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Here's a alien fighter I just finished. This thing looks like a mix
between a turtle and the Rosetta Stone. This pic uses radiosity
(rendered surprisingly fast with only 30:54 spent tracing) and looks
pretty good. The texture on the fighter is not reflective, it just
appears to be. Can anyone guess what three animals I modeled this after
(besides a turtle)?
Comments??
--
H.E. Day
Post a reply to this message
Attachments:
Download 'af2.jpg' (42 KB)
Preview of image 'af2.jpg'

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I like the shape. Have no idea what animals.
"H.E. Day" wrote:
>
> Here's a alien fighter I just finished. This thing looks like a mix
> between a turtle and the Rosetta Stone. This pic uses radiosity
> (rendered surprisingly fast with only 30:54 spent tracing) and looks
> pretty good. The texture on the fighter is not reflective, it just
> appears to be. Can anyone guess what three animals I modeled this after
> (besides a turtle)?
> Comments??
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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On Sun, 23 Jan 2000 20:47:27 -0800, "H.E. Day" <hed### [at] fci net> wrote:
>Here's a alien fighter I just finished. This thing looks like a mix
>between a turtle and the Rosetta Stone. This pic uses radiosity
>(rendered surprisingly fast with only 30:54 spent tracing) and looks
>pretty good. The texture on the fighter is not reflective, it just
>appears to be. Can anyone guess what three animals I modeled this after
>(besides a turtle)?
>Comments??
Great as always. <Descent Freespace rambling> Looks kinda Vasudan to
me </Descent Freespace rambling>
Peter Popov
pet### [at] usa net
ICQ: 15002700
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"H.E. Day" <hed### [at] fci net> wrote :
>
> Can anyone guess what three animals I modeled this after
> (besides a turtle)?
>
The front pads look like crustacean flippers.
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betel crab bat turtle and a dolphin maby?
"H.E. Day" wrote:
> Here's a alien fighter I just finished. This thing looks like a mix
> between a turtle and the Rosetta Stone. This pic uses radiosity
> (rendered surprisingly fast with only 30:54 spent tracing) and looks
> pretty good. The texture on the fighter is not reflective, it just
> appears to be. Can anyone guess what three animals I modeled this after
> (besides a turtle)?
> Comments??
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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"H.E. Day" <hed### [at] fci net> wrote in message
news:388BD95E.56B7FC07@fci.net...
>
> Can anyone guess what three animals I modeled
> this after (besides a turtle)?
Moose antlers and a crab??
Eric
---------------
"A wise and frugal government, which shall restrain men from injuring one
another, which shall leave them otherwise free to regulate their own
pursuits of industry and improvement, and shall not take from the mouth of
labor the bread it has earned. This is the sum of good government."
- Thomas Jefferson
- First inaugural address, 1801
---------------
http://www.ametro.net/~ericfree
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Now *that* is what I call an alien fighter. Just Awesome.
I know what you mean about the Rosetta Stone but it reminds
me of cave paintings.
Let's see, lobster, what ever that Klingon thing I had for breakfast was,
and ... ya got me.
Peter Warren
war### [at] hotmail com
H.E. Day wrote in message <388BD95E.56B7FC07@fci.net>...
>Here's a alien fighter I just finished. This thing looks like a mix
>between a turtle and the Rosetta Stone. This pic uses radiosity
>(rendered surprisingly fast with only 30:54 spent tracing) and looks
>pretty good. The texture on the fighter is not reflective, it just
>appears to be. Can anyone guess what three animals I modeled this after
>(besides a turtle)?
>Comments??
>--
>H.E. Day
>
>
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Impressive modeling! Any clues on how you made this?
I think I can see an owl's head (scale <1,.3,1>), or is it a cat? Looks
like it's got nostrils in the image map there.
.sig
"H.E. Day" wrote:
>
> Here's a alien fighter I just finished. This thing looks like a mix
> between a turtle and the Rosetta Stone. This pic uses radiosity
> (rendered surprisingly fast with only 30:54 spent tracing) and looks
> pretty good. The texture on the fighter is not reflective, it just
> appears to be. Can anyone guess what three animals I modeled this after
> (besides a turtle)?
> Comments??
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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This is most definitely the most intricate looking one you've made
(image_map wise). I'll guess a turtle, a crab and a moose. BTW, can it fly?
It looks very aquatic to me.
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Let's see, a horseshoe crab (or trilobite?), a moose and a... hamster?
Looks more Mayan than Egyptian. Cool in any case...
