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3 Oct 2024 15:11:44 EDT (-0400)
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From: Simon de Vet
Subject: Re: Tower
Date: 22 Jan 2000 23:48:32
Message: <388A886E.C1A9F954@istar.ca>
David Fontaine wrote:

> Industrial? Water tower? Lighthouse?
> Good construction modelling, any loops/macros used?

Nah.. just good old fashioned Moray. I'm still a modeler man, though I'd
like to learn more about coding, eventually...


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From: Simon de Vet
Subject: Re: Tower
Date: 22 Jan 2000 23:49:30
Message: <388A88A9.46F1C593@istar.ca>
Noah A wrote:

> one of chyrnoble's cooling stacks

Ding ding! We have a winner!


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From: David Heys
Subject: Re: Tower
Date: 23 Jan 2000 02:35:14
Message: <388AAB98.891D8B78@gci.net>
Simon de Vet wrote:

> Ding ding! We have a winner!

 Ahh well. :{)

David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and
snails, and frogs, and dragons and cats..."


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From: Ken
Subject: Re: Tower
Date: 23 Jan 2000 02:38:25
Message: <388AAF45.B5855B94@pacbell.net>
Simon de Vet wrote:
> 
> Noah A wrote:
> 
> > one of chyrnoble's cooling stacks
> 
> Ding ding! We have a winner!

That's cool !

<duck, run, cover>

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: Tower
Date: 23 Jan 2000 07:55:41
Message: <388afa4d@news.povray.org>
What I'd do is turn assumed_gamma upward (darker) to about 2.8 and adjust
radiosity brightness upward.  And maybe the sky could be of higher contrast,
whiter clouds, darker cloudless areas.  Not sure it would help.

Bob

"Simon de Vet" <sde### [at] istarca> wrote in message
news:388A1A28.F9B68F43@istar.ca...
| Just a little part of a scene I'm working on. 6.02e+23 points to anyone
| who can correctly identify the structure.
|
| It's radiositied using the megapatch. Looks better than the plain image,
| but I find the lighting a little bland.. uniformly lit in all unshadowed
| areas. This is probably because the source of the radiosity is mostly
| the sphere I'm using for the clouds... pretty uniform source.
|
| Opinions?
|
| Simon
|


--------------------------------------------------------------------------------


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From: Ken
Subject: Re: Tower
Date: 23 Jan 2000 08:14:05
Message: <388AFDF1.12161EFD@pacbell.net>
Bob Hughes wrote:
> 
> What I'd do is turn assumed_gamma upward (darker) to about 2.8 and adjust
> radiosity brightness upward.  And maybe the sky could be of higher contrast,
> whiter clouds, darker cloudless areas.  Not sure it would help.

It looks fine on my monitor, Bob. If it were any darker I wouldn't
be able to see it. Turn your brightness down.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Bob Hughes
Subject: Re: Tower
Date: 23 Jan 2000 09:02:09
Message: <388b09e1@news.povray.org>
Yeah but with radiosity 'brightness' turned upward  a couple integers it would
be light enough again.  In MegaPOV anyway.   Oh and perhaps recursion downward 1
if it's already way up to begin with.

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message
news:388AFDF1.12161EFD@pacbell.net...
|
|
| Bob Hughes wrote:
| >
| > What I'd do is turn assumed_gamma upward (darker) to about 2.8 and adjust
| > radiosity brightness upward.  And maybe the sky could be of higher contrast,
| > whiter clouds, darker cloudless areas.  Not sure it would help.
|
| It looks fine on my monitor, Bob. If it were any darker I wouldn't
| be able to see it. Turn your brightness down.
|
| --
| Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
| http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Alf Peake
Subject: Re: Tower
Date: 23 Jan 2000 09:49:43
Message: <388b1507@news.povray.org>
Looks like a light-house to me? No picky feelings here - I like realistic, but not the
pain in the neck looking up at it ;-)

Alf

http://www.peake42.freeserve.co.uk
http://ourworld.compuserve.com/homepages/Alf_Peake/



Simon de Vet <sde### [at] istarca> wrote in message news:388A1A28.F9B68F43@istar.ca...
> Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> who can correctly identify the structure.


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From: Noah A
Subject: Re: Tower
Date: 24 Jan 2000 01:45:14
Message: <388BF53C.F47F91AC@powersurfr.com>
i am a god!

Noah A wrote:

> one of chyrnoble's cooling stacks
>
> Simon de Vet wrote:
>
> > Just a little part of a scene I'm working on. 6.02e+23 points to anyone
> > who can correctly identify the structure.
> >
> > It's radiositied using the megapatch. Looks better than the plain image,
> > but I find the lighting a little bland.. uniformly lit in all unshadowed
> > areas. This is probably because the source of the radiosity is mostly
> > the sphere I'm using for the clouds... pretty uniform source.
> >
> > Opinions?
> >
> > Simon
> >
> >   ------------------------------------------------------------------------
> >  [Image]


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From: Ken
Subject: Re: Tower
Date: 24 Jan 2000 01:47:17
Message: <388BF4C3.2BE966CD@pacbell.net>
Noah A wrote:
> 
> i am a god!

But only a lesser god. A greater god would have capitalized the word
"God" when referring to himself.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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