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Here's a cute fuzzy widdle tiger for you to wook at. :)
This model has evolved into the test scene for most of the export
programs I've been doing for Animation Master, and I've finally started
writing new uv mapping code for bezier patches that allows me to do this
with POV. You might notice that there's a few problems with the
mapping, mainly around some patch edges. Still need to work on that.
It uses type 2 bezier patches in a modified version of the old
superpatch that supports 4 uv vectors instead of 2. Time for parse was
5 seconds and trace took 1 minute 55 seconds at 800x600, AA.03.
More than you wanted to know? Probably. :)
-Mike
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Attachments:
Download 'bodydone.jpg' (43 KB)
Preview of image 'bodydone.jpg'

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Mike wrote:
> Here's a cute fuzzy widdle tiger for you to wook at. :)
>
> This model has evolved into the test scene for most of the export
> programs I've been doing for Animation Master, and I've finally started
> writing new uv mapping code for bezier patches that allows me to do this
> with POV. You might notice that there's a few problems with the
> mapping, mainly around some patch edges. Still need to work on that.
>
> It uses type 2 bezier patches in a modified version of the old
> superpatch that supports 4 uv vectors instead of 2. Time for parse was
> 5 seconds and trace took 1 minute 55 seconds at 800x600, AA.03.
>
> More than you wanted to know? Probably. :)
>
> -Mike
Oooohhhh
Anaglyph! Anaglyph! Anaglyph! Anaglyph!
:-)
--
"My new computer's got the clocks, it rocks
But it was obsolete before I opened the box" - W.A.Y.
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Mike wrote:
>
> Here's a cute fuzzy widdle tiger for you to wook at. :)
A very impressive tigger indeed. What more can I say ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Mike wrote:
> Here's a cute fuzzy widdle tiger for you to wook at. :)
Can't claim they are endangered after this.
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The map edges aren't too noticeable, the lit up eye is. Wouldn't shine like
that at this angle would it? Anyway, with this in a scene and not so close the
texturing offset might go completely unnoticed. Looks like you need a slight
tilting forward for the model though since the hind leg paws appear to be sunk
in a bit.
Bob
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> The map edges aren't too noticeable, the lit up eye is. Wouldn't shine like
> that at this angle would it? Anyway, with this in a scene and not so close the
> texturing offset might go completely unnoticed. Looks like you need a slight
> tilting forward for the model though since the hind leg paws appear to be sunk
> in a bit.
I think you found everything. :)
The reason why the eye looks like it's lit up is that I'm still working on the
specular_size matching in the exporter, so what you're seeing is a very large
highlight. His feet aren't quite aligned yet either...I have another model with a
bone setup that looks a little more normal.
-Mike
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Perrrrrrrrrrrrrrdy............
It looks stuffed..
Mike wrote:
> Here's a cute fuzzy widdle tiger for you to wook at. :)
>
> This model has evolved into the test scene for most of the export
> programs I've been doing for Animation Master, and I've finally started
> writing new uv mapping code for bezier patches that allows me to do this
> with POV. You might notice that there's a few problems with the
> mapping, mainly around some patch edges. Still need to work on that.
>
> It uses type 2 bezier patches in a modified version of the old
> superpatch that supports 4 uv vectors instead of 2. Time for parse was
> 5 seconds and trace took 1 minute 55 seconds at 800x600, AA.03.
>
> More than you wanted to know? Probably. :)
>
> -Mike
>
> ------------------------------------------------------------------------
> [Image]
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Ooooh! *camera flash*
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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On Sun, 30 Jan 2000 09:36:01 -0600, Mike <pov### [at] aol com> wrote:
>Here's a cute fuzzy widdle tiger for you to wook at. :)
>
That's one impressive tigger! Perhaps somewhat overfed though. He hasn't been at
those
urban dragons again has he?
>More than you wanted to know? Probably. :)
>
Not at all - tell us more!
David
----------------------------
dav### [at] cwcom net
http://www.hamiltonite.mcmail.com
----------------------------
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looks so far so good, to 'smooth' tho, how about a mega fine bump map, or a
fur macro?
Rick
"Mike" <pov### [at] aol com> wrote in message news:38945A61.69E57539@aol.com...
> Here's a cute fuzzy widdle tiger for you to wook at. :)
>
> This model has evolved into the test scene for most of the export
> programs I've been doing for Animation Master, and I've finally started
> writing new uv mapping code for bezier patches that allows me to do this
> with POV. You might notice that there's a few problems with the
> mapping, mainly around some patch edges. Still need to work on that.
>
> It uses type 2 bezier patches in a modified version of the old
> superpatch that supports 4 uv vectors instead of 2. Time for parse was
> 5 seconds and trace took 1 minute 55 seconds at 800x600, AA.03.
>
> More than you wanted to know? Probably. :)
>
> -Mike
>
----------------------------------------------------------------------------
----
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> looks so far so good, to 'smooth' tho, how about a mega fine bump map, or a
> fur macro?
Think I made a bump map for this that I could add. Fur macro might be neat if
it uses the trace function, since it could probably use the color from the image
map and give it a realistic look. Will have to try that eventually.
-Mike
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thats what i was thinking, if you could create a fur, that gets its colour
from the models texture map that would look extreemly cool.
Rick
"Mike" <pov### [at] aol com> wrote in message news:38963FB2.B30A9E4B@aol.com...
> > looks so far so good, to 'smooth' tho, how about a mega fine bump map,
or a
> > fur macro?
>
> Think I made a bump map for this that I could add. Fur macro might be
neat if
> it uses the trace function, since it could probably use the color from the
image
> map and give it a realistic look. Will have to try that eventually.
>
> -Mike
>
>
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This looks great, I havn't sunk my teeth into uv mapping
yet.
The eyes need work, and the floor is boaring, but fantatic
work.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
12:45am up 2 days, 14 min, 6 users, load average: 1.90, 1.68, 1.45
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