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From: Gail Shaw
Subject: Brick wall and paving stones macros (~80kb)
Date: 17 Jan 2000 08:23:22
Message: <388317ca@news.povray.org>
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I wrote a couple of macros last weekend for my irtc image.
Examples of what they produce are shown below. Is anyone interested
in these?
If so, I'll tidy them up, write up some brief docs and post later this week
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************
Post a reply to this message
Attachments:
Download 'demo.jpg' (35 KB)
Download 'demo2.jpg' (30 KB)
Preview of image 'demo.jpg'

Preview of image 'demo2.jpg'

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From: omniVERSE
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 17 Jan 2000 11:44:39
Message: <388346f7@news.povray.org>
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Who wouldn't be interested? The undulating floor is both good and different.
Bob
"Gail Shaw" <gsh### [at] monotix co za> wrote in message
news:388317ca@news.povray.org...
> I wrote a couple of macros last weekend for my irtc image.
> Examples of what they produce are shown below. Is anyone interested
> in these?
>
> If so, I'll tidy them up, write up some brief docs and post later this week
>
> Gail
> *******************************************************************
> * gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
> * http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
> *******************************************************************
> * Definition of an upgrade: Take the old bugs out, put new ones in*
> *******************************************************************
>
>
>
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Yes! Would love to see the macros.
Gail Shaw wrote:
>
> I wrote a couple of macros last weekend for my irtc image.
> Examples of what they produce are shown below. Is anyone interested
> in these?
>
> If so, I'll tidy them up, write up some brief docs and post later this week
>
> Gail
> *******************************************************************
> * gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
> * http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
> *******************************************************************
> * Definition of an upgrade: Take the old bugs out, put new ones in*
> *******************************************************************
>
> [Image]
>
> [Image]
--
Mr. Art
"Often the appearance of reality is more important
than the reality of the appearance."
Bill DeWitt 2000
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From: Sander
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 17 Jan 2000 15:30:32
Message: <38837be8@news.povray.org>
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I am! I'll wait and see what I can do with them. What I am after is a kind
of texture for a floor that consists of parallel rows of large stones with
little spacing and lacking real regular dimensions (if you get me).
--
Regards,
Sander
Gail Shaw <gsh### [at] monotix co za> schreef in berichtnieuws
388317ca@news.povray.org...
> I wrote a couple of macros last weekend for my irtc image.
> Examples of what they produce are shown below. Is anyone interested
> in these?
>
> If so, I'll tidy them up, write up some brief docs and post later this
week
>
> Gail
> *******************************************************************
> * gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
> * http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
> *******************************************************************
> * Definition of an upgrade: Take the old bugs out, put new ones in*
> *******************************************************************
>
>
>
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Gail Shaw wrote:
> If so, I'll tidy them up, write up some brief docs and post later this week
They look very good to me and yes I too would like to see them. I would
even be willing to host them on my web page for you so that they get
better exposure - if you are interested. I can later transfer them over
to the TAG's Macro Library when it goes online.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 18 Jan 2000 01:37:09
Message: <38840a15@news.povray.org>
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omniVERSE wrote in message <388346f7@news.povray.org>...
>Who wouldn't be interested? The undulating floor is both good and
different.
>
>Bob
I'll post in p.b.s-f later this week (Got sport every evening so little
rendering time)
The wall will work in the official version, the floor is superpatch/megapov
only.
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************
Post a reply to this message
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From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 18 Jan 2000 01:39:17
Message: <38840a95@news.povray.org>
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Sander wrote in message <38837be8@news.povray.org>...
>I am! I'll wait and see what I can do with them. What I am after is a kind
>of texture for a floor that consists of parallel rows of large stones with
>little spacing and lacking real regular dimensions (if you get me).
>
I'm not sure I get what you mean , but wouldn't that be easier with a height
field?
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************
Post a reply to this message
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From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 18 Jan 2000 01:41:13
Message: <38840b09@news.povray.org>
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Ken wrote in message <38837FB4.3EC98A5B@pacbell.net>...
