POV-Ray : Newsgroups : povray.binaries.images : tasty scenes pancake, pizza, pasta Server Time
3 Oct 2024 17:15:39 EDT (-0400)
  tasty scenes pancake, pizza, pasta (Message 1 to 9 of 9)  
From: Erick
Subject: tasty scenes pancake, pizza, pasta
Date: 8 Jan 2000 06:30:43
Message: <38771fe3@news.povray.org>
Hi there,

See here some of the food I eat on P days (see also
http://home.planet.nl/~ejvermeulen/home.html under POV-ray). Does it look
tasty?

I have to admit I had to remove some of the macaroni/pasta in Paint Shop
Pro.

Greetings, Erick


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Attachments:
Download 'pizza.jpg' (16 KB) Download 'pasta.jpg' (12 KB) Download 'pannenkoek.jpg' (14 KB)

Preview of image 'pizza.jpg'
pizza.jpg

Preview of image 'pasta.jpg'
pasta.jpg

Preview of image 'pannenkoek.jpg'
pannenkoek.jpg


 

From: TonyB
Subject: Re: tasty scenes pancake, pizza, pasta
Date: 8 Jan 2000 10:12:02
Message: <387753c2@news.povray.org>
>Does it look tasty?


Barf, fungus and maybe...


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From: Freddy D 
Subject: Re: tasty scenes pancake, pizza, pasta
Date: 8 Jan 2000 11:11:01
Message: <38776195$1@news.povray.org>
Hum !... Pancakes... like every saturday evening, for me... :-)

'Pancakes with spam, and spam with spam, and spam, and spam...'
(Monty Python, I think..)
FD


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From: Sander
Subject: Re: tasty scenes pancake, pizza, pasta for a birthday party
Date: 8 Jan 2000 11:20:52
Message: <387763e4@news.povray.org>
This is probably what you are going to serve on your birthday party tomorrow
?
Well then, to be sure I don't forget the day:

Happy birthday, Erick, and many happy returns in good health.

--
Regards,
Sander


Erick <ejv### [at] wxsnl> schreef in berichtnieuws
38771fe3@news.povray.org...
> Hi there,
>
> See here some of the food I eat on P days (see also
> http://home.planet.nl/~ejvermeulen/home.html under POV-ray). Does it look
> tasty?
>
> I have to admit I had to remove some of the macaroni/pasta in Paint Shop
> Pro.
>
> Greetings, Erick
>
>
>
>
>


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From: David Fontaine
Subject: Re: tasty scenes pancake, pizza, pasta
Date: 8 Jan 2000 14:51:21
Message: <387792DB.62C2716E@faricy.net>
The pasta looks good; the pizza looks like the plastic and the pancakes look
amazingly like tortillas.

--
Homepage: http://www.faricy.net/~davidf/
___     ______________________________
 | \     |_       <dav### [at] faricynet>
 |_/avid |ontaine      <ICQ 55354965>


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From: Rune
Subject: Re: tasty scenes pancake, pizza, pasta
Date: 8 Jan 2000 18:25:24
Message: <3877c764@news.povray.org>
David Fontaine wrote:
>The pasta looks good; the pizza looks like the
>plastic and the pancakes look amazingly like tortillas.

I agree. Though the common pancakes where I live are
much more flat and large than American pancakes and the
ones in the picture look much like these. Also, I think
the backgrounds don't fit so well with the food.
Besides that, good! :-)

Greetings,

Rune

---
Updated December 22: http://rsj.mobilixnet.dk
Containing 3D images, stereograms, tutorials,
The POV Desktop Theme, 350+ raytracing jokes,
miscellaneous other things, and a lot of fun!


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From: Eric Freeman
Subject: Re: tasty scenes pancake, pizza, pasta
Date: 9 Jan 2000 02:41:39
Message: <38783bb3@news.povray.org>
"Erick" <ejv### [at] wxsnl> wrote in message
news:38771fe3@news.povray.org...
>
> See here some of the food I eat on P days (see
> also http://home.planet.nl/~ejvermeulen/home.html
> under POV-ray). Does it look tasty?

I'll have the pasta... with a bottle of your best wine, please.  Does that
come with bread sticks?

