POV-Ray : Newsgroups : povray.binaries.images : Guess how it was made (55k) Server Time
20 Oct 2026 20:10:35 EDT (-0400)
  Guess how it was made (55k) (Message 1 to 26 of 26)  
From: David Fontaine
Subject: Guess how it was made (55k)
Date: 17 Jan 2000 02:44:58
Message: <3882C5D0.3C99662D@faricy.net>
I kinda like it.

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From: Ken
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 03:05:55
Message: <3882CC22.52EC2631@pacbell.net>
David Fontaine wrote:
> 
> I kinda like it.

It was made with sugar and spice and everything nice ?

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: omniVERSE
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 03:57:35
Message: <3882d97f@news.povray.org>
I thought someone had actually made a guess...
My guess was going to be: With POV-Ray, or colored oil on water like the
marbleizing for paper and such.

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3882CC22.52EC2631@pacbell.net...
>
>
> David Fontaine wrote:
> >
> > I kinda like it.
>
> It was made with sugar and spice and everything nice ?
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Ken
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 04:00:23
Message: <3882D8D9.38006A34@pacbell.net>
omniVERSE wrote:
> 
> I thought someone had actually made a guess...

It was a guess, Bob. You reckon I missed the mark a bit ?

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: omniVERSE
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 04:24:40
Message: <3882dfd8@news.povray.org>
Okay, but not a relevant guess as to it being rendered in POV-Ray, which is what
I began to doubt and your guess was making me think all the more it wasn't
rendered in POV-Ray :-)

Bob

"Ken" <tyl### [at] pacbellnet> wrote in message
news:3882D8D9.38006A34@pacbell.net...
>
>
> omniVERSE wrote:
> >
> > I thought someone had actually made a guess...
>
> It was a guess, Bob. You reckon I missed the mark a bit ?
>
> --
> Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: none
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 13:13:09
Message: <38835bb5@news.povray.org>
Its definetly has mirrored reflective surfaces, probably using just primary
colors, r,b,y and green.
I think the camera is using a wide angel probably >90 degrees.
I See at least 1 sphere or it might be the opening of a cone, or cylinder.
I think this is the inside of a reflective torus, with other objects inside
like spheres,
or, if nothing is inside it, it might be using an iridencence texture.


"David Fontaine" <dav### [at] faricynet> wrote in message
news:3882C5D0.3C99662D@faricy.net...
> I kinda like it.
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>
>
>


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----


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From: Josh English
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 13:24:23
Message: <38835E54.89A05D50@spiritone.com>
hmmm... reflective plane at y=0. A  sphere around the camera with a bump
pigment (?) and a rainbow color map and a high frequency, partially
transparent color. With a blue sphere in the distance

Just a guess.
 I like it, too


David Fontaine wrote:

> I kinda like it.
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>
>
>   ------------------------------------------------------------------------
>  [Image]

--

Josh English
eng### [at] spiritonecom
ICQ: 1946299
"Stress is when you wake up screaming and realize you haven't fallen asleep
yet."


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From: David Fontaine
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 14:16:27
Message: <388367FC.EAC0332E@faricy.net>
> hmmm... reflective plane at y=0. A  sphere around the camera with a bump
> pigment (?) and a rainbow color map and a high frequency, partially
> transparent color. With a blue sphere in the distance

Not even close! hehe

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
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From: David Fontaine
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 14:18:46
Message: <38836888.A037C75F@faricy.net>
> Its definetly has mirrored reflective surfaces,

Yes!

> probably using just primary colors, r,b,y and green.

No yellow, only rgb.

> I think the camera is using a wide angel probably >90 degrees.

Bzzz, wrong!

> I See at least 1 sphere or it might be the opening of a cone, or cylinder.

Bzzz, wrong!

> I think this is the inside of a reflective torus,

Yes!

> with other objects inside like spheres,

Bzzz, wrong!

> or, if nothing is inside it, it might be using an iridencence texture.

Bzzz, wrong!
Now try and guess the layout...

--
Homepage: http://www.faricy.net/~davidf/
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From: Peter Popov
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 16:02:56
Message: <c4KDOAqYQe4Dv9jlkzK0alDXs7lp@4ax.com>
On Mon, 17 Jan 2000 01:33:36 -0600, David Fontaine <dav### [at] faricynet>
wrote:

>I kinda like it.

You have the camera in a julia_fractal with no_shadow, reflection, and
coloured lights. Right so far?


