Ooh
Aah
Your atmosphere is waaaaay to thick but I understand it is for visibility so
that's fine. Maybe you could use the Piqueres technique to give the clouds
more depth... is that a hurricane I see in the upper-right?
--
Homepage: http://www.faricy.net/~davidf/
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Wow Beauty Full How Was It Done...?
Source...?
Mike wrote:
> going to upload a short animation to p.b.a I think once this one is up.>> ------------------------------------------------------------------------> [Image]
This is my reply to the first post somewhere back in 12/25... is where it got
stuck there is another response there too...
from rico:
My only negative comment is that the oceans are not usually
transparent, or calm! <smile> In other words, you really shouldn't be
able to see the underwater contours from this far away. It looks great
otherwise!
Rich
took the liberty of posting this cuz i do not see it here...
Mike wrote:
> didn't show up the first time so here it is again...>> ------------------------------------------------------------------------> [Image]
Yup there's a little problem with the image as far the contours go. I need to
touch it up to remove those and improve the land colors a bit. I'm going to put
the source in the binary scene files group but be warned that it isn't ready to
render without some other files.
-Mike
pov### [at] aolcom (Mike) wrote in <388979D6.E47ADB85@aol.com>:
>Yup there's a little problem with the image as far the contours go. I>need to touch it up to remove those and improve the land colors a bit. >I'm going to put the source in the binary scene files group but be>warned that it isn't ready to render without some other files.>>-Mike>
If you're using an image_map (it looks like a TGA I have of the world) you
can paint the oceans a uniform blue color. It should also be possible to
use a solid ocean color to apply a bit more reflection to just that part of
the texture.
Rich