Eric
---------------
"A wise and frugal government, which shall restrain men from injuring one
another, which shall leave them otherwise free to regulate their own
pursuits of industry and improvement, and shall not take from the mouth of
labor the bread it has earned.  This is the sum of good government."
     - Thomas Jefferson
     - First inaugural address, 1801
---------------
http://www.ametro.net/~ericfree


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From: Erick
Subject: Re: tasty scenes pancake, pizza, pasta for a birthday party
Date: 9 Jan 2000 18:18:27
Message: <38791743@news.povray.org>
Sander <san### [at] stolscom> wrote in message news:387763e4@news.povray.org...
> This is probably what you are going to serve on your birthday party
tomorrow
> ?
> Well then, to be sure I don't forget the day:
>
> Happy birthday, Erick, and many happy returns in good health.
>
> --
> Regards,
> Sander

Dear Sander,
It was a lovely day, though 40 is a very strange number. Just like the
millennium that wasn't, I wonder why people make so much fuss about it.
Wonderful though you did remember my name and birthday, was is from the list
of ages/disk of ages?

Greetings Erick


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From: Erick
Subject: How to make chees on a pizza?
Date: 9 Jan 2000 18:25:37
Message: <387918f1@news.povray.org>
The plastic look on the pizza comes from the cheese texture I choose ( a lot
of flat cylinders, with some transmission. Here is the scene description
file, without the background that Rune correctly found a little bit
inappropriate). Any suggestions?

The pancakes in the Netherlands really are big and flat, though maybe less
stiff as the ones I raytraced.

Greetings,
Erick


  // ==== Standard POV-Ray Includes ====
#include "colors.inc"
#include "textures.inc"
#include "STONES.INC"
#include "STONES1.INC"
#include "STONES2.INC"

global_settings {
  adc_bailout 0.003
  ambient_light <1,1,1>
  assumed_gamma 1.2
  irid_wavelength <0.25, 0.18, 0.14>
  max_intersections 64
  max_trace_level 32
  number_of_waves 10
}

light_source
{
  0*x                     // light's position (translated below)
  color rgb <1,1,1>       // light's color
  spotlight               // this kind of light source
  translate <4, 8, -10> // <x y z> position of light
  point_at <0, 5, 0>      // direction of spotlight
  radius 10                // hotspot (inner, in degrees)
  tightness 50            // tightness of falloff (1...100) lower is softer,
higher is tighter
  falloff 8               // intensity falloff radius (outer, in degrees)
}


camera
{
  location  <0, 6,-10> // position of camera <X Y Z>
  up        y                // which way is +up <X Y Z>
  right     4/3*x            // which way is +right <X Y Z> and aspect ratio
  look_at   <0,1, 0> // point center of view at this point <X Y Z>
  angle 75
}

// create a point "spotlight" (conical directed) light source
light_source
{
  0*x                     // light's position (translated below)
  color rgb <1,1,1>       // light's color
  spotlight               // this kind of light source
  translate <20, 20, -20> // <x y z> position of light
  point_at <3, 5, 0>      // direction of spotlight
  radius 25                // hotspot (inner, in degrees)
  tightness 10            // tightness of falloff (1...100) lower is softer,
higher is tighter
  falloff 18               // intensity falloff radius (outer, in degrees)
}


#declare R1 = seed(1543);
#declare R2 = seed(6743);

light_source
{
  0*x                     // light's position (translated below)
  color rgb <1,1,1>       // light's color
  spotlight               // this kind of light source
  translate <5, 30, -10> // <x y z> position of light
  point_at <0, 5, 0>      // direction of spotlight
  radius 15                // hotspot (inner, in degrees)
  tightness 2            // tightness of falloff (1...100) lower is softer,
higher is tighter
  falloff 30               // intensity falloff radius (outer, in degrees)
}


#declare pizzabodem =
union {
sphere { <0,0,0>, 1
    texture {pigment {Gold}
    normal { bumps 1 scale 0.4 }
    finish  { phong .3 reflection 0 ambient .5 diffuse .7}}
    scale <5,.3,5> }
torus { 5,.3 texture {pigment {Gold}
    normal { bumps 1 scale 0.4 }
    finish  { phong .3 reflection 0 ambient .5 diffuse .7}}}}

object {pizzabodem}

sphere { <0,.6,0>, 1
    texture {pigment {rgb <.6,.03,.08>}
    normal { bumps 4 scale 0.3}
    finish  { phong .1 reflection 0.1 ambient .4 diffuse .5}}
    scale <4.7,.2,4.7> }