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: David Fontaine
Subject: Re: Guess how it was made (55k)
Date: 17 Jan 2000 20:46:25
Message: <3883C367.E1EA7F1@faricy.net>
> You have the camera in a julia_fractal

Already wrong! Man this is harder for you guys than I thought...
Look real closely at the curvature...

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
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From: none
Subject: Re: Guess how it was made (55k)
Date: 18 Jan 2000 00:25:46
Message: <3883f95a@news.povray.org>
the left side of the image is the actual torus,
the right side is the reflection of the left, but farther along the radius.
I think that the blue tones are coming from the opposite side of the torus.
The light source is on the opposite side of the torus also, because theres
a shadow in view in the reflection on the bottom right side of the screen.


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From:  jivvy
Subject: A Pretty Good Guess? (15k)
Date: 18 Jan 2000 00:37:39
Message: <3883fc23@news.povray.org>
close enough for a prize?


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From: Josh English
Subject: Re: Guess how it was made (55k)
Date: 18 Jan 2000 13:52:51
Message: <3884B681.2C241B4F@spiritone.com>
Ok, is it inside a blob? the default blob? and a mirrored plane?

David Fontaine wrote:

> > hmmm... reflective plane at y=0. A  sphere around the camera with a bump
> > pigment (?) and a rainbow color map and a high frequency, partially
> > transparent color. With a blue sphere in the distance
>
> Not even close! hehe
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>

--

Josh English
eng### [at] spiritonecom
ICQ: 1946299
"Stress is when you wake up screaming and realize you haven't fallen asleep
yet."


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From: David Fontaine
Subject: Re: Guess how it was made (55k)
Date: 18 Jan 2000 17:34:42
Message: <3884E7EF.C169F034@faricy.net>
> Ok, is it inside a blob? the default blob? and a mirrored plane?

Nope. What's a default blob?

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
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From: David Fontaine
Subject: We may have a weiner...
Date: 18 Jan 2000 17:36:20
Message: <3884E850.7C069113@faricy.net>
It looks like you may have figured it out. I must ask how you made it to
be sure though...

--
Homepage: http://www.faricy.net/~davidf/
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From: David Fontaine
Subject: Re: Guess how it was made (55k)
Date: 18 Jan 2000 17:38:52
Message: <3884E8E7.BAD185A8@faricy.net>
> the left side of the image is the actual torus,
> the right side is the reflection of the left, but farther along the radius.

Right so far :-)

> I think that the blue tones are coming from the opposite side of the torus.

Not quite opposite but close...

> The light source is on the opposite side of the torus also, because theres
> a shadow in view in the reflection on the bottom right side of the screen.

Ah, now you're all wrong again! ;-)

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
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From: Ken
Subject: Re: Guess how it was made (55k)
Date: 18 Jan 2000 17:40:13
Message: <3884E90C.FAC5782C@pacbell.net>
David Fontaine wrote:
> 
> > Ok, is it inside a blob? the default blob? and a mirrored plane?
> 
> Nope. What's a default blob?

A sphere ?

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From:  jivvy
Subject: Re: We may have a weiner...
Date: 19 Jan 2000 00:40:55
Message: <38854e67@news.povray.org>
Well, I just read your message to non### [at] nonecom, so I know mine is not exact
duplicate of yours -- I *did* put the lights on the opposite sides of the
torus.

What I couldn't get were the colors you got -- I got close by killing all
diffuse light on the torus, but I couldn't get the true colors... all the
lights blended way too much and got muddy.

But I had a goodly bit of fun trying -- I'm a big fan of abstract work and
reflections and I had never played around inside a torus... lots of
interesting images in that there torus. ;)

Claire


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From: David Fontaine
Subject: OHMSS: For Your Eyes Only
Date: 19 Jan 2000 20:14:00
Message: <38865EC2.EB1779AB@faricy.net>
Here ya go:

#include "colors.inc"
global_settings { max_trace_level 50 }
torus { 5,1 hollow pigment { color White } finish { ambient 0 diffuse .1
reflection .9 } }
camera { location <0,0,-5> look_at <1,0,-5> }
light_source { <0,0,-5> Red }
light_source { <0,0,-5> Green rotate 120*y }
light_source { <0,0,-5> Blue rotate 240*y }

Surprisingly much simpler than many people thought. No objects except the torus,
all done with diffuse lighting.
I've played around with other shapes, but they all pale considerably in
comparison with this scene. I guess "keep it simple" really does work.
--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
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From: Ken
Subject: Re: OHMSS: For Your Eyes Only
Date: 19 Jan 2000 20:47:03
Message: <38866792.2CA0D1A@pacbell.net>
David Fontaine wrote:

>  finish { ambient 0 diffuse .1 reflection .9 } }

> No objects except the torus, all done with diffuse lighting.

