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Some progress to report: floor by Ron's macro, different lighting, ceilings
in 2 types, doorways in the back, and the sun shining through the cracks in
the wall.
--
Regards,
Sander
Post a reply to this message
Attachments:
Download '9123b3.jpg' (37 KB)
Preview of image '9123b3.jpg'

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Sander wrote:
>
> Some progress to report: floor by Ron's macro, different lighting,
> ceilings
> in 2 types, doorways in the back, and the sun shining through the
> cracks in
> the wall.
>
> --
> Regards,
> Sander
>
> [Image]
Gatverpielekes!
Really very good.
I haven't been there so I can't compare with the real thing but this
looks very real to me. I especially like the things you've done with the
light.
To be really nitpicky: I don't know about the floor. The texture looks
very good but it seems as though the columns are standing on top of the
tiles and that looks a bit awkward. As I said, I haven't been there so I
can't really judge. I also wonder wether the arcs aren't a bit too
smooth, but I haven't been... oops, sorry.
I think this would be a very good setting for an animation. I can
imagine several things (moving lights, moving camera, moving 'actor').
Remco
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Ooh, aah, coming along very well!
It took me a while to get the pic but the file size is fine.
----------------APB-LINE---DO-NOT-CROSS---------------
The Anti-Bashing Police has removed these lines bitching about ISPs
----------------APB-LINE---DO-NOT-CROSS---------------
Now look what ya got me started on Marc!
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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On Tue, 25 Jan 2000 22:54:33 +0100, "Sander" <san### [at] stols com> wrote:
>Some progress to report: floor by Ron's macro, different lighting, ceilings
>in 2 types, doorways in the back, and the sun shining through the cracks in
>the wall.
Stereogram! Stereogram!
<the crowd goes berserk>
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Looking into the center of the picture I can imagine standing in there. The
arches seem unright somehow. Tried radiosity? Unless of course this already
uses it.
Bob
"Sander" <san### [at] stols com> wrote in message news:388e1b98@news.povray.org...
| Some progress to report: floor by Ron's macro, different lighting, ceilings
| in 2 types, doorways in the back, and the sun shining through the cracks in
| the wall.
Post a reply to this message
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Bob Hughes wrote:
>
> Tried radiosity? Unless of course this already uses it.
>
> Bob
>
If you can't see it what's the point? ;)
Remco
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Great work Sander, keep it up! Oh, also, I would add a bit (more) of a
normal to the floor.
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> Some progress to report: floor by Ron's macro, different lighting,
ceilings
> in 2 types, doorways in the back, and the sun shining through the cracks
in
> the wall.
I really like this one, thaught any about a touch of focal blur?
Rick
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I have to steer between what is really needed to make a realistic picture
and the nice things that can be added as extras. Area lights are very
cpu-intensive: this was something like 6 PPS already!
I will have to think this through... ;-)
--
Regards,
Sander
Rick [Kitty5] <pov### [at] dial pipex com> schreef in berichtnieuws
388f1cba@news.povray.org...
>
>
> I really like this one, thaught any about a touch of focal blur?
>
> Rick
>
>
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vbety nice... i don't think i've seen dis before... so... manufeke...!!...
Sander wrote:
> Some progress to report: floor by Ron's macro, different lighting, ceilings
> in 2 types, doorways in the back, and the sun shining through the cracks in
> the wall.
>
> --
> Regards,
> Sander
>
> [Image]
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Sander wrote:
> and the nice things that can be added as extras. Area lights are very
> cpu-intensive: this was something like 6 PPS already!
> I will have to think this through... ;-)
Hi Sander!
when following this thread I was wanting to ask you to add some
scattering media. But with 6 pps already .... (sigh)
I like it as it is.
Karl
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> Stereogram! Stereogram!
>
> <the crowd goes berserk>
me too B-}
A stereogram would be nice. Did anyone ever think about a stereogram
with media? How would it look like?
Karl
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Looking really good now, the last version of this that
I saw had brightly coloured doors or panels at the back
of the scene as I remember, and the lighting looks
much better now, not as busy as it was before.
Keep up the good work, and let us see it when it's
finished.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
3:19am up 3 days, 11:30, 6 users, load average: 4.22, 4.09, 4.01
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On Wed, 26 Jan 2000 23:06:32 +0100, Sander <san### [at] stols com> wrote:
>I have to steer between what is really needed to make a realistic picture
>and the nice things that can be added as extras. Area lights are very
>cpu-intensive: this was something like 6 PPS already!
Sounds like you need a second render dedicated machine or just
install Linux. For the last 5 days I've been rendering 2 large
animations and one high quality still all at the same time, while
reading my news, installing and compiling new software, ripping and
encoding mp3s, the multitasking is superb, shame my modem stuffed up
so I couldn't send or receive any news or mail untill rebooting last
night, (a friend has found me an old external modem Yipee).
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
1:12am up 23:42, 4 users, load average: 2.09, 2.09, 2.08
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Sander
I kinda wish the floor was more black and white than green.
Still it is a wonderfully evocative image that I always enjoy
to look at.
Peter
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