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> Beautiful earth ... but where are the stars?
Thanks. I forgot the stars. Was hoping no one would notice. ;)
-Mike
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Mike wrote:
> > The other picture did turn up here, as you may have already seen.
>
> My newsreader didn't pick it up for some reason, so I can only see this
> thread...unless I mistakenly posted it to another group? Hmm...confused
It showed up posted to an earlier thread titled "home" started by TonyB
a few months ago. Name collisions happen on a server where the messages
do not expire - I have seen this happen a few times in the past.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Neat. Aren't those clouds at too high altitude?
sig.
Mike wrote:
>
> didn't show up the first time so here it is again...
>
> ------------------------------------------------------------------------
> [Image]
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On Thu, 20 Jan 2000 01:00:34 -0800, Ken wrote:
>It showed up posted to an earlier thread titled "home" started by TonyB
>a few months ago. Name collisions happen on a server where the messages
>do not expire - I have seen this happen a few times in the past.
Only if your newsreader doesn't do proper threading. They're supposed
to thread off the References: header. Perhaps there's a switch you can
turn on somewhere to fix this behavior.
--
These are my opinions. I do NOT speak for the POV-Team.
The superpatch: http://www2.fwi.com/~parkerr/superpatch/
My other stuff: http://www2.fwi.com/~parkerr/traces.html
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Very nice. Compared to images of Earth (like at
http://planetscapes.com/solar/raw/earth/earthafr.jpg ) your atmosphere is too
high, but you know what? I don't care. It looks much more artistic this way.
In fact, this is an example of art looking better than real life. This is how
I want it to be..
Hope it doesn't get to distorted with stars in the back ground
Mike wrote:
> didn't show up the first time so here it is again...
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritone com
ICQ: 1946299
"Stress is when you wake up screaming and realize you haven't fallen asleep
yet."
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Ooh
Aah
Your atmosphere is waaaaay to thick but I understand it is for visibility so
that's fine. Maybe you could use the Piqueres technique to give the clouds
more depth... is that a hurricane I see in the upper-right?
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Which one is your house?
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Wow Beauty Full How Was It Done...?
Source...?
Mike wrote:
> going to upload a short animation to p.b.a I think once this one is up.
>
> ------------------------------------------------------------------------
> [Image]
This is my reply to the first post somewhere back in 12/25... is where it got
stuck there is another response there too...
from rico:
My only negative comment is that the oceans are not usually
transparent, or calm! <smile> In other words, you really shouldn't be
able to see the underwater contours from this far away. It looks great
otherwise!
Rich
took the liberty of posting this cuz i do not see it here...
Mike wrote:
> didn't show up the first time so here it is again...
>
> ------------------------------------------------------------------------
> [Image]
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Yup there's a little problem with the image as far the contours go. I need to
touch it up to remove those and improve the land colors a bit. I'm going to put
the source in the binary scene files group but be warned that it isn't ready to
render without some other files.
-Mike
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pov### [at] aol com (Mike) wrote in <388979D6.E47ADB85@aol.com>:
>Yup there's a little problem with the image as far the contours go. I
>need to touch it up to remove those and improve the land colors a bit.
>I'm going to put the source in the binary scene files group but be
>warned that it isn't ready to render without some other files.
>
>-Mike
>
If you're using an image_map (it looks like a TGA I have of the world) you
can paint the oceans a uniform blue color. It should also be possible to
use a solid ocean color to apply a bit more reflection to just that part of
the texture.
Rich
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