POV-Ray : Newsgroups : povray.binaries.images : Fake the Fire Server Time
20 Oct 2026 18:25:58 EDT (-0400)
  Fake the Fire (Message 1 to 20 of 20)  
From: Toni Bratincevic
Subject: Fake the Fire
Date: 29 Jan 2000 20:14:25
Message: <38939071@news.povray.org>
This was done in. cca 10 minutes after idea of how to fake fire come to my
head. Fire on this picture was not done with media and spheres as most users
done it. It was done using only discs and textures. :-)

I'll have some nice ideas of how to make it more real, and it will probably
become macro in few days.

Render time: 4 minutes (P133)

Toni.


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Attachments:
Download 'fake_smoke.jpg' (88 KB)

Preview of image 'fake_smoke.jpg'
fake_smoke.jpg


 

From: Remco de Korte
Subject: Re: Fake the Fire
Date: 29 Jan 2000 20:21:15
Message: <38939163.7785D0B4@xs4all.nl>
Toni Bratincevic wrote:
> 
> This was done in. cca 10 minutes after idea of how to fake fire come
> to my
> head. Fire on this picture was not done with media and spheres as most
> users
> done it. It was done using only discs and textures. :-)
> 
> I'll have some nice ideas of how to make it more real, and it will
> probably
> become macro in few days.
> 
> Render time: 4 minutes (P133)
> 
> Toni.
> 
>  [Image]

Woohoo!

How 3D is this?


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From: Bob Hughes
Subject: Re: Fake the Fire
Date: 29 Jan 2000 20:54:28
Message: <389399d4@news.povray.org>
The heck with media!  Real nice texturing, and use of it.

Bob


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From: TonyB
Subject: Re: Fake the Fire
Date: 29 Jan 2000 21:15:00
Message: <38939ea4@news.povray.org>
>This was done in. cca 10 minutes after idea of how to fake fire come to my
>head. Fire on this picture was not done with media and spheres as most
users
>done it. It was done using only discs and textures. :-)


<quote movie="the matrix">    Woah...    </quote>

>Render time: 4 minutes (P133)


Three words: Post... source.... now.....!


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From: Eric Freeman
Subject: Re: Fake the Fire
Date: 29 Jan 2000 21:41:25
Message: <3893a4d5@news.povray.org>
Whoa!!!  You scortched my monitor!!!!!

Eric
--------------------
http://www.datasync.com/~ericfree
--------------------
"The whole problem with the world is that fools and fanatics are always so
certain of themselves, but wiser people so full of doubts."
--Bertrand Russel


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From: David Fontaine
Subject: Re: Fake the Fire
Date: 29 Jan 2000 23:18:00
Message: <3893BB4B.2112AE49@faricy.net>
Looks good, but is it 3D or just flat perpindicular to the camera.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: angoo
Subject: Re: Fake the Fire
Date: 29 Jan 2000 23:46:43
Message: <3893C1DC.6E960A34@erols.com>
yo, this is awesome -- i hate media, this is prolly the realest thing i've seen
that doesn't use it -- great job

-gene


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From: Rick [Kitty5]
Subject: Re: Fake the Fire
Date: 30 Jan 2000 11:25:29
Message: <389465f9@news.povray.org>
i think its flat, looks similar to the technique used in video games, as
long as the discs allways face the camera all is cool, but rembering povray
is a raytracer, this could cause real problems in a scene where a stray
reflection would give the game away..

very nice effect tho

Rick

"David Fontaine" <dav### [at] faricynet> wrote in message
news:3893BB4B.2112AE49@faricy.net...
> Looks good, but is it 3D or just flat perpindicular to the camera.
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>
>
>


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From: Peter Popov
Subject: Re: Fake the Fire
Date: 30 Jan 2000 16:17:20
Message: <4KmUODdELoubyg4kU=QjWBV65Jru@4ax.com>
On Sun, 30 Jan 2000 02:16:48 -0000, "Toni Bratincevic"
<tbr### [at] barokfoihr> wrote:

>This was done in. cca 10 minutes after idea of how to fake fire come to my
>head. Fire on this picture was not done with media and spheres as most users
>done it. It was done using only discs and textures. :-)
>
>I'll have some nice ideas of how to make it more real, and it will probably
>become macro in few days.
>
>Render time: 4 minutes (P133)
>
>Toni.

