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Hi!
I like the simple things of live, as you can see here:
#include "colors.inc"
camera {
location <0, 0, 0>
look_at <0, 0, 1>
up <0, 1, 0>
right <4/3, 0, 0>
}
light_source { <10, 30, -5> color White }
background { color rgb 0 }
#default {
finish {
ambient .3
reflection .5
phong .3
phong_size 50
diffuse .7
}
}
union {
sphere {
<-.2, 0, 0>, 1
pigment { Blue }
}
sphere {
<1, 0, 1>, 1
pigment { Red }
}
sphere {
<.3, 1, .4>, 1
pigment { Yellow }
}
translate <-.7, 0, 4>
}
plane {
y, -.9
pigment { White }
normal { bumps 1 }
}
--
_________ ________
(__ | \ /
_____) |efan \/\/einzierl - Das Chaos hat einen Namen...
Homepage: http://home.t-online.de/home/StefanWz
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Attachments:
Download 'simple.jpg' (10 KB)
Preview of image 'simple.jpg'
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Wait a minute! Is this really your code for the "floor"?!
There is a waviness to the reflections!?
Are reflections affected by the normal?!
Stefan Weinzierl wrote:
> Hi!
>
> I like the simple things of live, as you can see here:
>
> plane {
> y, -.9
> pigment { White }
> normal { bumps 1 }
> }
Post a reply to this message
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Yes i think normal effect the way light affects a surface...
?..?
~
"Greg M. Johnson" wrote:
> Wait a minute! Is this really your code for the "floor"?!
>
> There is a waviness to the reflections!?
>
> Are reflections affected by the normal?!
>
> Stefan Weinzierl wrote:
>
> > Hi!
> >
> > I like the simple things of live, as you can see here:
> >
> > plane {
> > y, -.9
> > pigment { White }
> > normal { bumps 1 }
> > }
Post a reply to this message
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