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Well. I guess that if we go back far enough in the files we
can find this self render of Ken. Here I was thinking that
Ken was of limited mobility as an AI.
"K. Tyler" wrote:
>
> Anyone want to guess how this was modeled.
> And no it is not just a 2D paint image it was
> rendered exactly as you see it in povray.
>
> Ken Tyler
>
> [Image]
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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"mr.art" wrote:
>
> Well. I guess that if we go back far enough in the files we
> can find this self render of Ken. Here I was thinking that
> Ken was of limited mobility as an AI.
For some reason I cannot find the original article. What does the image
look like ?
> "K. Tyler" wrote:
> >
> > Anyone want to guess how this was modeled.
> > And no it is not just a 2D paint image it was
> > rendered exactly as you see it in povray.
> >
> > Ken Tyler
> >
> > [Image]
>
> --
> Mr. Art
>
> "Often the appearance of reality is more important
> than the reality of the appearance."
> Bill DeWitt 2000
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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A white wire frame head on a likewise wireframed pair of mechanical (very
non-human) legs on black background, or so it appears.
File name of: !cid_part1.359B9B07.jpg
Bob
"Ken" <tyl### [at] pacbellnet> wrote in message
news:38893ED3.6784D354@pacbell.net...
>
>
> "mr.art" wrote:
> >
> > Well. I guess that if we go back far enough in the files we
> > can find this self render of Ken. Here I was thinking that
> > Ken was of limited mobility as an AI.
>
> For some reason I cannot find the original article. What does the image
> look like ?
>
>
> > "K. Tyler" wrote:
> > >
> > > Anyone want to guess how this was modeled.
> > > And no it is not just a 2D paint image it was
> > > rendered exactly as you see it in povray.
> > >
> > > Ken Tyler
> > >
> > > [Image]
> >
> > --
> > Mr. Art
> >
> > "Often the appearance of reality is more important
> > than the reality of the appearance."
> > Bill DeWitt 2000
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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omniVERSE wrote:
>
> A white wire frame head on a likewise wireframed pair of mechanical (very
> non-human) legs on black background, or so it appears.
> File name of: !cid_part1.359B9B07.jpg
>
> Bob
Ah ! The R2D2 height field. That was when I was first experimenting with
non-standard uses of the HF object. I have progressed considerably with
that concept since then.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Sat, 22 Jan 2000 00:25:12 -0800, Ken <tyl### [at] pacbellnet> wrote:
>
>Ah ! The R2D2 height field. That was when I was first experimenting with
>non-standard uses of the HF object. I have progressed considerably with
>that concept since then.
I give up Ken, it's keeping me awake during the day. Please reveal all!
David
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------
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David Wilkinson wrote:
>
> On Sat, 22 Jan 2000 00:25:12 -0800, Ken <tyl### [at] pacbellnet> wrote:
>
> >
> >Ah ! The R2D2 height field. That was when I was first experimenting with
> >non-standard uses of the HF object. I have progressed considerably with
> >that concept since then.
>
> I give up Ken, it's keeping me awake during the day. Please reveal all!
> David
Ok, I have taken my clothes off. Now what ?
The R2D2 height field was created using a little chicanery. I had a mesh
object of R2D2 that I downloaded somewhere and was looking at it in a
modelling program. I got a sudden inspiration looking at it's wire frame
to do a screen capture of the wire frame image and made a HF object out
of it. It pretty simple really. I made sure that the background was
black and the lines were white. The resulting image was then used for
the HF object and I used the water level modifier to clip the back off
of the object. The rest was scaling and rotating into position.
Cheers,
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Wed, 19 Jan 2000 14:00:47 -0800, Ken <tyl### [at] pacbellnet> wrote:
>>
>> On Sat, 22 Jan 2000 00:25:12 -0800, Ken <tyl### [at] pacbellnet> wrote:
>>
>> >
>> >Ah ! The R2D2 height field. That was when I was first experimenting with
>> >non-standard uses of the HF object. I have progressed considerably with
>> >that concept since then.
>>
>> I give up Ken, it's keeping me awake during the day. Please reveal all!
>> David
>
>Ok, I have taken my clothes off. Now what ?
>
Ugh! that's horrible. Worse than R2D2. Put them back on again immediately.
>The R2D2 height field was created using a little chicanery. I had a mesh
>object of R2D2 that I downloaded somewhere and was looking at it in a
>modelling program. I got a sudden inspiration looking at it's wire frame
>to do a screen capture of the wire frame image and made a HF object out
>of it. It pretty simple really. I made sure that the background was
>black and the lines were white. The resulting image was then used for
>the HF object and I used the water level modifier to clip the back off
>of the object. The rest was scaling and rotating into position.
>
Awe. I'm disappointed. I had you doing some wonderful things with Isosurfaces that
left
just the edges.
Seriously though, couldn't you do a bit more with it, give it a bit of depth. This
could
be moving on from cubism - frameism? or, perhaps, tylerism. You've been innovating
quite a
bit recently, perhaps you are on a roll. Go for it!
David
----------------------------
dav### [at] cwcomnet
http://www.hamiltonite.mcmail.com
----------------------------
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David Wilkinson wrote:
> >Ok, I have taken my clothes off. Now what ?
> >
> Ugh! that's horrible.
Not according to my dear wife.
> Awe. I'm disappointed. I had you doing some wonderful things with Isosurfaces
> that left just the edges.
>
> Seriously though, couldn't you do a bit more with it, give it a bit of depth.
> This could be moving on from cubism - frameism? or, perhaps, tylerism. You've
> been innovating quite a bit recently, perhaps you are on a roll. Go for it!
This comes from a couple of years ago but I will try not to dissapoint you
in the future. I'm still working on a way to use HF's to simulate breaking
ocean waves. Now that will be something to brag about.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ken wrote in message <38866916.ECBC0EA0@pacbell.net>...
>Not according to my dear wife.
This would be the one with the car problems, no?
>This comes from a couple of years ago but I will try not to dissapoint you
>in the future. I'm still working on a way to use HF's to simulate breaking
>ocean waves. Now that will be something to brag about.
I think it would be pretty much impossible for you to 'dissapoint'
us, Ken. If you do achieve this most singular accomplishmet,
surely you could brag, and I, for one, would boast.
Peter Warren
war### [at] hotmailcom
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