POV-Ray : Newsgroups : povray.binaries.images : Canyon ... (77K bu) Server Time
3 Oct 2024 17:16:31 EDT (-0400)
  Canyon ... (77K bu) (Message 1 to 6 of 6)  
From: Michael Andrews
Subject: Canyon ... (77K bu)
Date: 10 Jan 2000 06:48:48
Message: <3879C6C5.618AAFB@reading.ac.uk>
Hi Folks,

There seems to have been a flurry of isosurfaces so I thought I'd add my
latest experiment.

Made using MegaPoV 0.3, the scene uses radiosity and photons (6259093
photons shot, 343272 stored. Overkill? Me?). 45min to parse, 4 1/2hr to
render on a PII 350MHz.

Bye for now,
	Mike Andrews.


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Attachments:
Download 'canyon2.jpg' (88 KB)

Preview of image 'canyon2.jpg'
canyon2.jpg


 

From: TonyB
Subject: Re: Canyon ... (77K bu)
Date: 10 Jan 2000 10:34:16
Message: <3879fbf8@news.povray.org>
A bit cramped, but very nice. It displays the caustics very well. Great job.
If I were you I would add a normal to the walls, perhaps a small granite?

Oh, yeah! Source? :)


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From: Chris Huff
Subject: Re: Canyon ... (77K bu)
Date: 10 Jan 2000 11:13:54
Message: <chrishuff_99-B1B6FF.11140910012000@news.povray.org>
In article <387### [at] readingacuk>, Michael Andrews 
<M.C### [at] readingacuk> wrote:

> Hi Folks,
> 
> There seems to have been a flurry of isosurfaces so I thought I'd add my
> latest experiment.
> 
> Made using MegaPoV 0.3, the scene uses radiosity and photons (6259093
> photons shot, 343272 stored. Overkill? Me?). 45min to parse, 4 1/2hr to
> render on a PII 350MHz.

This is wonderful. The only thing I can se wrong with it is the rock 
needs more of a rough look to it, maybe a fine scale granite normal.
I love the camera positioning, and the water looks very realistic.

-- 
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/


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From: Mick Hazelgrove
Subject: Re: Canyon ... (77K bu)
Date: 10 Jan 2000 11:48:41
Message: <387a0d69@news.povray.org>
Superb image. I just wish I had your mathematical skills

Mick

--
*************************************************************
       http://www.minda.swinternet.co.uk/index.htm

*************************************************************
Chris Huff <chr### [at] yahoocom> wrote in message
news:chrishuff_99-B1B6FF.11140910012000@news.povray.org...
> In article <387### [at] readingacuk>, Michael Andrews
> <M.C### [at] readingacuk> wrote:
>
> > Hi Folks,
> >
> > There seems to have been a flurry of isosurfaces so I thought I'd add my
> > latest experiment.
> >
> > Made using MegaPoV 0.3, the scene uses radiosity and photons (6259093
> > photons shot, 343272 stored. Overkill? Me?). 45min to parse, 4 1/2hr to
> > render on a PII 350MHz.
>
> This is wonderful. The only thing I can se wrong with it is the rock
> needs more of a rough look to it, maybe a fine scale granite normal.
> I love the camera positioning, and the water looks very realistic.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoocom
> Web page: http://chrishuff.dhs.org/


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From: Michael Andrews
Subject: Re: Canyon ... (77K bu)
Date: 10 Jan 2000 13:56:00
Message: <387A2AE4.35472E23@reading.ac.uk>
Hi Folks,

Thanks to everyone for their kind words. The feeling of the scene is
close to what I was trying to get - closed in, fairly precarious
viewpoint, the open sky only hinted at by the indirect sky lighting.

Very little math here, just some blobbed shperes and applied noise - a
lot of trial and error. Getting the light to shine down along one wall
and onto half the water, so that only caustics and radiosity light the
other wall, took the most fiddling.

Speaking of trials, I'll include the isosurface function for the image
attached (test image - no photons or radiosity).

I'm working on the texture map at the moment, so I'll leave you to add
your own :-)

Bye for now,
	Mike Andrews.

Mick Hazelgrove wrote:
> 
> Superb image. I just wish I had your mathematical skills
> 
> Mick
> 
> --
> *************************************************************
>        http://www.minda.swinternet.co.uk/index.htm
> 
> *************************************************************

--- start of PoV fragment ---

#declare fnNoise = function { noise3d(x+100,y+100,z*15) +
0.5*sqr(noise3d(x+10,y*50,z+10)) + 0.1*noise3d(x*60,y*60,z*60) }
#declare fnSph = function { "R" }
#declare fnSphB = function { sqr(max(0,1-sqr(fnSph(x,y,z)))) }

#declare vX = 1/0.3;
#declare vY = 1/2;
#declare vZ = 1/1;
#declare vM = max(vX, max(vY, vZ));

#declare fnCanyon = function { 
  fnSphB(x*vX,y*vY,z*vZ) + 0.15*fnSphB(x*0.5*vX,(y+0.8)*vM,z*0.5*vZ) +
fnSphB(x*0.6*vX-0.5,(y-1.2)*0.5*vX,0) - 0.1
}

isosurface {
  function { fnCanyon(x-0.2*(noise3d(10,100,3*z)-0.5),y,z) -
0.1*fnNoise(x,y+0.1*x,z) }
  bounded_by { box { -<2/vX,1.3/vY,1.5/vZ>, <2/vX,1.2,1.5/vZ> } }
  eval
  texture {
    function { noise3d(x+10,(y+0.1*x)*50,z+10) }
    texture_map { 
      [ ... ]
    }
  }
  scale 30
  matrix <1,0,0, 0.3,1,0, 0,0,1, 0,0,0>
}

--- end of PoV fragment ---


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Attachments:
Download 'canyon2a.jpg' (33 KB)

Preview of image 'canyon2a.jpg'
canyon2a.jpg


 

From: David Fontaine
Subject: Re: Canyon ... (77K bu)
Date: 11 Jan 2000 00:05:19
Message: <387AB7A4.DD354135@faricy.net>
Would be near perfect if it had some kind of a normal on the rock.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
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