Chris Colefax once mentioned he was working on fast realistic fire
using a similar technique. Maybe you could share some ideas. The
result is definitely outstanding. Looks like Pyro™ to me (and that's
good :) )


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Toni Bratincevic
Subject: Re: Fake the Fire
Date: 30 Jan 2000 17:22:10
Message: <3894b992@news.povray.org>
"TonyB" <ben### [at] panamac-comnet> wrote in message
news:38939ea4@news.povray.org...
> >Render time: 4 minutes (P133)
>
>
> Three words: Post... source.... now.....!

I'll post it in few days after I create macro and add some new capabilities.

Toni


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From: Toni Bratincevic
Subject: Re: Fake the Fire
Date: 30 Jan 2000 17:22:13
Message: <3894b995@news.povray.org>
"Rick [Kitty5]" <pov### [at] dialpipexcom> wrote in message
news:389465f9@news.povray.org...
> i think its flat, looks similar to the technique used in video games, as
> long as the discs allways face the camera all is cool, but rembering
povray
> is a raytracer, this could cause real problems in a scene where a stray
> reflection would give the game away..

Yes, this is the similar technique used in games and it has problems with
reflections, but It will serve very well in most situations is static
pictures. You gave me now the idea to implement switch which can be used
for switching between real 3D objects + media and this 'fake' solution.
Hmm...
lot's of work for this night. ;-)

Toni.


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From: Toni Bratincevic
Subject: Re: Fake the Fire
Date: 30 Jan 2000 17:22:25
Message: <3894b9a1@news.povray.org>
"David Fontaine" <dav### [at] faricynet> wrote in message
news:3893BB4B.2112AE49@faricy.net...
> Looks good, but is it 3D or just flat perpindicular to the camera.

It is flat and pointing in direcion of camera.

Toni.


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From: Chris Huff
Subject: Re: Fake the Fire
Date: 30 Jan 2000 17:31:06
Message: <chrishuff_99-3BFF46.17315230012000@news.povray.org>
In article <3894b995@news.povray.org>, "Toni Bratincevic" 
<tbr### [at] barokfoihr> wrote:

> Yes, this is the similar technique used in games and it has problems with
> reflections, but It will serve very well in most situations is static
> pictures. You gave me now the idea to implement switch which can be used
> for switching between real 3D objects + media and this 'fake' solution.
> Hmm...
> lot's of work for this night. ;-)

Maybe instead of a single disk for each "particle" use 3 disks, one for 
each axis. This would not be perfect, but might make the problems with 
reflections and refraction less apparent and might be good for 
fire/smoke at a distance.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Remco de Korte
Subject: Re: Fake the Fire
Date: 30 Jan 2000 19:33:34
Message: <3894D7B5.4A40F6B8@xs4all.nl>
Toni Bratincevic wrote:
> 
> "David Fontaine" <dav### [at] faricynet> wrote in message
> news:3893BB4B.2112AE49@faricy.net...
> > Looks good, but is it 3D or just flat perpindicular to the camera.
> 
> It is flat and pointing in direcion of camera.
> 
> Toni.

So couldn't you use a couple of layers like with Jaimes cloud-trick
(it's his, isn't it?)?

Remco


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From: sulf
Subject: CLOUDS technique
Date: 30 Jan 2000 21:35:11
Message: <3898472B.85D7B856@aei.ca>
I don't want to take anything away from Jaime Vives, but that "multiple
textured planes" has been in existence in the pov community for years !
When i learned about it it was called "Ahern clouds" from Sean Ahern, who
had a web page where he exposed the technique and showed a few pictures.
:)
It's not such  difficult ideo to come up with anyways so i guess Jaime
Vives probably arrived at the technique independently.
I can't find the Sean Ahern page anymore though, i guess he left the pov
community.

sulf

Remco de Korte wrote:

> Toni Bratincevic wrote:
> >
> > "David Fontaine" <dav### [at] faricynet> wrote in message
> > news:3893BB4B.2112AE49@faricy.net...
> > > Looks good, but is it 3D or just flat perpindicular to the camera.
> >
> > It is flat and pointing in direcion of camera.
> >
> > Toni.
>
> So couldn't you use a couple of layers like with Jaimes cloud-trick
> (it's his, isn't it?)?
>
> Remco

--
 ====================  Sulfugor ============================
  remove "spamkiller" from sul### [at] aeispamkillerca
  Web den: http://www.geocities.com/Area51/Station/3930/index.htm
  grafx  : http://www.geocities.com/Area51/Station/3930/grafx.htm

 "The stars that saw the birth of our ancestors shall watch
 our descendant's last steps on Earth ..  "
                                      -AT THE GATES(RIP)


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From: Bob Hughes
Subject: Re: CLOUDS technique
Date: 30 Jan 2000 23:46:30
Message: <389513a6@news.povray.org>
Yep, I'm sure so much experimentation goes on in POV-Ray that there are probably
hundreds or thousands of common occurrences.  It's the things that are expanded
upon the most that get noticed I think.  And then there are still probably many
coincident occurrences of those.  I would even have to believe that much of what
gets made by people doesn't ever get seen by anyone else.

