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Hi all.
Over the last 12 months or so, I have admired the many POV images
that have appeared in this news group, and many times have thought that
many of them should be hung in a gallery for all to admire.
I found an old abandoned warehouse and I am converting it into an
art gallery for POV artists, some of which have already been hung in
this, the main hallway, although it may, at a later stage, be halved
into two separate rooms, as it is almost 100 meters long. There is
still a lot of work to be done, maybe some carpet on the floor, a new
paint job, etc, any ideas?
Here are two views of the main hall where the works are on display.
The two halls on either side of the hallway are, at the moment, empty,
hence the no entry sign in the left doorway.
The sofas are modifications of Thomas de Groot's easy chair.
[Image]
[Image]
bye Alex
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ Melton. Victoria. Australia
v
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"Alex McMurray" <ale### [at] melbpc org au> wrote in message
news:38716A1D.CA516627@melbpc.org.au...
>
> I found an old abandoned warehouse and I am
> converting it into an art gallery for POV artists.....
Neat idea.
Eric
---------------
"A wise and frugal government, which shall restrain men from injuring one
another, which shall leave them otherwise free to regulate their own
pursuits of industry and improvement, and shall not take from the mouth of
labor the bread it has earned. This is the sum of good government."
- Thomas Jefferson
- First inaugural address, 1801
---------------
http://www.ametro.net/~ericfree
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Great idea! When you finish this project, maybe you could set up a web
site and create a Myst-like virtual gallery, so you can travel around
inside of it. I would suggest that you work on the textures a bit, the
chairs look too smooth and plastic to me and the floor seems like it
could use some work (although I don't know if I would use carpet, I
personally like the wood). I also think that the floor seems a bit
empty, perhaps you could have a few pedestals with some interesting Pov
objects (like the POV users disk perhaps) that people have created on
them. I also think that overall the image scene is too dark, but I
think that Megapov's radiosity with a higher recursion level should fix
that. Overall I think that this is very good work, and I am very
interested in how this project turns out.
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Great idea! Nice warehouse too, but I guess you'd have to animate it to
do justice to everyone.
Texture comments;
I would have decreased brilliance and increased diffuse on the chairs.
And is that a kevlar floor? :)
I think this scene needs radiosity, othervise the unlit parts becomes
very dull.
<sigh> I don't intend to sound so nazi. I'll add smileys to compensate.
:)
sig. :-)
Alex McMurray wrote:
> paint job, etc, any ideas?
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In article <387257B0.102D180A@stud.ntnu.no>, Sigmund Kyrre Aas
<as### [at] stud ntnu no> wrote:
> And is that a kevlar floor? :)
Kevlar is a synthetic fiber, a very strong one used in bulletproof vests
and other armor, and several other things that require a lot of
strength. What makes this floor look like it is made of kevlar? It looks
like some kind of yellow wood to me.
> I think this scene needs radiosity, othervise the unlit parts becomes
> very dull.
I agree, MegaPOV could certainly help here.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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> > And is that a kevlar floor? :)
>
> Kevlar is a synthetic fiber, a very strong one used in bulletproof
I was just beeing nazi-sarchastic. Those boards should have been cut at
different places in the log, or perhaps a little tilted along x or z.
These seem to be only the middle boards which make them look
unrealistic. Or like kevlar cloth, if you like. Have you seen kevlar
reeinforced sails?
sig.
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In article <3872625D.C3D77CAA@stud.ntnu.no>, Sigmund Kyrre Aas
<as### [at] stud ntnu no> wrote:
> I was just beeing nazi-sarchastic. Those boards should have been cut at
> different places in the log, or perhaps a little tilted along x or z.
> These seem to be only the middle boards which make them look
> unrealistic.
I see what you mean now. Probably also using a couple different shades
of color for the wood would be a good idea, too.
> Or like kevlar cloth, if you like. Have you seen kevlar
> reeinforced sails?
Actually, I haven't. The only form I have ever seen kevlar in is the
thread, which is actually more like a floss. It is sometimes used in
fly-tying, which is a hobby of mine. It is too bulky to be used on small
flies as a thread, but is used on spun hair bass flies and other places
where a lot of durability is needed.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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Fly tying as in fishing?