Ahem...<cough>  All done with reflected lighting. A diffuse value of
0.1 ain't going to give you squat for diffused lighting.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Steve
Subject: Re: OHMSS: For Your Eyes Only
Date: 19 Jan 2000 22:24:32
Message: <slrn88ctki.2m8.sjlen@zero-pps.localdomain>
On Wed, 19 Jan 2000 19:02:58 -0600, David Fontaine <dav### [at] faricynet> wrote:
>Here ya go:
>
>#include "colors.inc"
>global_settings { max_trace_level 50 }
>torus { 5,1 hollow pigment { color White } finish { ambient 0 diffuse .1
>reflection .9 } }
>camera { location <0,0,-5> look_at <1,0,-5> }
>light_source { <0,0,-5> Red }
>light_source { <0,0,-5> Green rotate 120*y }
>light_source { <0,0,-5> Blue rotate 240*y }
>


Rendering some wallpaper :-) thanks David.


-- 
Cheers
Steve              email mailto:sjl### [at] ndirectcouk

%HAV-A-NICEDAY Error not enough coffee  0 pps. 

web http://www.ndirect.co.uk/~sjlen/

or  http://start.at/zero-pps

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From: David Fontaine
Subject: Re: OHMSS: For Your Eyes Only
Date: 19 Jan 2000 23:18:28
Message: <388689FF.B8CD30B9@faricy.net>
> Ahem...<cough>  All done with reflected lighting. A diffuse value of
> 0.1 ain't going to give you squat for diffused lighting.

I meant that all the color originates from diffuse.

--
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From: ryan mooney
Subject: Re: OHMSS: For Your Eyes Only
Date: 22 Jan 2000 01:04:11
Message: <3887F909.CCBEF2E9@earthlink.net>
Hmmm... That was not what i was expecting...

Tried some other shapes too... The superellispoid was a beautiful example,
(0.1,1.0) but very slow... wonder why this shape is so much slower than the
others...?

Oh its almost finished lest compare... waiting  waiting  waiting ...
Wow 43 min compared to, maybe 15 at the most usualy 5... Hmmm...(200X200)

David Fontaine wrote:

> Here ya go:
>
> #include "colors.inc"
> global_settings { max_trace_level 50 }
> torus { 5,1 hollow pigment { color White } finish { ambient 0 diffuse .1
> reflection .9 } }
> camera { location <0,0,-5> look_at <1,0,-5> }
> light_source { <0,0,-5> Red }
> light_source { <0,0,-5> Green rotate 120*y }
> light_source { <0,0,-5> Blue rotate 240*y }
>
> Surprisingly much simpler than many people thought. No objects except the torus,
> all done with diffuse lighting.
> I've played around with other shapes, but they all pale considerably in
> comparison with this scene. I guess "keep it simple" really does work.
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
>  |_/avid |ontaine      <ICQ 55354965>


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From: David Fontaine
Subject: Re: OHMSS: For Your Eyes Only
Date: 22 Jan 2000 01:51:33
Message: <388950D6.6B65E7F9@faricy.net>
> Oh its almost finished lest compare... waiting  waiting  waiting ...
> Wow 43 min compared to, maybe 15 at the most usualy 5... Hmmm...(200X200)

Well there's also computer speed. What're ya running? (450 PIII Win98 128M)

--
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From: ryan mooney
Subject: Re: OHMSS: For Your Eyes Only
Date: 23 Jan 2000 15:04:48
Message: <388A0F8F.47E685B9@earthlink.net>
David Fontaine wrote:

> > Oh its almost finished lest compare... waiting  waiting  waiting ...
> > Wow 43 min compared to, maybe 15 at the most usualy 5... Hmmm...(200X200)
>
> Well there's also computer speed. What're ya running? (450 PIII Win98 128M)

Just a little old power mac 7100/80(mhz) W/ 72(ram) Os 8.1 ...
Still i believe it was just the super. shape that took this long... not any of
the others .(torus blob cone...)

>
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___     ______________________________
>  | \     |_       <dav### [at] faricynet>
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