>
>
>Gail Shaw wrote:
>
>> If so, I'll tidy them up, write up some brief docs and post later this
week
>
>They look very good to me and yes I too would like to see them. I would
>even be willing to host them on my web page for you so that they get
>better exposure - if you are interested. I can later transfer them over
>to the TAG's Macro Library when it goes online.
>
p.b.s-f later this week. I'll put them on my web page when I update it.
(Should be sometime
today)
As for the link from your website and place in the Macro library, I would be
honoured.
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************
Post a reply to this message
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From: Sander
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 18 Jan 2000 08:44:55
Message: <38846e57@news.povray.org>
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Now re-reading my post it seems very unclear to me too!
What I am after is a floor with long rows of stones having equal widths but
lengths differing slightly and randomly. Like:
-------------------------------------------------------
| | | | | |
-------------------------------------------------------
| | | | | |
-------------------------------------------------------
This would result in rows of stones that are all different from each
other....
--
Regards,
Sander
Gail Shaw <gsh### [at] monotix co za> schreef in berichtnieuws
38840a95@news.povray.org...
>
> I'm not sure I get what you mean , but wouldn't that be easier with a
height
> field?
Post a reply to this message
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From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 18 Jan 2000 09:27:45
Message: <38847861@news.povray.org>
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Sander wrote in message <38846e57@news.povray.org>...
>Now re-reading my post it seems very unclear to me too!
>What I am after is a floor with long rows of stones having equal widths but
>lengths differing slightly and randomly. Like:
>-------------------------------------------------------
> | | | | | |
>-------------------------------------------------------
> | | | | | |
>-------------------------------------------------------
>This would result in rows of stones that are all different from each
>other....
>
Not too hard. I did something similar for a macro to create a distant city.
If I get time I'll write a macro up for you.
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************
Post a reply to this message
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From: Sander
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 18 Jan 2000 15:29:48
Message: <3884cd3c@news.povray.org>
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Now before I set you off to make a macro just for me: would that mean that
if I use it to make a floor B ten time the size of another floor A, the code
to parse will also be ten times larger?
Maybe I was thinking of a texture rather, like the 'flagstone' texture, but
then giving a result like I described. That would not increase the number of
objects, I understand?
A macro is something I can imagine of what it is doing; a texture is beyond
my grasp...
--
Regards,
Sander
Gail Shaw <gsh### [at] monotix co za> schreef in berichtnieuws
38847861@news.povray.org...
>
>
> Not too hard. I did something similar for a macro to create a distant
city.
>
> If I get time I'll write a macro up for you.
>
> Gail
Post a reply to this message
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From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 02:29:11
Message: <388567c7@news.povray.org>
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Sander wrote in message <3884cd3c@news.povray.org>...
>Now before I set you off to make a macro just for me: would that mean that
>if I use it to make a floor B ten time the size of another floor A, the
code
>to parse will also be ten times larger?
>Maybe I was thinking of a texture rather, like the 'flagstone' texture, but
>then giving a result like I described. That would not increase the number
of
>objects, I understand?
>A macro is something I can imagine of what it is doing; a texture is beyond
>my grasp...
Hmmmm. <Thinking....> I'm not sure. Don't think so though.
In my current scene I'm using my uneven floor macro to create
two sidewalks. One is 15 units by 15 units and one is a couple of hundred.
They both parse almost instantaneously.
I have no idea how to create a texture for what you want. I tend to use
objects to create paved floors and walls as I have better control. That or a
height field.
btw. My current scene has 5000 objects (four walls, two sections of paved
floor and
a distant city) Parse time 1 minute, render 3 minutes.
If you would like to try a macro, I'll write one up when I get bored at
work.
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************
Post a reply to this message
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From: Ron Parker
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 10:22:46
Message: <3885d6c6@news.povray.org>
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Sander <san### [at] stols com> wrote in message news:38846e57@news.povray.org...