> Actually, I haven't. The only form I have ever seen kevlar in is the
> thread, which is actually more like a floss. It is sometimes used in
> fly-tying, which is a hobby of mine. It is too bulky to be used on small
> flies as a thread, but is used on spun hair bass flies and other places
> where a lot of durability is needed.
>
> --
> Chris Huff
> e-mail: chr### [at] yahoo com
> Web page: http://chrishuff.dhs.org/
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In article <38726B46.C4203ED3@stud.ntnu.no>, Sigmund Kyrre Aas
<as### [at] stud ntnu no> wrote:
> Fly tying as in fishing?
Yes.
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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Chris Huff wrote:
>
> In article <38726B46.C4203ED3@stud.ntnu.no>, Sigmund Kyrre Aas
> <as### [at] stud ntnu no> wrote:
>
> > Fly tying as in fishing?
>
> Yes.
For bass !?
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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In article <38726C34.A346856F@pacbell.net>, lin### [at] povray org
wrote:
> For bass !?
Not sure what you mean here, I do tie bass flies, I mostly tie trout and
bluegill flies. And the occasional salmon/steelhead fly.
If you are surprised at the use of kevlar thread for bass flies, well,
bass do put a lot of stress on them, and the thread is put under a lot
of tension when constructing the spun-hair flies. Kevlar thread is
probably most often used in saltwater flies, though.
Or were you surprised at the idea of using flies for bass? Flyrods are
sometimes the only way to get a lure to a certain spot without scaring
every fish in the area away.
Maybe we should move this to povray.off-topic. :-)
--
Chris Huff
e-mail: chr### [at] yahoo com
Web page: http://chrishuff.dhs.org/
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maybe some object 'statues'. like the X Wings, or the isosurface
hydrant
Alex McMurray wrote:
> Hi all.
>
> Over the last 12 months or so, I have admired the many POV
> images that have appeared in this news group, and many times have
> thought that many of them should be hung in a gallery for all to
> admire.
> I found an old abandoned warehouse and I am converting it into
> an art gallery for POV artists, some of which have already been hung
> in this, the main hallway, although it may, at a later stage, be
> halved into two separate rooms, as it is almost 100 meters long.
> There is still a lot of work to be done, maybe some carpet on the
> floor, a new paint job, etc, any ideas?
> Here are two views of the main hall where the works are on display.
> The two halls on either side of the hallway are, at the moment,
> empty, hence the no entry sign in the left doorway.
> The sofas are modifications of Thomas de Groot's easy chair.
>
>
> [Image]
>
> [Image]
>
> bye Alex
> --
> ,-._|\ Alex McMurray
> / Oz \ ale### [at] melbpc org au Melbourne PC User
> Group.
> \_,--.x/ Melton. Victoria. Australia
> v
>
--
Bryan Valencia
Software Services - Making Windows Scream
http://www.209software.com
mailto:bry### [at] 209software com
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Bryan Valencia wrote:
>
> maybe some object 'statues'. like the X Wings, or the isosurface hydrant
Bryan,
A couple of minor requests -
Please try not to quote the images from the original post when you reply
and if at all possible try to post in plain text only when posting in
these news groups. Many of our visitors do not use news readers that are
html compliant.
Thank you,
--
Ken Tyler - POV-Ray Technical Assistance Group Memeber
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> empty, perhaps you could have a few pedestals with some interesting Pov
How 'bout the UserDisk as an endtable?
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Look out, you had the images in the reply!
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Some of the image_map ratios are wrong I think, a standard render is
3:4. (I'm looking at my now squashed pirate ship...) Or else it's a
camera problem, but you should fix it.
You could make a Quicktime VR file and have the images be hyperlinks to
galleries...
Be sure to give all the artists credit if/when you put this up.
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricy net>
|_/avid |ontaine <ICQ 55354965>
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Bryan
Please keep it plain text and don't repost images in your replies.
I don't mind an image in a reply if it's a different image, but to
d/l the same iamge and decode the same image just to find out it's
the same image is a bit much.
--
Cheers
Steve email mailto:sjl### [at] ndirect co uk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
4:55pm up 2 days, 15:29, 1 user, load average: 1.08, 1.02, 1.01
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Sigmund Kyrre Aas wrote
>Great idea! Nice warehouse too, but I guess you'd have to animate it >to
>do justice to everyone
I echo these comments.
