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3 Oct 2024 11:19:02 EDT (-0400)
  towers (Message 1 to 10 of 10)  
From: Matt Giwer
Subject: towers
Date: 15 Jan 2000 12:17:34
Message: <3880ABD7.3F90AAC3@ij.net>
It's not the meaning of life but neither is if
Buffy.


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From: 3Dude
Subject: Re: towers
Date: 15 Jan 2000 14:35:12
Message: <3880cbf0@news.povray.org>
Oh, I like it! It's like the remnants of a 1960's era World's Fair, but left
on a desert planet ;-) :-)

Harold

Matt Giwer <jul### [at] ijnet> wrote in message news:3880ABD7.3F90AAC3@ij.net...
>     It's not the meaning of life but neither is if
> Buffy.
>
>


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From: Bill DeWitt
Subject: Re: towers
Date: 15 Jan 2000 17:21:15
Message: <3880f2db@news.povray.org>
"Matt Giwer" <jul### [at] ijnet> wrote in message
news:3880ABD7.3F90AAC3@ij.net...
>     It's not the meaning of life but neither is if
> Buffy.
>

Buffy -is- the meaning of life.


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From: Ken
Subject: Re: towers
Date: 15 Jan 2000 17:34:33
Message: <3880F5B5.E160E25A@pacbell.net>
Bill DeWitt wrote:
> 
> "Matt Giwer" <jul### [at] ijnet> wrote in message
> news:3880ABD7.3F90AAC3@ij.net...
> >     It's not the meaning of life but neither is if
> > Buffy.
> >
> 
> Buffy -is- the meaning of life.

Does that make Biff the anti-life ?

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Sigmund Kyrre Aas
Subject: Re: towers
Date: 15 Jan 2000 18:53:44
Message: <38810802.E01A715B@stud.ntnu.no>
I would expect to see some sparks between those.

sig

Matt Giwer wrote:
> 
>     It's not the meaning of life but neither is if
> Buffy.
> 
>   ------------------------------------------------------------------------
>  [Image]


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From: David Fontaine
Subject: Re: towers
Date: 15 Jan 2000 23:08:38
Message: <388141C2.37D6C773@faricy.net>
Reminds me of the lightning towers in Descent 3.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
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From: Peter Popov
Subject: Re: towers
Date: 16 Jan 2000 18:08:10
Message: <Hk+COGUVq54elO0qvdqvx+dfshIL@4ax.com>
On Sat, 15 Jan 2000 21:57:55 -0600, David Fontaine <dav### [at] faricynet>
wrote:

>Reminds me of the lightning towers in Descent 3.

Blast'em! Blast'em!

D'oh, it crashes when I reach the Data Interface in the Data Vault.
Drats!


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: David Fontaine
Subject: Re: towers
Date: 16 Jan 2000 18:17:32
Message: <38824F01.89AB9427@faricy.net>
> D'oh, it crashes when I reach the Data Interface in the Data Vault.
> Drats!

Mine used to crash because of a corrupt save game, so I had to
*completely* remove everything (fortunately I wasn't very far). Hasn't
done it since, maybe because I upgraded to 1.3.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Matt Giwer
Subject: Re: towers
Date: 17 Jan 2000 10:23:14
Message: <38833414.F440BADB@ij.net>
Everyone is reminded of something I haven't seen. I got
the idea from one of the Visitor episodes running of SciFi.
There was a quick sketch of something misidentified as DNA
and then a fade to towers looking something like this to show
the identification was wrong. It wasn't on the screen long
enough to memorize it -- nor, I presume, long enough for
viewers to critique the quality of the drawing.


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From: ryan mooney
Subject: Re: towers
Date: 20 Jan 2000 00:41:06
Message: <3885509C.4EEAF2D8@earthlink.net>
Wow like the old "V" episodes where they tear off the fake human faces
and reveal green lizard men from... I don't remember where... And the
lady has a lizard baby and goes crazy... Those Visitors...?  Haven't
seen that show since...

btw. What is all this talk of Buffy And Biff , Aey...?

Matt Giwer wrote:

>     Everyone is reminded of something I haven't seen. I got
> the idea from one of the Visitor episodes running of SciFi.
> There was a quick sketch of something misidentified as DNA
> and then a fade to towers looking something like this to show
> the identification was wrong. It wasn't on the screen long
> enough to memorize it -- nor, I presume, long enough for
> viewers to critique the quality of the drawing.


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