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Yet another Isosurface object. I particularly like the ornamental look
of this one and thus the reason I am sharing it with you.
camera {location < 0.0, 0, -13 >look_at 0}
light_source{<0,10,-210> rgb 1}
isosurface {
function { tan(tan(x^2)+tan(y^2)+tan(z^2)-1)}
// also try this variant - function { tan(x^2)+tan(y^2)+tan(z^2)}
threshold 0
pigment { rgb<1,0,0>}
finish { ambient .5 diffuse .5 specular 1 roughness .0001 brilliance 4 metallic}
bounded_by { sphere { 0,5 } }
rotate 45*y rotate 45*-x
}
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Attachments:
Download 'isoball.jpg' (63 KB)
Preview of image 'isoball.jpg'
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Oooowwweee. Bad jpeg Bad !
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In article <38782A30.6B7528A1@pacbell.net>, lin### [at] povrayorg
wrote:
> Yet another Isosurface object. I particularly like the ornamental look
> of this one and thus the reason I am sharing it with you.
Try it as an isosurface pigment:
sphere {< 0, 0, 0>, 1
texture {
pigment {function { tan(tan(x^2)+tan(y^2)+tan(z^2)-1)}
frequency 0.1
color_map {
[0 color Black]
[1 color White]
}
scale 1/3
}
}
}
It just needs a more interesting color_map. :-)
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
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It has a vaguely sinister look...
--
*************************************************************
http://www.minda.swinternet.co.uk/index.htm
*************************************************************
Ken <tyl### [at] pacbellnet> wrote in message
news:38782A30.6B7528A1@pacbell.net...
>
> Yet another Isosurface object. I particularly like the ornamental look
> of this one and thus the reason I am sharing it with you.
>
>
> camera {location < 0.0, 0, -13 >look_at 0}
>
> light_source{<0,10,-210> rgb 1}
>
> isosurface {
> function { tan(tan(x^2)+tan(y^2)+tan(z^2)-1)}
>
> // also try this variant - function { tan(x^2)+tan(y^2)+tan(z^2)}
>
> threshold 0
>
> pigment { rgb<1,0,0>}
> finish { ambient .5 diffuse .5 specular 1 roughness .0001 brilliance 4
metallic}
>
> bounded_by { sphere { 0,5 } }
>
> rotate 45*y rotate 45*-x
>
> }
>
>
> --
> Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
----------------------------------------------------------------------------
----
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Ooh, neat!
What's with the lighter circle right in the center?
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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David Fontaine wrote:
>
> Ooh, neat!
> What's with the lighter circle right in the center?
It may be the metallic highlights along with the specular highlights and
the position of the light source or it might be from the pattern matching
front to back. I haven't explored it's cause any further.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
Post a reply to this message
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This one goes into my saves directory.
May try rendering in aswell when I get round to unpacking
megapov.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
6:47pm up 6 days, 17:21, 5 users, load average: 2.07, 2.11, 1.89
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