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Just a little part of a scene I'm working on. 6.02e+23 points to anyone
who can correctly identify the structure.
It's radiositied using the megapatch. Looks better than the plain image,
but I find the lighting a little bland.. uniformly lit in all unshadowed
areas. This is probably because the source of the radiosity is mostly
the sphere I'm using for the clouds... pretty uniform source.
Opinions?
Simon
Post a reply to this message
Attachments:
Download 'tower (rad).jpg' (26 KB)
Preview of image 'tower (rad).jpg'

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Industrial? Water tower? Lighthouse?
Good construction modelling, any loops/macros used?
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Simon de Vet wrote:
> Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> who can correctly identify the structure.
Nice tower. Yea, I agree on the lighting. Guess? Looks like an oil refinery
tower used to heat crude oil and separate out the various chemicals, etc (ie,
kerosene, gasoline, etc..) as the crude gets hotter and rises towards the top.
Don't shoot me if I'm wrong about the process. <grin> Been a long, long time
since I learned about oil refineries. :{)
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
Post a reply to this message
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That would be called a defraction tower. And I think that the process
is as you describe.
David Heys wrote:
>
> Simon de Vet wrote:
>
> > Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> > who can correctly identify the structure.
>
> Nice tower. Yea, I agree on the lighting. Guess? Looks like an oil refinery
> tower used to heat crude oil and separate out the various chemicals, etc (ie,
> kerosene, gasoline, etc..) as the crude gets hotter and rises towards the top.
> Don't shoot me if I'm wrong about the process. <grin> Been a long, long time
> since I learned about oil refineries. :{)
>
> David
> --
> Keeper of the family pets.
> "You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
> frogs, and dragons and cats..."
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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one of chyrnoble's cooling stacks
Simon de Vet wrote:
> Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> who can correctly identify the structure.
>
> It's radiositied using the megapatch. Looks better than the plain image,
> but I find the lighting a little bland.. uniformly lit in all unshadowed
> areas. This is probably because the source of the radiosity is mostly
> the sphere I'm using for the clouds... pretty uniform source.
>
> Opinions?
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
Post a reply to this message
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In article <388A471A.AED46E3A@gci.net>, David Heys <sou### [at] gci net>
wrote:
> Simon de Vet wrote:
>
> > Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> > who can correctly identify the structure.
>
> Nice tower. Yea, I agree on the lighting. Guess? Looks like an oil
> refinery
> tower used to heat crude oil and separate out the various chemicals, etc
> (ie,
> kerosene, gasoline, etc..) as the crude gets hotter and rises towards the
> top.
> Don't shoot me if I'm wrong about the process. <grin> Been a long, long
> time
> since I learned about oil refineries. :{)
I couldn't remember the name, but Mr. Art's idea of "defraction tower"
sounds about right. It is basically a big condensing still capable of
fractional distillation in large quantities. But I think you got it
backwards, as the crude rises(in vapor form) it cools and the lighter
components condense out. Heavy oils and tars at the bottom, and lighter
oils, gasoline, etc toward the top.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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Telescope?
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The worlds largest candy cane under construction?
Ryan Twitchell
sde### [at] istar ca (Simon de Vet) wrote in <388A1A28.F9B68F43@istar.ca>:
>Just a little part of a scene I'm working on. 6.02e+23 points to anyone
>who can correctly identify the structure.
>
Post a reply to this message
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mr.art wrote:
> That would be called a defraction tower. And I think that the process
> is as you describe.
Actually, Chris was kind enough to explain how it works and his explanation makes
sense. Thanks for naming it for me though. <smile> It's interesting to see all the
little tidbits of information and trivia we all hold.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
Post a reply to this message
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Chris Huff wrote:
> I couldn't remember the name, but Mr. Art's idea of "defraction tower"
> sounds about right. It is basically a big condensing still capable of
> fractional distillation in large quantities. But I think you got it
> backwards, as the crude rises(in vapor form) it cools and the lighter
> components condense out. Heavy oils and tars at the bottom, and lighter
> oils, gasoline, etc toward the top.
Ah! Now that makes sense. <smile> Thanks. It's cool dusting off the cobwebs of
old memories, facts, trivia.
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
Post a reply to this message
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David Fontaine wrote:
> Industrial? Water tower? Lighthouse?
> Good construction modelling, any loops/macros used?
Nah.. just good old fashioned Moray. I'm still a modeler man, though I'd
like to learn more about coding, eventually...
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Noah A wrote:
> one of chyrnoble's cooling stacks
Ding ding! We have a winner!
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Simon de Vet wrote:
> Ding ding! We have a winner!
Ahh well. :{)
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and
snails, and frogs, and dragons and cats..."
