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From: Børge Berg-Olsen
Subject: Eroded hills - work in progress [68k]
Date: 24 Jan 2000 13:29:52
Message: <388C99B9.8CD0182A@dod.no>
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Now, here we have a perfect weathered plain with the causual crater. Any
ideas on what to do with it? ;-)
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
azo### [at] dod no, "Do one thing every day that scares you." --Mary Schmich
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Attachments:
Download 'eroded.jpg' (68 KB)
Preview of image 'eroded.jpg'

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Børge Berg-Olsen wrote:
>
> Now, here we have a perfect weathered plain with the causual crater. Any
> ideas on what to do with it? ;-)
It looks pretty neat to me. I really like the detail in the erosion.
What to do with it ? Well you could drop the camera a bit, add some
stars in the background, then bury one of NASA's martian landing craft
halfway into the surface. Call it "Mars Crash Lander".
:-}
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Børge Berg-Olsen wrote:
> Any ideas on what to do with it? ;-)
Ken wrote:
> What to do with it ? Well you could drop the camera a bit, add some stars
> in the background, then bury one of NASA's martian landing craft halfway
> into the surface. Call it "Mars Crash Lander".
No. No. :{)
Move the camera a bit to the right and drop it down some so we can see the
horizon while still looking at the same point in space. Cut a thin pathway
running up and around the face of the cliff. Build a sturdy, alien fortress up
on top of the mesa. Add in a bright nebula, moon or somesuch in the
background.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
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Børge Berg-Olsen wrote:
> Any ideas on what to do with it? ;-)
Or... Use an image editor. Invert the heightfield (this IS a heightfield,
right? Not an isosurface?) and make two copies. One has the craters
eliminated. One has everything else eliminated. With the heightfield inverted,
the craters are now domes. Make them Nasa domes situated on Mars or somesuch.
Put in a few Blobman spacemen, and a roving Mars buggy or two.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
Post a reply to this message
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Build some 'alien' ruins on it, throw in some surreal cosmic detailing and pop
it off to IRTC.
KB-
Børge Berg-Olsen wrote:
> Now, here we have a perfect weathered plain with the causual crater. Any
> ideas on what to do with it? ;-)
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
> azo### [at] dod no, "Do one thing every day that scares you." --Mary Schmich
>
> ------------------------------------------------------------------------
> [Image]
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From: Jens Berg Churchill
Subject: Sv: Eroded hills - work in progress [68k]
Date: 24 Jan 2000 16:31:31
Message: <388cc4b3@news.povray.org>
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> Now, here we have a perfect weathered plain with the causual crater. Any
> ideas on what to do with it? ;-)
Seeing that that kinda looks like water erosion, why not forget the abused
space-senario a go under water, deep under water, back in time,, where
dinosours ruled the oceans, caustics, media sun-beams. Small vagetational
growth... $0.02.
bye for now...
-
Jens B. Churchill
"Titles don't make people, people make titles"
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From: Ross Litscher
Subject: Re: Eroded hills - work in progress [68k]
Date: 24 Jan 2000 17:57:08
Message: <388cd8c4@news.povray.org>
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David Heys <sou### [at] gci net> wrote in message
news:388CA139.514B6B52@gci.net...
> Børge Berg-Olsen wrote:
>
> > Any ideas on what to do with it? ;-)
>
>
> Or... Use an image editor. Invert the heightfield (this IS a heightfield,
> right? Not an isosurface?) and make two copies. One has the craters
> eliminated. One has everything else eliminated. With the heightfield
inverted,
> the craters are now domes. Make them Nasa domes situated on Mars or
somesuch.
> Put in a few Blobman spacemen, and a roving Mars buggy or two.
>
> David
> --
> Keeper of the family pets.
> "You want fish? I got fish. I got fish, and eels, and turtles, and snails,
and
> frogs, and dragons and cats..."
>
>
No no no... you've all got it wrong. The proper composition involving this
hf would include several strategically placed chrome spheres!
Am i the only person who hasn't gone insane?
ross.
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From: Bob Hughes
Subject: Re: Eroded hills - work in progress [68k]
Date: 24 Jan 2000 19:01:42
Message: <388ce7e6@news.povray.org>
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Perfect except for one thing, it doesn't continue on all sides into the horizon
:-(
It really has a great appearance, definitely. Going to have to use it closer up
obviously. Maybe try to put a roving vehicle on it to see how well it can drive
over the terrain.
Bob
"Børge Berg-Olsen" <azo### [at] dod no> wrote in message
news:388C99B9.8CD0182A@dod.no...
| Now, here we have a perfect weathered plain with the causual crater. Any
| ideas on what to do with it? ;-)
|
| --
| Børge Berg-Olsen
| ------------------------------------------------------------------------
| +47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
| azo### [at] dod no, "Do one thing every day that scares you." --Mary Schmich
--------------------------------------------------------------------------------
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Ross Litscher wrote:
> No no no... you've all got it wrong. The proper composition involving this
> hf would include several strategically placed chrome spheres!
