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From: David Fontaine
Subject: Re: home
Date: 20 Jan 2000 20:36:34
Message: <3887B585.D786991A@faricy.net>
Ooh
Aah
Your atmosphere is waaaaay to thick but I understand it is for visibility so
that's fine. Maybe you could use the Piqueres technique to give the clouds
more depth... is that a hurricane I see in the upper-right?

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
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From: Peter Warren
Subject: Re: home
Date: 21 Jan 2000 04:01:49
Message: <3888207d@news.povray.org>
Which one is your house?


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From: ryan mooney
Subject: Re: home
Date: 22 Jan 2000 01:22:39
Message: <3887FD5D.5DC5534C@earthlink.net>
Wow Beauty Full How Was It Done...?
Source...?

Mike wrote:

> going to upload a short animation to p.b.a I think once this one is up.
>
>   ------------------------------------------------------------------------
>  [Image]

This is my reply to the first post somewhere back in 12/25... is where it got
stuck there is another response there too...
from rico:

        My only negative comment is that the oceans are not usually
transparent, or calm!  <smile>  In other words, you really shouldn't be
able to see the underwater contours from this far away.  It looks great
otherwise!

Rich

took the liberty of posting this cuz i do not see it here...

Mike wrote:

> didn't show up the first time so here it is again...
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Mike
Subject: Re: home
Date: 22 Jan 2000 04:46:47
Message: <388979D6.E47ADB85@aol.com>
Yup there's a little problem with the image as far the contours go.  I need to
touch it up to remove those and improve the land colors a bit.  I'm going to put
the source in the binary scene files group but be warned that it isn't ready to
render without some other files.

-Mike


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From: Rich
Subject: Re: home
Date: 22 Jan 2000 14:28:48
Message: <8EC3725B6spammindspringcom@204.213.191.228>
pov### [at] aolcom (Mike) wrote in <388979D6.E47ADB85@aol.com>:

>Yup there's a little problem with the image as far the contours go.  I
>need to touch it up to remove those and improve the land colors a bit. 
>I'm going to put the source in the binary scene files group but be
>warned that it isn't ready to render without some other files.
>
>-Mike
>

If you're using an image_map (it looks like a TGA I have of the world) you 
can paint the oceans a uniform blue color.  It should also be possible to 
use a solid ocean color to apply a bit more reflection to just that part of 
the texture.

Rich


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