Margus
"H.E. Day" wrote:
>
> Here's a alien fighter I just finished. This thing looks like a mix
> between a turtle and the Rosetta Stone. This pic uses radiosity
> (rendered surprisingly fast with only 30:54 spent tracing) and looks
> pretty good. The texture on the fighter is not reflective, it just
> appears to be. Can anyone guess what three animals I modeled this after
> (besides a turtle)?
> Comments??
> --
> H.E. Day
>
> --------------------------------------------------------------------------------
> [Image]
Post a reply to this message
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My guess is a giraffe, a tadpole and a whale shark. None the less, a beautiful
craft.
KB-
"H.E. Day" wrote:
> Here's a alien fighter I just finished. This thing looks like a mix
> between a turtle and the Rosetta Stone. This pic uses radiosity
> (rendered surprisingly fast with only 30:54 spent tracing) and looks
> pretty good. The texture on the fighter is not reflective, it just
> appears to be. Can anyone guess what three animals I modeled this after
> (besides a turtle)?
> Comments??
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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A platypus, a moose, and a manta ray?
"H.E. Day" wrote:
> Here's a alien fighter I just finished. This thing looks like a mix
> between a turtle and the Rosetta Stone. This pic uses radiosity
> (rendered surprisingly fast with only 30:54 spent tracing) and looks
> pretty good. The texture on the fighter is not reflective, it just
> appears to be. Can anyone guess what three animals I modeled this after
> (besides a turtle)?
> Comments??
> --
> H.E. Day
>
> ------------------------------------------------------------------------
> [Image]
--
--------------------
"I'm going to New York to try to break into public television!"
-- Big Bird
Andrew Woodfin
UNC Charlotte Center for Precision Metrology
adw### [at] uncc edu | http://www.coe.uncc.edu/~adwoodfi
--------------------
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On Sun, 23 Jan 2000 20:47:27 -0800, "H.E. Day" <hed### [at] fci net> wrote:
>Here's a alien fighter I just finished. This thing looks like a mix
>between a turtle and the Rosetta Stone. This pic uses radiosity
>(rendered surprisingly fast with only 30:54 spent tracing) and looks
>pretty good. The texture on the fighter is not reflective, it just
>appears to be. Can anyone guess what three animals I modeled this after
>(besides a turtle)?
Shark/whale + goldfish? :)
--
Marc van den Dikkenberg
--
The PowerBasic Archives -- http://www.xs4all.nl/~excel/pb.html
All Basic Code Archives -- http://come.to/abcpackets
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In article <388BD95E.56B7FC07@fci.net>, Pov### [at] aol com wrote:
> Can anyone guess what three animals I modeled this after
> (besides a turtle)?
Some kind of beetle(rhinoceros beetle? Or one of the big beetles from
Riven?), a crab of some sort, and a Tick(big, flappy winged flying
creature in a computer game I play. :-) It was a mostly harmless native
animal, and looked like a ball with 4 flipper-like wings).
Hmm, some of the designs seem to suggest feathers, some kind of bird?
BTW, which end is the front? :-)
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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Bill DeWitt wrote:
> "H.E. Day" <hed### [at] fci net> wrote :
> >
> > Can anyone guess what three animals I modeled this after
> > (besides a turtle)?
> >
>
> The front pads look like crustacean flippers.
My guess is spider mite.
Post a reply to this message
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> Here's a alien fighter I just finished. This thing looks like a mix
> between a turtle and the Rosetta Stone. This pic uses radiosity
> (rendered surprisingly fast with only 30:54 spent tracing) and looks
> pretty good.
Agreed! How was it modelled?
> Can anyone guess what three animals I modeled this after
> (besides a turtle)?
Turtle + crab + beetle?
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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BTW I'm going to guess that it is designed for sea, land and air travel.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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> Moose antlers and a crab??
>
> Eric
>
I agree with the moose completely, i was hoping to be the first to mention
it tho :)
Ross
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The one facing the camera. :)
--
H.E. Day
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Turtle, crab, and moose. I didn't read any replies yet.
This is great looking. Very different too. Unfortunately the drawing part
seems, well, drawn on... except maybe where the highlights are.
