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I kinda like it.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Attachments:
Download '01.jpg' (56 KB)
Preview of image '01.jpg'

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David Fontaine wrote:
>
> I kinda like it.
It was made with sugar and spice and everything nice ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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I thought someone had actually made a guess...
My guess was going to be: With POV-Ray, or colored oil on water like the
marbleizing for paper and such.
Bob
"Ken" <tyl### [at] pacbell net> wrote in message
news:3882CC22.52EC2631@pacbell.net...
>
>
> David Fontaine wrote:
> >
> > I kinda like it.
>
> It was made with sugar and spice and everything nice ?
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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omniVERSE wrote:
>
> I thought someone had actually made a guess...
It was a guess, Bob. You reckon I missed the mark a bit ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Okay, but not a relevant guess as to it being rendered in POV-Ray, which is what
I began to doubt and your guess was making me think all the more it wasn't
rendered in POV-Ray :-)
Bob
"Ken" <tyl### [at] pacbell net> wrote in message
news:3882D8D9.38006A34@pacbell.net...
>
>
> omniVERSE wrote:
> >
> > I thought someone had actually made a guess...
>
> It was a guess, Bob. You reckon I missed the mark a bit ?
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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Its definetly has mirrored reflective surfaces, probably using just primary
colors, r,b,y and green.
I think the camera is using a wide angel probably >90 degrees.
I See at least 1 sphere or it might be the opening of a cone, or cylinder.
I think this is the inside of a reflective torus, with other objects inside
like spheres,
or, if nothing is inside it, it might be using an iridencence texture.
"David Fontaine" <dav### [at] faricy net> wrote in message
news:3882C5D0.3C99662D@faricy.net...
> I kinda like it.
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___ ______________________________
> | \ |_ <dav### [at] faricy net>
> |_/avid |ontaine <ICQ 55354965>
>
>
----------------------------------------------------------------------------
----
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hmmm... reflective plane at y=0. A sphere around the camera with a bump
pigment (?) and a rainbow color map and a high frequency, partially
transparent color. With a blue sphere in the distance
Just a guess.
I like it, too
David Fontaine wrote:
> I kinda like it.
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___ ______________________________
> | \ |_ <dav### [at] faricy net>
> |_/avid |ontaine <ICQ 55354965>
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritone com
ICQ: 1946299
"Stress is when you wake up screaming and realize you haven't fallen asleep
yet."
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> hmmm... reflective plane at y=0. A sphere around the camera with a bump
> pigment (?) and a rainbow color map and a high frequency, partially
> transparent color. With a blue sphere in the distance
Not even close! hehe
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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> Its definetly has mirrored reflective surfaces,
Yes!
> probably using just primary colors, r,b,y and green.
No yellow, only rgb.
> I think the camera is using a wide angel probably >90 degrees.
Bzzz, wrong!
> I See at least 1 sphere or it might be the opening of a cone, or cylinder.
Bzzz, wrong!
> I think this is the inside of a reflective torus,
Yes!
> with other objects inside like spheres,
Bzzz, wrong!
> or, if nothing is inside it, it might be using an iridencence texture.
Bzzz, wrong!
Now try and guess the layout...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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On Mon, 17 Jan 2000 01:33:36 -0600, David Fontaine <dav### [at] faricy net>
wrote:
>I kinda like it.
You have the camera in a julia_fractal with no_shadow, reflection, and
coloured lights. Right so far?
Peter Popov
pet### [at] usa net
ICQ: 15002700
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> You have the camera in a julia_fractal
Already wrong! Man this is harder for you guys than I thought...
Look real closely at the curvature...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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the left side of the image is the actual torus,
the right side is the reflection of the left, but farther along the radius.
I think that the blue tones are coming from the opposite side of the torus.
The light source is on the opposite side of the torus also, because theres
a shadow in view in the reflection on the bottom right side of the screen.
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close enough for a prize?
Post a reply to this message
Attachments:
Download 'puzzle.jpg' (15 KB)
Preview of image 'puzzle.jpg'

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Ok, is it inside a blob? the default blob? and a mirrored plane?
David Fontaine wrote:
> > hmmm... reflective plane at y=0. A sphere around the camera with a bump
> > pigment (?) and a rainbow color map and a high frequency, partially
> > transparent color. With a blue sphere in the distance
>
> Not even close! hehe
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___ ______________________________
> | \ |_ <dav### [at] faricy net>
> |_/avid |ontaine <ICQ 55354965>
--
Josh English
eng### [at] spiritone com
ICQ: 1946299
"Stress is when you wake up screaming and realize you haven't fallen asleep
yet."
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> Ok, is it inside a blob? the default blob? and a mirrored plane?
Nope. What's a default blob?
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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It looks like you may have figured it out. I must ask how you made it to
be sure though...
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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> the left side of the image is the actual torus,
> the right side is the reflection of the left, but farther along the radius.
