holovase (render pigment example)[48k] (Message 1 to 4 of 4)
From: Matthew Corey Brown - XenoArch
Subject: holovase (render pigment example)[48k]
Date: 13 Jan 2000 21:53:42
Message: <387E8F98.F43B1BBB@xenoarch.com>
Man My holo projector is on the fritz again! =}
Okay this is just an example scene of a render pigment
patch i'm working on for megapov. I chose skyvase as
the base since its the benchmark scene. (but I
didn't use the benchmark settings as I had to ramp
up max tracelevel)
The vase is actually below and behind the camera. There is
a cylinder on the stand with a number of render pigments in
a pigment map. I'm currently working on a demo scene to show
most applications of the patch and to do final tweaking of
the code be fore i send it in to be included in megapov.
--
Matthew Corey Brown XenoArch
mcb### [at] xenoarchcom http://www.xenoarch.com
> Okay this is just an example scene of a render pigment
Sorry when I missed something but what exactly are render pigments ???
.
.
.
Maybe you use a POV-image as a pigment_map for another scene ? But you
don't precompute it but render it when doing the finil image. Right ?
CU
Bjoern
From: Matthew Corey Brown - XenoArch
Subject: Re: holovase (render pigment example)[48k]
Date: 16 Jan 2000 23:33:04
Message: <38829B68.7B5225F4@xenoarch.com>
Bjoern Jaeger wrote:
> > > Okay this is just an example scene of a render pigment> Sorry when I missed something but what exactly are render pigments ???> .> .> .> Maybe you use a POV-image as a pigment_map for another scene ? But you> don't precompute it but render it when doing the finil image. Right ?> > CU> > Bjoern
Right its was a single render.. showing an example of what could
be done with a patch i'm working on.
--
Matthew Corey Brown XenoArch
mcb### [at] xenoarchcom http://www.xenoarch.com