But chrome spheres are so overdone. Hmm.. o.k.. how about not inverting it;
triming the edges of the hf to the base of the hill; make it a frosted glass
sculpture except where the craters are; make that clear glass; put a clipped
chrome sphere floating slightly above each crater, open end pointing down; put a
bright point light under each sphere, shining down into the depths of the glass
sculpture. Place the whole thing on a wormwood table with a nice soft area light
and use radiosity. Put media_interaction on for all sphere lights, but not the
scene's area light. Then add a little scattering media to give a foggy glow
emitting from under the chromic spheres.
There.
> Am i the only person who hasn't gone insane?
Cetainly not. :{)
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
Post a reply to this message
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That looks like a hf created with Bryce; am I right? I like it very much, even
if it is made using Bryce <BG>.
Needs a bunch of rocks thrown on it, and some small bugs gathering around a
water hole. You could use the trace function to do those things (hint hint).
Børge Berg-Olsen wrote:
> Now, here we have a perfect weathered plain with the causual crater. Any
> ideas on what to do with it? ;-)
>
> --
> Børge Berg-Olsen
> ------------------------------------------------------------------------
> +47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
> azo### [at] dod no, "Do one thing every day that scares you." --Mary Schmich
>
> ------------------------------------------------------------------------
> [Image]
--
Samuel Benge
E-Mail: STB### [at] aol com
Visit the still unfinished isosurface tutorial: http://members.aol.com/stbenge
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"SamuelT." wrote:
>
> That looks like a hf created with Bryce; am I right? I like it very much, even
> if it is made using Bryce <BG>.
I am betting that Leveller could easily put out erroded soil like this.
Some of the details look like they were created using some of the
sculpting tools available in Leveller.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Sorry Ken hit the wrong button ; ) I'm betting on HFlab or gforge with
erode (same programs just packaged
different).
Ken <tyl### [at] pacbell net> wrote in message
news:388D0998.78D80C5C@pacbell.net...
>
>
> "SamuelT." wrote:
> >
> > That looks like a hf created with Bryce; am I right? I like it very
much, even
> > if it is made using Bryce <BG>.
>
> I am betting that Leveller could easily put out erroded soil like this.
> Some of the details look like they were created using some of the
> sculpting tools available in Leveller.
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Buke wrote:
>
> Sorry Ken hit the wrong button ; )
At least it was Pov related :)
> I'm betting on HFlab or gforge with erode (same programs just packaged
> different).
I guess we will have to wait and see....
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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From: Mark Wagner
Subject: Re: Eroded hills - work in progress [68k]
Date: 25 Jan 2000 01:20:49
Message: <388d40c1@news.povray.org>
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Børge Berg-Olsen wrote in message <388C99B9.8CD0182A@dod.no>...
>Now, here we have a perfect weathered plain with the causual crater. Any
>ideas on what to do with it? ;-)
Put it inside an infinity box to extend the terrain to the horizon, then
decorate with assorted buildings.
Mark
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From: Børge Berg-Olsen
Subject: Re: Eroded hills - work in progress [68k]
Date: 25 Jan 2000 05:06:30
Message: <388D7543.D5CACE96@dod.no>
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Buke wrote:
>
> Sorry Ken hit the wrong button ; ) I'm betting on HFlab or gforge with
> erode (same programs just packaged different).
We have a winner ... ;-) as far goes for the technique. I used HFlab and
the flow operator. It's real easy to make good results, but it helps to
have a 650 Mhz PIII w/192 Mb RAM. *evil grin*
I not really sure what I want to use if for though. A underwater
composition with underwater towns seems like a challenge, and as Jens
Berg Chruchill wrote - the space-scenario is abused to shreds.
What about a domes in the old craters with connectiog tubes, an
umbillicoil up to the surface with a floating helipad-dock-thingybob
wich can be submerged in event of a storm. Drilling rigs on deeper water
drilling for valuable resources, service sub-bots busying themselves
with repearing and fixing connecting valves and such.
Then maybe I could use a flocking algorithm to make a school of fish,
put some rocks in there, some seaweed and the inverse kinetic include
file for seaweeds and the umbillicoil.
Ah, so much to do and so little knowhow on how to do it! :D
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
azo### [at] dod no, "Do one thing every day that scares you." --Mary Schmich
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azo### [at] dod no (Børge Berg-Olsen) wrote in <388D7543.D5CACE96@dod.no>:
>I not really sure what I want to use if for though. A underwater
>composition with underwater towns seems like a challenge, and as Jens
>Berg Chruchill wrote - the space-scenario is abused to shreds.