#declare olijfje =
difference
{sphere {<0,0,0>,1 scale <1,.6,.6>}
cylinder {<-1,0,0>,<1,0,0>,.3}
 texture {pigment {DarkOliveGreen}
    normal { bumps .5 scale 0.1}
    finish  { phong .6 reflection 0.5 ambient .5 diffuse .6}}}
#declare olijftel = 0;
#while (olijftel <15)
object {olijfje scale <.3,.3,.3> rotate x*rand(R1)*360 rotate y*rand(R2)*90
rotate z* rand(R2)*180 translate <9*(rand(R2)-.5),.36,0> rotate
y*rand(R1)*1080}
#declare olijftel = olijftel+1;
#end
#declare salami =
texture  {
    pigment {
        agate
        agate_turb 1.1
        colour_map  {
        [0.15 colour rgbf <0.96667, 0.99216, 0.94118, 0.005>]
            [0.65 colour rgbf <0.95294, 0.97451, 0.9902, 0.750>]
            [0.80 colour rgbf <0.96667, 0.99216, 0.94118, 0.660>]
            [1.00 colour rgbf <0.95294, 0.97451, 0.94902, 0.879>]

        }
        scale <0.97, 0.97, 0.5>
        rotate <0, 5, 40>
    }
    finish {brilliance 1.25}
}
texture  {
    pigment {
        granite
        turbulence 1.25
        colour_map  {
        [0.10 colour rgbf <0.36078, 0.13, 0.1, 0.0>]
            [0.35 colour rgbf <0.3043, 0.08, 0.14, 0.0>]
            [0.55 colour rgbf <0.4378, 0.09, 0.11, 0.0>]
            [0.85 colour rgbf <0.43078, 0.21, 0.08, 0.0>]
            [0.95 colour rgbf <0.35843, 0.09, 0.11, 0.0>]
            [1.00 colour rgbf <0.46118, 0.12, 0.12, 0.0>]
        }
        scale <0.85, 1.5, 0.5>
        rotate <10, 5, -75>
    }
    finish { ambient 0.175 diffuse 0.6975 crand 0.025 }
}

#declare plaksalami =
cylinder {<0,0,0>,<0,.2,0>,1
        texture {salami}
        normal { bumps 1 scale 0.4 }
        finish  { phong .3 reflection 0 ambient .5 diffuse .7}}
 #declare salamitel = 0;
#while (salamitel <10)
object {plaksalami scale <.5,.5,.5> rotate x*rand(R1)*20 rotate
y*rand(R2)*10 rotate z* rand(R2)*10 translate <8*(rand(R1)-.5),.35,0> rotate
y*rand(R2)*1080}
#declare salamitel = salamitel+1;
#end

#declare basiskaas = sphere {<0,0,0>,1 scale <.3,rand(R1)*.2,.3>}
#declare kaastel=0;
#declare kaaslaag = merge{
#while (kaastel <800)
object {basiskaas texture {pigment {rgbt <.6,.56,.08.7>}
    normal { bumps 1 scale 2}
    finish  { phong .3 reflection 0.3 ambient .5 diffuse .6}} rotate
x*rand(R1)*20 rotate y*rand(R2)*10 rotate z* rand(R2)*10 translate
<8*(rand(R1)-.5),.4,0> rotate y*rand(R2)*1080}
#declare kaastel = kaastel+1;
#end
}

object {kaaslaag}

#declare pepperoni =
box {<0,0,0>,<0.2,.2,.2>
        texture {pigment {Red}}
        normal { bumps .1 scale 0.004 }
        finish  { phong .5 reflection 0.4 ambient .8 diffuse .7}}
 #declare peppertel = 0;
#while (peppertel <40)
object {pepperoni scale <.5,.5,.5> rotate x*rand(R1)*20 rotate y*rand(R2)*10
rotate z* rand(R2)*10 translate <8*(rand(R1)-.5),.35,0> rotate
y*rand(R2)*1080}
#declare peppertel = peppertel+1;
#end

Rune <run### [at] inamecom> wrote in message
news:3877c764@news.povray.org...
> David Fontaine wrote:
> >The pasta looks good; the pizza looks like the
> >plastic and the pancakes look amazingly like tortillas.
>
> I agree. Though the common pancakes where I live are
> much more flat and large than American pancakes and the
> ones in the picture look much like these. Also, I think
> the backgrounds don't fit so well with the food.
> Besides that, good! :-)
>
> Greetings,
>
> Rune
>

>


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