and Rayleigh
scattering models when they were first introduced in POV 3.0. Not that
I was ever able to put them to good use, mind you.
Peter Popov
pet### [at] usa net
ICQ: 15002700
Post a reply to this message
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