POV-Ray : Newsgroups : povray.binaries.images : holovase (render pigment example)[48k] Server Time
3 Oct 2024 11:17:16 EDT (-0400)
  holovase (render pigment example)[48k] (Message 1 to 4 of 4)  
From: Matthew Corey Brown - XenoArch
Subject: holovase (render pigment example)[48k]
Date: 13 Jan 2000 21:53:42
Message: <387E8F98.F43B1BBB@xenoarch.com>
Man My holo projector is on the fritz again! =}

Okay this is just an example scene of a render pigment
patch i'm working on for megapov. I chose skyvase as 
the base since its the benchmark scene. (but I
didn't use the benchmark settings as I had to ramp 
up max tracelevel)

The vase is actually below and behind the camera. There is 
a cylinder on the stand with a number of render pigments in
a pigment map. I'm currently working on a demo scene to show
most applications of the patch and to do final tweaking of
the code be fore i send it in to be included in megapov.

-- 
Matthew Corey Brown                                         XenoArch
mcb### [at] xenoarchcom                             http://www.xenoarch.com


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holovase.jpg


 

From: TonyB
Subject: Re: holovase (render pigment example)[48k]
Date: 13 Jan 2000 22:31:54
Message: <387e98aa@news.povray.org>
Wow! Cool! Please finish the others and send 'em in. You've got me hooked.
I'm already getting ideas...


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From: Bjoern Jaeger
Subject: Re: holovase (render pigment example)[48k]
Date: 14 Jan 2000 17:58:42
Message: <387FAAE6.8022A636@uni-paderborn.de>
> Okay this is just an example scene of a render pigment
Sorry when I missed something but what exactly are render pigments ???
.
.
.
Maybe you use a POV-image as a pigment_map for another scene ? But you
don't precompute it but render it when doing the finil image. Right ?

CU

	Bjoern


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From: Matthew Corey Brown - XenoArch
Subject: Re: holovase (render pigment example)[48k]
Date: 16 Jan 2000 23:33:04
Message: <38829B68.7B5225F4@xenoarch.com>
Bjoern Jaeger wrote:
> 
> > Okay this is just an example scene of a render pigment
> Sorry when I missed something but what exactly are render pigments ???
> .
> .
> .
> Maybe you use a POV-image as a pigment_map for another scene ? But you
> don't precompute it but render it when doing the finil image. Right ?
> 
> CU
> 
>         Bjoern

Right its was a single render.. showing an example of what could
be done with a patch i'm working on.

-- 
Matthew Corey Brown                                         XenoArch
mcb### [at] xenoarchcom                             http://www.xenoarch.com


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