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I have been workin on these rifles for a week now. Everything but the
lenses were modeled in Spatch. The lenses are intersections of spheres. I
uses Mega Pov (radiosity and photons)
tell me what you thinl
Post a reply to this message
Attachments:
Download 'bulletrMEGA.jpg' (79 KB)
Preview of image 'bulletrMEGA.jpg'
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On Fri, 21 Jan 2000 17:10:46 -0600, "Andre" <nania> wrote:
>I have been workin on these rifles for a week now. Everything but the
>lenses were modeled in Spatch. The lenses are intersections of spheres. I
>uses Mega Pov (radiosity and photons)
>
>tell me what you thinl
Very good modelling indeed! There's some work to be done on the
surroundings, lighting and a tiny bit on textures. The models are
perfect, it would be a shame to spoil them with a plain scene. Keep up
the good work!
Peter Popov
pet### [at] usanet
ICQ: 15002700
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Peter Popov wrote:
> Very good modelling indeed! There's some work to be done on the
> surroundings, lighting and a tiny bit on textures. The models are
> perfect, it would be a shame to spoil them with a plain scene. Keep up
> the good work!
I'll echo Peter's sentiments and only add that the bullets need work.
There really should be rim on the bottom instead of being open as they
are now along with a centerfire cap - and the wood table grain structure
needs some work.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Yeah, I agree with both of you...
I'll finish it up this week end. (probably, if Im not too lazy)
thank you for the comments.
If you have any other sugestions PLEASE post it
Andre
I'll redo the
Ken <tyl### [at] pacbellnet> wrote in message
news:3888EFDC.3035B4AE@pacbell.net...
>
>
> Peter Popov wrote:
>
> > Very good modelling indeed! There's some work to be done on the
> > surroundings, lighting and a tiny bit on textures. The models are
> > perfect, it would be a shame to spoil them with a plain scene. Keep up
> > the good work!
>
> I'll echo Peter's sentiments and only add that the bullets need work.
> There really should be rim on the bottom instead of being open as they
> are now along with a centerfire cap - and the wood table grain structure
> needs some work.
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Those are nice rifles, they really deserve a more detailed scene. Maybe a fancy
gun rack?
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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I want to recommend looking into your textures more thoroughly. Perhaps, add
a few off-brand stampings? :)
--
GrimDude
gri### [at] isonet
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its a wee bit dark to me, maybe another light would help
Rick
"Andre" <nania> wrote in message news:3888e85e@news.povray.org...
> I have been workin on these rifles for a week now. Everything but the
> lenses were modeled in Spatch. The lenses are intersections of spheres.
I
> uses Mega Pov (radiosity and photons)
>
> tell me what you thinl
>
>
>
Post a reply to this message
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"Rick [Kitty5]" wrote:
>
> its a wee bit dark to me, maybe another light would help
I had to gamma correct it before I could see any detail.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Some really nice work here, but there's something
about it that makes it look kind of flat. Maybe
it's the camera angle, try a slightly narrower
angle, I'd be interested to see the results.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
12:09am up 1 day, 8:19, 4 users, load average: 3.43, 3.16, 3.14
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