Post a reply to this message
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Simon de Vet wrote:
>
> Noah A wrote:
>
> > one of chyrnoble's cooling stacks
>
> Ding ding! We have a winner!
That's cool !
<duck, run, cover>
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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What I'd do is turn assumed_gamma upward (darker) to about 2.8 and adjust
radiosity brightness upward. And maybe the sky could be of higher contrast,
whiter clouds, darker cloudless areas. Not sure it would help.
Bob
"Simon de Vet" <sde### [at] istar ca> wrote in message
news:388A1A28.F9B68F43@istar.ca...
| Just a little part of a scene I'm working on. 6.02e+23 points to anyone
| who can correctly identify the structure.
|
| It's radiositied using the megapatch. Looks better than the plain image,
| but I find the lighting a little bland.. uniformly lit in all unshadowed
| areas. This is probably because the source of the radiosity is mostly
| the sphere I'm using for the clouds... pretty uniform source.
|
| Opinions?
|
| Simon
|
--------------------------------------------------------------------------------
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Bob Hughes wrote:
>
> What I'd do is turn assumed_gamma upward (darker) to about 2.8 and adjust
> radiosity brightness upward. And maybe the sky could be of higher contrast,
> whiter clouds, darker cloudless areas. Not sure it would help.
It looks fine on my monitor, Bob. If it were any darker I wouldn't
be able to see it. Turn your brightness down.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Yeah but with radiosity 'brightness' turned upward a couple integers it would
be light enough again. In MegaPOV anyway. Oh and perhaps recursion downward 1
if it's already way up to begin with.
Bob
"Ken" <tyl### [at] pacbell net> wrote in message
news:388AFDF1.12161EFD@pacbell.net...
|
|
| Bob Hughes wrote:
| >
| > What I'd do is turn assumed_gamma upward (darker) to about 2.8 and adjust
| > radiosity brightness upward. And maybe the sky could be of higher contrast,
| > whiter clouds, darker cloudless areas. Not sure it would help.
|
| It looks fine on my monitor, Bob. If it were any darker I wouldn't
| be able to see it. Turn your brightness down.
|
| --
| Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Looks like a light-house to me? No picky feelings here - I like realistic, but not the
pain in the neck looking up at it ;-)
Alf
http://www.peake42.freeserve.co.uk
http://ourworld.compuserve.com/homepages/Alf_Peake/
Simon de Vet <sde### [at] istar ca> wrote in message news:388A1A28.F9B68F43@istar.ca...
> Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> who can correctly identify the structure.
Post a reply to this message
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i am a god!
Noah A wrote:
> one of chyrnoble's cooling stacks
>
> Simon de Vet wrote:
>
> > Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> > who can correctly identify the structure.
> >
> > It's radiositied using the megapatch. Looks better than the plain image,
> > but I find the lighting a little bland.. uniformly lit in all unshadowed
> > areas. This is probably because the source of the radiosity is mostly
> > the sphere I'm using for the clouds... pretty uniform source.
> >
> > Opinions?
> >
> > Simon
> >
> > ------------------------------------------------------------------------
> > [Image]
Post a reply to this message
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Noah A wrote:
>
> i am a god!
But only a lesser god. A greater god would have capitalized the word
"God" when referring to himself.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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On Sun, 23 Jan 2000 22:44:19 -0800, Ken <tyl### [at] pacbell net> wrote:
>
>
>Noah A wrote:
>>
>> i am a god!
>
>But only a lesser god. A greater god would have capitalized the word
>"God" when referring to himself.
Unless his shift and caps lock keys are busted from 3D gaming. Or have
you not noticed that Noah never capitalizes?
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Peter Popov wrote:
> Unless his shift and caps lock keys are busted from 3D gaming. Or have
> you not noticed that Noah never capitalizes?
He'll never be able to capitalize on being a god until he learns how
to capitalize the word God.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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> He'll never be able to capitalize on being a god until he learns how
> to capitalize the word God.
I love lame puns!
<sheep-eye dissection lab>
"All eyes up front!"
"I'll keep my eye out."
"I'm gonna keep an eye on you."
"All eyes on (insert name of student)!"
"You can be my eyes."
</sheep-eye dissection lab>
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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On Mon, 24 Jan 2000 10:11:41 -0800 Ken <tyl### [at] pacbell net> wrote:
>He'll never be able to capitalize on being a god until he learns how
>to capitalize the word God.
"I didn't say I was THE God." - Bill Murray in "Groundhog Day".
--
Alan - ako### [at] povray org - a k o n g <at> p o v r a y <dot> o r g
http://www.povray.org - Home of the Persistence of Vision Ray Tracer
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