If you do decide on an underwater theme, then I'd suggest you blur
the heightfield image quite a bit. I don't think there's any way terrain
that erodes like this would hold it's features very long at all when under
water. Hmm, make the fish really alien looking and you could get away with
it though. <grin> Who says it has to be under water? Maybe it's liquid
nitrogen? <laugh>
Rich
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> We have a winner ... ;-) as far goes for the technique. I used HFlab and
> the flow operator. It's real easy to make good results, but it helps to
> have a 650 Mhz PIII w/192 Mb RAM. *evil grin*
mumble grumble
Well we *may* get an Athlon sometime... a few days ago there were pricing
printouts all over the computer table meaning my dad has moved into the
"interested" phase. After another month he should move into the "comparison"
phase, and a month after that he should move into the "buy" phase. Unless of
course something causes him to go into "good things come to those who wait"
mode. ;-)
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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From: Ross Litscher
Subject: Re: Eroded hills - work in progress [68k]
Date: 27 Jan 2000 00:02:09
Message: <388fd151@news.povray.org>
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> Ross Litscher wrote:
>
> > No no no... you've all got it wrong. The proper composition involving
this
> > hf would include several strategically placed chrome spheres!
>
> But chrome spheres are so overdone.
i guess my sarcasm was not realized.
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Ross Litscher wrote:
> > But chrome spheres are so overdone.
>
> i guess my sarcasm was not realized.
<smile> It was realized. Guess my sad attempt at reciprocating didn't come
off. :{)
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails,
and frogs, and dragons and cats..."
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I'm really bored with pixelated image map heightfields, just the same way I'm
quite bored with paint programs as a tool for making artwork.
The cool thing about raytracing is that one can always go back and make a
better, bigger image by re-rendering at a higher resolution. If one makes a
breathtaking masterpiece at 600 x 800 with a paint program, and someone
offers you a million dollars to make it into billboards, you're sunk. If
that million is for a blowup of my IRTC entry, I can literally do this in my
sleep!
This is just a long-winded way of saying I'm more fascinated with
procedurally-derived concepts, and that I was hoping you had come up with
some kind of algorithm for weathering.
Wonderful work, nonetheless . . .
Børge Berg-Olsen wrote:
> Buke wrote:
> >
> > Sorry Ken hit the wrong button ; ) I'm betting on HFlab or gforge with
> > erode (same programs just packaged different).
>
> We have a winner ... ;-) as far goes for the technique. I used HFlab and
> the flow operator. It's real easy to make good results, but it helps to
> have a 650 Mhz PIII w/192 Mb RAM. *evil grin*
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From: Børge Berg-Olsen
Subject: Re: Eroded hills - work in progress [68k]
Date: 28 Jan 2000 07:36:46
Message: <38918CF3.59B28865@dod.no>
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"Greg M. Johnson" wrote:
[rambling snipped - sorry]
> This is just a long-winded way of saying I'm more fascinated with
> procedurally-derived concepts, and that I was hoping you had come up with
> some kind of algorithm for weathering.
But that is exactly what HF-lab does. Albeit procedural alogrithms for
alluvial motion is hard to make, and HF-lab is probably just using a
approximation to the process.
I suspect that you have not tried the program? Originally made by John
Beale now Yann Ramin have continued the work, you can find it here:
<URL:http://www.redshift.com/~yramin/atp/hflab/>
> Wonderful work, nonetheless . . .
Thanks, the HF used to produce the image is a 2000x2000 .png file, and
if I wish to make it bigger it is no problem to use HFlab to double the
output.
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
azo### [at] dod no, "Do one thing every day that scares you." --Mary Schmich
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From: Børge Berg-Olsen
Subject: Re: Eroded hills - work in progress [68k]
Date: 29 Jan 2000 23:02:29
Message: <3893B75C.486DC761@dod.no>
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Børge Berg-Olsen wrote:
>
> Now, here we have a perfect weathered plain with the causual crater. Any
> ideas on what to do with it? ;-)
Ok, it's coming along now, real nice... but slow.
--
Børge Berg-Olsen
------------------------------------------------------------------------
+47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
azo### [at] dod no, "Do one thing every day that scares you." --Mary Schmich
Post a reply to this message
Attachments:
Download 'eroded_hills.jpg' (31 KB)
Preview of image 'eroded_hills.jpg'

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From: Bob Hughes
Subject: Re: Eroded hills - work in progress [68k]
Date: 30 Jan 2000 02:03:19
Message: <3893e237@news.povray.org>
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Hmmm, maybe you should have turned this image around, I'm seeing the famous hill
illusion where holes should be.
Don't know about that green stuff, it's looking like it was dusted with algae to
me, but then that's just how I am.
Bob
"Børge Berg-Olsen" <azo### [at] dod no> wrote in message
news:3893B75C.486DC761@dod.no...
| Børge Berg-Olsen wrote:
| >
| > Now, here we have a perfect weathered plain with the causual crater. Any
| > ideas on what to do with it? ;-)
|
| Ok, it's coming along now, real nice... but slow.
|
| --
| Børge Berg-Olsen
| ------------------------------------------------------------------------
| +47 90 62 71 78 DoD#2101, NIC#015, Ducati M600, PJ#006, OGM#007
| azo### [at] dod no, "Do one thing every day that scares you." --Mary Schmich
--------------------------------------------------------------------------------
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