POV-Ray : Newsgroups : povray.binaries.images : Recreate stone wall from texture (23k) Server Time
3 Oct 2024 15:13:21 EDT (-0400)
  Recreate stone wall from texture (23k) (Message 1 to 9 of 9)  
From: Kari Kivisalo
Subject: Recreate stone wall from texture (23k)
Date: 11 Jan 2000 21:32:23
Message: <387BE95C.62DCC9E6@kivisalo.net>
Here you see the "before" and "after" images.
Find out more at http://www.kivisalo.net.

K.K.


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Attachments:
Download 'demo.jpg' (23 KB)

Preview of image 'demo.jpg'
demo.jpg


 

From: Ken
Subject: Re: Recreate stone wall from texture (23k)
Date: 11 Jan 2000 21:37:31
Message: <387BE987.DE12FF25@pacbell.net>
Kari Kivisalo wrote:
> 
> Here you see the "before" and "after" images.
> Find out more at http://www.kivisalo.net.
> 
> K.K.

Very nice !

 Will you be leaving your "tutorial" at that address ? If you do then I
will link to it from the POV-Ray tutorials section of povray.org links
pages so that others may learn from it as well.

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: Cheval
Subject: Re: Recreate stone wall from texture (23k)
Date: 11 Jan 2000 23:28:29
Message: <387c02ed@news.povray.org>
wow. I like. now how to do that with real-time 3D...

"Kari Kivisalo" <kar### [at] kivisalonet> wrote in message
news:387BE95C.62DCC9E6@kivisalo.net...
>
> Here you see the "before" and "after" images.
> Find out more at http://www.kivisalo.net.
>
> K.K.


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From:  jivvy
Subject: Re: Recreate stone wall from texture (23k)
Date: 12 Jan 2000 00:16:19
Message: <387c0e23@news.povray.org>
Absolutely elegant method -- simple *and* effective.  Thanks very much for
sharing it.

Best,

Claire


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From: David Fontaine
Subject: Re: Recreate stone wall from texture (23k)
Date: 13 Jan 2000 18:49:41
Message: <387E621F.FF44A121@faricy.net>
Ooh! Aah! Where does the original stone map come from?

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Ken
Subject: Re: Recreate stone wall from texture (23k)
Date: 13 Jan 2000 19:26:37
Message: <387E6DA0.5866DDD2@pacbell.net>
David Fontaine wrote:
> 
> Where does the original stone map come from?

http://www.swin.edu.au/astronomy/pbourke/texture/

-- 
Ken Tyler -  1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/


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From: David Fontaine
Subject: Re: Recreate stone wall from texture (23k)
Date: 13 Jan 2000 23:47:08
Message: <387EA7D8.671F7666@faricy.net>
Just saw it at the bottom after I posted :-P

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Karl Pelzer
Subject: Re: Recreate stone wall from texture (23k)
Date: 17 Jan 2000 12:49:48
Message: <38835758.E62D70C0@t-online.de>
Hi Kari!

'till now I didn't get the meaning of the Level Connector. Whats it's
purpose?
How does the input file looks like? Is it the texture, or the mask or
what?

Thanks in advance


Karl


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From: Kari Kivisalo
Subject: Re: Recreate stone wall from texture (23k)
Date: 17 Jan 2000 14:49:50
Message: <3883740D.D574EF8D@kivisalo.net>
Karl Pelzer wrote:
> 'till now I didn't get the meaning of the Level Connector.
> How does the input file looks like? 

The LC interpolates levels in "free" (pixv=255) areas
to form a smooth transition between perimeter pixels.
This is also a solution to the analog heat distribution
problem where the pixel values are temperatures.

Since the solution is obtained by iteration there is
a "side effect". When all the perimeter pixels are equal,
as in this case, this method eventually produces flat plane
but with small iteration counts the perimeter pixels
"bring down" those high free areas at a rate pixel/iteration.
The black parts of the mask could be considered as a
"distributed black hole" that eats the free areas :)

So basically it's an interpolator and in this case you input the mask.

Now available as Windows command line version and Leveller plug-in.
The plugin has only one parameter to change for the benefit of
GUI oriented people :) http://www.idrive.com/k_k/web/levcon.htm.

K.K.


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