Bob

"sulf" <sul### [at] aeica> wrote in message news:3898472B.85D7B856@aei.ca...
| I don't want to take anything away from Jaime Vives, but that "multiple
| textured planes" has been in existence in the pov community for years !
| When i learned about it it was called "Ahern clouds" from Sean Ahern, who
| had a web page where he exposed the technique and showed a few pictures.
| :)
| It's not such  difficult ideo to come up with anyways so i guess Jaime
| Vives probably arrived at the technique independently.
| I can't find the Sean Ahern page anymore though, i guess he left the pov
| community.
|
| sulf
|
| Remco de Korte wrote:
|
| > Toni Bratincevic wrote:
| > >
| > > "David Fontaine" <dav### [at] faricynet> wrote in message
| > > news:3893BB4B.2112AE49@faricy.net...
| > > > Looks good, but is it 3D or just flat perpindicular to the camera.
| > >
| > > It is flat and pointing in direcion of camera.
| > >
| > > Toni.
| >
| > So couldn't you use a couple of layers like with Jaimes cloud-trick
| > (it's his, isn't it?)?
| >
| > Remco
|
| --
|  ====================  Sulfugor ============================
|   remove "spamkiller" from sul### [at] aeispamkillerca
|   Web den: http://www.geocities.com/Area51/Station/3930/index.htm
|   grafx  : http://www.geocities.com/Area51/Station/3930/grafx.htm
|
|  "The stars that saw the birth of our ancestors shall watch
|  our descendant's last steps on Earth ..  "
|                                       -AT THE GATES(RIP)
|
|


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From: Josh English
Subject: Re: Fake the Fire
Date: 31 Jan 2000 13:51:37
Message: <3895D991.D4132F0D@spiritone.com>
Wow. I'd like to see that in a real scene, but it's great.

Toni Bratincevic wrote:

> This was done in. cca 10 minutes after idea of how to fake fire come to my
> head. Fire on this picture was not done with media and spheres as most users
> done it. It was done using only discs and textures. :-)
>
> I'll have some nice ideas of how to make it more real, and it will probably
> become macro in few days.
>
> Render time: 4 minutes (P133)
>
> Toni.
>
>  [Image]

--
Josh English
eng### [at] spiritonecom
"May your hopes, dreams, and plans not be destroyed by a few zeros."


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From: Rick [Kitty5]
Subject: Re: Fake the Fire
Date: 31 Jan 2000 19:22:32
Message: <38962748@news.povray.org>
> Maybe instead of a single disk for each "particle" use 3 disks, one for
> each axis. This would not be perfect, but might make the problems with
> reflections and refraction less apparent and might be good for
> fire/smoke at a distance.

i,ve tried that, and it looks to weird, you can actually make out the
intersecting discs - messy

Rick


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From: David Fontaine
Subject: Re: Fake the Fire
Date: 31 Jan 2000 22:09:50
Message: <38964E49.F1FF68A4@faricy.net>
"Rick [Kitty5]" wrote:

> > Maybe instead of a single disk for each "particle" use 3 disks, one for
> > each axis. This would not be perfect, but might make the problems with
> > reflections and refraction less apparent and might be good for
> > fire/smoke at a distance.
>
> i,ve tried that, and it looks to weird, you can actually make out the
> intersecting discs - messy

It's all in the texturing :-) IMHO it is hard to get satisfying rgbf/rgbt
values for this type of situation.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Steve
Subject: Re: Fake the Fire
Date: 4 Feb 2000 19:26:11
Message: <slrn89mnem.3v7.sjlen@zero-pps.localdomain>
This is probably the best looking fire I've
ever seen. No doubt it'll make an appearance
in your next IRTC entry.

-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

  8:33pm  up 1 day, 20:02,  5 users,  load average: 1.01, 1.02, 0.98


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