Right so far :-)
> I think that the blue tones are coming from the opposite side of the torus.
Not quite opposite but close...
> The light source is on the opposite side of the torus also, because theres
> a shadow in view in the reflection on the bottom right side of the screen.
Ah, now you're all wrong again! ;-)
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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David Fontaine wrote:
>
> > Ok, is it inside a blob? the default blob? and a mirrored plane?
>
> Nope. What's a default blob?
A sphere ?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Well, I just read your message to non### [at] none com, so I know mine is not exact
duplicate of yours -- I *did* put the lights on the opposite sides of the
torus.
What I couldn't get were the colors you got -- I got close by killing all
diffuse light on the torus, but I couldn't get the true colors... all the
lights blended way too much and got muddy.
But I had a goodly bit of fun trying -- I'm a big fan of abstract work and
reflections and I had never played around inside a torus... lots of
interesting images in that there torus. ;)
Claire
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Here ya go:
#include "colors.inc"
global_settings { max_trace_level 50 }
torus { 5,1 hollow pigment { color White } finish { ambient 0 diffuse .1
reflection .9 } }
camera { location <0,0,-5> look_at <1,0,-5> }
light_source { <0,0,-5> Red }
light_source { <0,0,-5> Green rotate 120*y }
light_source { <0,0,-5> Blue rotate 240*y }
Surprisingly much simpler than many people thought. No objects except the torus,
all done with diffuse lighting.
I've played around with other shapes, but they all pale considerably in
comparison with this scene. I guess "keep it simple" really does work.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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David Fontaine wrote:
> finish { ambient 0 diffuse .1 reflection .9 } }
> No objects except the torus, all done with diffuse lighting.
Ahem...<cough> All done with reflected lighting. A diffuse value of
0.1 ain't going to give you squat for diffused lighting.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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On Wed, 19 Jan 2000 19:02:58 -0600, David Fontaine <dav### [at] faricy net> wrote:
>Here ya go:
>
>#include "colors.inc"
>global_settings { max_trace_level 50 }
>torus { 5,1 hollow pigment { color White } finish { ambient 0 diffuse .1
>reflection .9 } }
>camera { location <0,0,-5> look_at <1,0,-5> }
>light_source { <0,0,-5> Red }
>light_source { <0,0,-5> Green rotate 120*y }
>light_source { <0,0,-5> Blue rotate 240*y }
>
Rendering some wallpaper :-) thanks David.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
1:56am up 1 day, 11:24, 4 users, load average: 1.07, 1.06, 1.01
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> Ahem...<cough> All done with reflected lighting. A diffuse value of
> 0.1 ain't going to give you squat for diffused lighting.
I meant that all the color originates from diffuse.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Hmmm... That was not what i was expecting...
Tried some other shapes too... The superellispoid was a beautiful example,
(0.1,1.0) but very slow... wonder why this shape is so much slower than the
others...?
Oh its almost finished lest compare... waiting waiting waiting ...
Wow 43 min compared to, maybe 15 at the most usualy 5... Hmmm...(200X200)
David Fontaine wrote:
> Here ya go:
>
> #include "colors.inc"
> global_settings { max_trace_level 50 }
> torus { 5,1 hollow pigment { color White } finish { ambient 0 diffuse .1
> reflection .9 } }
> camera { location <0,0,-5> look_at <1,0,-5> }
> light_source { <0,0,-5> Red }
> light_source { <0,0,-5> Green rotate 120*y }
> light_source { <0,0,-5> Blue rotate 240*y }
>
> Surprisingly much simpler than many people thought. No objects except the torus,
> all done with diffuse lighting.
> I've played around with other shapes, but they all pale considerably in
> comparison with this scene. I guess "keep it simple" really does work.
> --
> Homepage: http://www.faricy.net/~davidf/
> ___ ______________________________
> | \ |_ <dav### [at] faricy net>
> |_/avid |ontaine <ICQ 55354965>
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> Oh its almost finished lest compare... waiting waiting waiting ...
> Wow 43 min compared to, maybe 15 at the most usualy 5... Hmmm...(200X200)
Well there's also computer speed. What're ya running? (450 PIII Win98 128M)
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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David Fontaine wrote:
> > Oh its almost finished lest compare... waiting waiting waiting ...
> > Wow 43 min compared to, maybe 15 at the most usualy 5... Hmmm...(200X200)
>
> Well there's also computer speed. What're ya running? (450 PIII Win98 128M)
Just a little old power mac 7100/80(mhz) W/ 72(ram) Os 8.1 ...
Still i believe it was just the super. shape that took this long... not any of
the others .(torus blob cone...)
>
>
> --
> Homepage: http://www.faricy.net/~davidf/
> ___ ______________________________
> | \ |_ <dav### [at] faricy net>
> |_/avid |ontaine <ICQ 55354965>
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