Bob
"H.E. Day" <hed### [at] fci net> wrote in message news:388BD95E.56B7FC07@fci.net...
| Here's a alien fighter I just finished. This thing looks like a mix
| between a turtle and the Rosetta Stone. This pic uses radiosity
| (rendered surprisingly fast with only 30:54 spent tracing) and looks
| pretty good. The texture on the fighter is not reflective, it just
| appears to be. Can anyone guess what three animals I modeled this after
| (besides a turtle)?
| Comments??
| --
| H.E. Day
|
|
--------------------------------------------------------------------------------
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H.E. Day wrote:
>
> Here's a alien fighter I just finished. This thing looks like a mix
> between a turtle and the Rosetta Stone. This pic uses radiosity
> (rendered surprisingly fast with only 30:54 spent tracing) and looks
> pretty good. The texture on the fighter is not reflective, it just
> appears to be. Can anyone guess what three animals I modeled this
> after
> (besides a turtle)?
> Comments??
> --
> H.E. Day
>
> ---------------------------------------------------------------
> [Image]
Groovy!!!
Would do nice in the Delta-quadrant.
As for the competition: I'm guessing a lobster-disguised-as-a-turtle and
a hippo-disguised-as-a-turtle.
BTW: the print, is it just for show, or is it functional. In other
words, are there any meaningful details (door, window, hubcaps...)?
I'm not very much into spacecraft (probably OD-ed on StarTrek) but this
is a nice looking object whatever it is.
Remco
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And the answers are:
Goldfish, Turtle, Crab, and Nautilus (this is shown on the bottom of the
model :).
And yes, it was a trick question.
All of these are aquatic, thus the streamlined and just plain wet look
of the thing.
By the way, moose was an excellent guess, and not one I previously saw
in the model. As to *what* it is, lets just say its an alien aero-space
fighter that uses a reactionless drive. One other note: The texture on
the top of the fighter looks like a funky mask! Really!
Thanks for all the comments.
--
H.E. Day
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> BTW: the print, is it just for show, or is it functional. In other
> words, are there any meaningful details (door, window, hubcaps...)?
If you read Alien.
--
H.E. Day
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> Turtle, crab, and moose. I didn't read any replies yet.
> This is great looking. Very different too. Unfortunately the drawing part
> seems, well, drawn on... except maybe where the highlights are.
I know. It's a function of the bump_size.
--
H.E. Day
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> Agreed! How was it modelled?
Come, now. You didn't even guess?
Blobs! My favorite Pov object!
--
H.E. Day
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> > BTW: the print, is it just for show, or is it functional. In other
> > words, are there any meaningful details (door, window, hubcaps...)?
>
> If you read Alien.
I assume that means they are arbitrary in which case it wouldn't matter
even if Remco could read an alien script. <g>
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Ross Litscher wrote:
>
> > Moose antlers and a crab??
> >
> > Eric
> >
>
> I agree with the moose completely, i was hoping to be the first to mention
> it tho :)
>
> Ross
Actualy I was thinking maybe one of those rhinoceros beetles.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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I'm thinking the moose antlers would make it do back flips all over
space...
The crab claws look aerodynamic and give a good control factor...
"H.E. Day" wrote:
> And the answers are:
>
> Goldfish, Turtle, Crab, and Nautilus (this is shown on the bottom of the
> model :).
>
> And yes, it was a trick question.
>
> All of these are aquatic, thus the streamlined and just plain wet look
> of the thing.
> By the way, moose was an excellent guess, and not one I previously saw
> in the model. As to *what* it is, lets just say its an alien aero-space
> fighter that uses a reactionless drive. One other note: The texture on
> the top of the fighter looks like a funky mask! Really!
> Thanks for all the comments.
>
> --
> H.E. Day
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On Mon, 24 Jan 2000 16:33:06 -0800, "H.E. Day" <hed### [at] fci net> wrote:
>> Agreed! How was it modelled?
>
>Come, now. You didn't even guess?
>
>Blobs! My favorite Pov object!
And modelled in GUM, probably. Textured using mage_maps made in PSP
using your famous "paint on the projection" technique, right?
Peter Popov
pet### [at] usa net
ICQ: 15002700
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On the nose.
--
H.E. Day
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How is that technique that you use? I know you've explained it, but I didn't
understand. Could you detail the steps for me please? I want to give it a
try.
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Make a model, any model. Say it's a spaceship and you want to texture it's top
surface. What you need to do is make a box that looks like this:
box {<-100,0,-100>,<100,0,100> pigment {rgb 10}}
You'll need to adust this so the edges of the box line up with the edges of the
model (or are close). Now, render a good quality image with the camera placed
like this:
camera {
location <0,1000,0>
direction 10
look_at 0
}
The idea is to get a nearly orthographic projection.
Once this has rendered, open the file in Photoshop. Select the edges of the
white box and crop. Draw your texture map! It's just like painting on the
hull! Save the file when you are done, and load up povray.
