POV-Ray : Newsgroups : povray.binaries.images : Simple things... (10k b.u.) Server Time
3 Oct 2024 13:20:09 EDT (-0400)
  Simple things... (10k b.u.) (Message 1 to 7 of 7)  
From: Stefan Weinzierl
Subject: Simple things... (10k b.u.)
Date: 25 Jan 2000 05:28:09
Message: <388D7A42.D5C15F93@t-online.de>
Hi!

I like the simple things of live, as you can see here:

#include "colors.inc"   
                   
camera {
	location <0, 0, 0>
	look_at <0, 0, 1>
	up <0, 1, 0>
	right <4/3, 0, 0> 
}                       

light_source { <10, 30, -5> color White }

background { color rgb 0 }  

#default {
	finish {
		ambient .3
		reflection .5
		phong .3
		phong_size 50
		diffuse .7       
	}
}
	
union {
	sphere { 
		<-.2, 0, 0>, 1 
		pigment { Blue }
	} 
	sphere { 
		<1, 0, 1>, 1 
		pigment { Red }
	}
	sphere { 
		<.3, 1, .4>, 1 
		pigment { Yellow }
	}

	translate <-.7, 0, 4>
}  

plane {
	y, -.9
    pigment { White }   
	normal { bumps 1 }
}


-- 
   _________      ________
  (__  |    \    /
_____) |efan \/\/einzierl  - Das Chaos hat einen Namen...

Homepage: http://home.t-online.de/home/StefanWz


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From: Peter Warren
Subject: Re: Simple things... (10k b.u.)
Date: 25 Jan 2000 07:36:31
Message: <388d98cf@news.povray.org>
Hi Stefan

Wonderful refections.

I also enjoy the simple thing in life.

Peter


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From: David Fontaine
Subject: Re: Simple things... (10k b.u.)
Date: 25 Jan 2000 17:34:39
Message: <388E223B.850A1343@faricy.net>
I see your plane is not checkered...

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Greg M  Johnson
Subject: Re: Impossible things... (10k b.u.)
Date: 26 Jan 2000 08:52:01
Message: <388EFB2D.126EE0A0@my-dejanews.com>
Wait a minute! Is this really your code for the "floor"?!

There is a waviness to the reflections!?

Are reflections affected by the normal?!

Stefan Weinzierl wrote:

> Hi!
>
> I like the simple things of live, as you can see here:
>
> plane {
>         y, -.9
>     pigment { White }
>         normal { bumps 1 }
> }


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From: ryan mooney
Subject: Re: Impossible things... (10k b.u.)
Date: 26 Jan 2000 22:27:47
Message: <388E6BEA.B23A9215@earthlink.net>
Yes i think normal effect the way light affects a surface...
?..?
 ~

"Greg M. Johnson" wrote:

> Wait a minute! Is this really your code for the "floor"?!
>
> There is a waviness to the reflections!?
>
> Are reflections affected by the normal?!
>
> Stefan Weinzierl wrote:
>
> > Hi!
> >
> > I like the simple things of live, as you can see here:
> >
> > plane {
> >         y, -.9
> >     pigment { White }
> >         normal { bumps 1 }
> > }


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From: Jerome
Subject: Re: Impossible things... (10k b.u.)
Date: 27 Jan 2000 06:37:53
Message: <38902E0F.F5696DC0@iname.com>
Greg M. Johnson wrote:
> 
> Wait a minute! Is this really your code for the "floor"?!
> 
> There is a waviness to the reflections!?
> 
> Are reflections affected by the normal?!
> 
	Of course... Incidentally, it's a cheap and easy way to
make some blurred reflection: put a slight bump normal
scaled very small and there you are...

		Jerome
-- 

* Doctor Jekyll had something * mailto:ber### [at] inamecom
* to Hyde...                  * http://www.enst.fr/~jberger
*******************************


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From: Greg M  Johnson
Subject: Re: Impossible things... (10k b.u.)
Date: 27 Jan 2000 10:30:58
Message: <389063CC.FCAB5406@my-dejanews.com>
huh. the things you learn..............

Jerome wrote:

> Greg M. Johnson wrote:
> > Are reflections affected by the normal?!
>
>         Of course... Incidentally, it's a cheap and easy way to
> make some blurred reflection: put a slight bump normal
> scaled very small and there you are...
>
>                 Jerome


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