> Now re-reading my post it seems very unclear to me too!
> What I am after is a floor with long rows of stones having equal widths
but
> lengths differing slightly and randomly. Like:
> -------------------------------------------------------
> | | | | | |
> -------------------------------------------------------
> | | | | | |
> -------------------------------------------------------
> This would result in rows of stones that are all different from each
> other....
Forgot the image...
Post a reply to this message
Attachments:
Download 'irreg.gif' (55 KB)
Preview of image 'irreg.gif'

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Ron Parker wrote:
> Forgot the image...
Someone needs to find a new mason...
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Wed, 19 Jan 2000 08:59:42 -0800, Ken <tyl### [at] pacbell net> wrote:
>Someone needs to find a new mason...
Yeah, the mortar's a little thick in spots. Side-effect of the
method, I'm afraid, for which I have no easy solution. But it's
not all that implausible for paving stones to have varying mortar
thickness.
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From: Matt Giwer
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 19 Jan 2000 17:34:18
Message: <38863C1F.4C35A18A@ij.net>
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Ken wrote:
> Someone needs to find a new mason...
Or Elk.
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Matt Giwer wrote:
>
> Ken wrote:
>
> > Someone needs to find a new mason...
>
> Or Elk.
Yuk Yuk.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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>I'll post in p.b.s-f later this week (Got sport every evening so little
>rendering time)
What's sport?
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
9:57pm up 1 day, 7:25, 4 users, load average: 1.00, 1.00, 1.00
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From: Gail Shaw
Subject: Re: Brick wall and paving stones macros (~80kb)
Date: 20 Jan 2000 02:44:13
Message: <3886bccd@news.povray.org>
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Steve wrote in message ...
>>I'll post in p.b.s-f later this week (Got sport every evening so little
>>rendering time)
>
>What's sport?
>
A strenuous activity designed to prevent one from becoming a computer chair
potato. Also encourages making friends who don't know the meaning of
max_trace_level and bezier patches. Useful for releaving the urges to
decapitate the boss when overtime interfears with rendering time.
(In case you're wondering what sport, I practice Aikido)
Gail
*******************************************************************
* gsh### [at] monotix co za * ERROR: COFFEE.COM not found *
* http://www.rucus.ru.ac.za/~gail/ * Insert cup and press any key *
*******************************************************************
* Definition of an upgrade: Take the old bugs out, put new ones in*
*******************************************************************
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>A strenuous activity designed to prevent one from becoming a computer chair
>potato. Also encourages making friends who don't know the meaning of
>max_trace_level and bezier patches. Useful for releaving the urges to
>decapitate the boss when overtime interfears with rendering time.
Your post made me think that incase I ever need to go out of the house
I need to have some way of knowing if my render has finished so that
I can come back inside sharply.
Currently looking for a phone dialer (and hopefully something that
can send text messages to my mobile phone) so that my machine can
tell me when it's ready for some more punishment.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
1:26am up 5:09, 5 users, load average: 1.07, 1.04, 1.04
^^^^^^^^^^^
Photons kill me.
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On 21 Jan 2000 23:21:19 -0500, sjl### [at] zero-pps localdomain (Steve)
wrote:
>
>
>>A strenuous activity designed to prevent one from becoming a computer chair
>>potato. Also encourages making friends who don't know the meaning of
>>max_trace_level and bezier patches. Useful for releaving the urges to
>>decapitate the boss when overtime interfears with rendering time.
>
>Your post made me think that incase I ever need to go out of the house
>I need to have some way of knowing if my render has finished so that
>I can come back inside sharply.
>
>Currently looking for a phone dialer (and hopefully something that
>can send text messages to my mobile phone) so that my machine can
>tell me when it's ready for some more punishment.
I am currently working on a set of Perl scripts which will make a web
page out of POV output, converting tgas to jpeg, anims to mpeg,
generating previews etc. It will be based on perl, cjpeg and cmpeg,
and all these are available for Windows as well so it might turn out
to be useful if/when it is done.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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