The texture statement should look like this:
texture {pigment {image_map {filetype "filename"}}
scale <200,200,1>
rotate 90*x
translate <-100,0,-100>
}
This assumes that the image map was made looking down from the y direction.
Hope this helps!
--
H.E. Day
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Thanks alot.
and thanks to TonyB for asking the ?
Peter Warren
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H.E. Day wrote:
>
> Make a model, any model. Say it's a spaceship and you want to texture
> it's top surface. What you need to do is make a box that looks like
> this:
>
> box {<-100,0,-100>,<100,0,100> pigment {rgb 10}}
>
> You'll need to adust this so the edges of the box line up with the
> edges of the model (or are close). Now, render a good quality image
> with the camera placed like this:
>
> camera {
> location <0,1000,0>
> direction 10
> look_at 0
> }
>
> The idea is to get a nearly orthographic projection.
>
> Once this has rendered, open the file in Photoshop. Select the edges
> of the white box and crop. Draw your texture map! It's just like
> painting on the hull! Save the file when you are done, and load up
> povray.
>
> The texture statement should look like this:
>
> texture {pigment {image_map {filetype "filename"}}
> scale <200,200,1>
> rotate 90*x
> translate <-100,0,-100>
> }
>
> This assumes that the image map was made looking down from the y
> direction.
>
> Hope this helps!
You could also set the background to white and forget the box.
You can use an orthographic camera, and scale the vectors so that the
entire object is pictured.
// sample code:
camera { orthographic
location ObjectCenter-z*1000
right x*ObjectWidth
up y*ObjectHeight
direction z
}
background { rgb 1 } // full white background
object { MyObject
pigment { rgb .5 } // to provide good contrast
finish { ambient 1 diffuse 0 } // gives good outline
}
// end of sample code
Set the render size to the level of detail you want. Make sure that
the height/width ratio of the image is the same as that of the camera
setting above.
Then proceed with the PhotoLab step above. No need to crop. Make
sure you paint beyond the edge between the grey and the white so that
you completely cover the object.
You can also make a bump_map while you're at it.
Then to texture the object,
// second sample code piece
object { MyObject
texture {
pigment { image_map { tga "myobjpig.tga" } }
normal { bump_map { tga "myobjnor.tga" } }
translate -.5
scale <ObjectWidth,ObjectSizeY,1>
}
}
// end of code sample two
You might want to supply values for ObjectWidth and ObjectHeight
that are slightly larger than the object, just to keep the drawing
away from the edges of the object.
Regards,
John
--
ICQ: 46085459
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Hey, thanks for the additional suggestions, John. They have been duely
noted. :)
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On Sun, 23 Jan 2000 20:47:27 -0800, "H.E. Day" <hed### [at] fci net> wrote:
>Here's a alien fighter I just finished.
It's perhaps a bit late to comment, but I really like this. I'm not much into space
ships
because they usually draw heavily on hollywood's ideas, but this is different. The
main
features that attract me are the organic shape and the texture. I'm not too sure
about
the markings, although they certainly add to the image. You mention that you have
used
blobs, but I am struggling to see how you went about defining them. Did you use one
of
the blob modellers or what? Whatever, it's very refreshing to see something pretty
original in this genre.
David
----------------------------
dav### [at] cwcom net
http://www.hamiltonite.mcmail.com
----------------------------
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Nope, no modelers. I used pure Pov-code. I almost never use a modeler when blobbing.
About
Hollywood a slight influence was the movie 5th Element.
Thanks for the comments.
--
H.E. Day
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H.E. Day wrote:
>Draw your texture map! It's just like painting on the
>hull! Save the file when you are done, and load up povray.
>The texture statement should look like this:
<untested>
How about drawing two (or more) different texturemaps and convert them into
a df3 desity file. Use that for texture and you can have a different top
and bottom side pattern on your spacemachine.
</untested>
Ingo
--
Photography: http://members.home.nl/ingoogni/
Pov-Ray : http://members.home.nl/seed7/
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On 30 Jan 2000 03:23:13 -0500, ing### [at] home nl (ingo) wrote:
>H.E. Day wrote:
>
>>Draw your texture map! It's just like painting on the
>>hull! Save the file when you are done, and load up povray.
>>The texture statement should look like this:
>
><untested>
>How about drawing two (or more) different texturemaps and convert them into
>a df3 desity file. Use that for texture and you can have a different top
>and bottom side pattern on your spacemachine.
></untested>
>
>Ingo
Very clever idea! It should work. Good to see someone uses .df3s.
<rolls his sleeves and launches POV>
Peter Popov
pet### [at] usa net
ICQ: 15002700
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