There was an animation of a museum done with Pov
a few years back.
Peter Warren
war### [at] hotmail com
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Kevin Wampler wrote:
> Great idea! When you finish this project, maybe you could set up a web
> site and create a Myst-like virtual gallery, so you can travel around
> inside of it.
That would be nice, but I have absolutely no idea how to program in VRML,
I'd have to steal some space on my son's web page to house it though.
> chairs look too smooth and plastic to me and the floor seems like it
> could use some work (although I don't know if I would use carpet, I
> personally like the wood). I also think that the floor seems a bit
> empty, perhaps you could have a few pedestals with some interesting Pov
> objects (like the POV users disk perhaps) that people have created on
> them. I also think that overall the image scene is too dark, but I
> think that Megapov's radiosity with a higher recursion level should fix
> that. Overall I think that this is very good work, and I am very
> interested in how this project turns out.
Chairs I "borrowed" from Thomas De Groot, (Moray home page).
Looking at it again with all the comments, It does appear to be too open
and empty.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ Melton. Vic. Australia
v
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Sigmund Kyrre Aas wrote:
> Texture comments;
> I would have decreased brilliance and increased diffuse on the chairs.
> And is that a kevlar floor? :)
Just a standard POV ray wooden floor.
> I think this scene needs radiosity, othervise the unlit parts becomes
> very dull.
Or add more "paintings"!
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/Melton. Vic Australia
v
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Sigmund Kyrre Aas wrote:
> Those boards should have been cut at
> different places in the log, or perhaps a little tilted along x or z.
There was only one board that was duplicated, but in one direction only, I
should have offset them to make it appear more realistic.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/Melton. Vic. Australia
v
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David Fontaine wrote:
> Some of the image_map ratios are wrong I think, a standard render is
> 3:4. (I'm looking at my now squashed pirate ship...) Or else it's a
> camera problem, but you should fix it.
> Be sure to give all the artists credit if/when you put this up.
When I looked closer to the images, I noticed that the artist name plates
that were supposed to be below the image maps were missing, the new image
will have the artists credits attached. Thank you.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/Melton. Vic. Australia
v
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Alex McMurray wrote:
> Kevin Wampler wrote:
>
> > Great idea! When you finish this project, maybe you could set up a web
> > site and create a Myst-like virtual gallery, so you can travel around
> > inside of it.
>
> That would be nice, but I have absolutely no idea how to program in VRML,
> I'd have to steal some space on my son's web page to house it though.
No need for VRML, I was thinking of using imagemaps, so you "jump" from one
camera position to another when you click on the appropriate place on the
screen. The biggest problem is that you would have to render a whole bunch
of images for it.
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I don't know if this is how you are doing it already, but I would suggest
using a repeat warp to do the boards. It makes it so you only have to have
one object for the floor, and doing things like adding an offset is trivial.
Alex McMurray wrote:
> Sigmund Kyrre Aas wrote:
>
> > Those boards should have been cut at
> > different places in the log, or perhaps a little tilted along x or z.
>
> There was only one board that was duplicated, but in one direction only, I
> should have offset them to make it appear more realistic.
>
> --
> ,-._|\ Alex McMurray
> / Oz \ ale### [at] melbpc org au Melbourne PC User Group.
> \_,--.x/Melton. Vic. Australia
> v
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Alex McMurray wrote:
> Kevin Wampler wrote:
>
> > Great idea! When you finish this project, maybe you could set up a web
> > site and create a Myst-like virtual gallery, so you can travel around
> > inside of it.
>
> That would be nice, but I have absolutely no idea how to program in VRML,
> I'd have to steal some space on my son's web page to house it though.
Given the converters out there I would be surprised if anyone actually
programs in VRML.
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On Thu, 06 Jan 2000 11:06:56 -0500, Matt Giwer <jul### [at] ij net> wrote:
> Given the converters out there I would be surprised if anyone actually
>programs in VRML.
I tried it two years ago because I was fooled by the fact that it is
script based and has primitives (hint, hint). When I found out that in
order to transform a red sphere, one should have
transform
{ <transform specs>
pigment
{ <pigment specs>
sphere { <sphere specs> }
}
}
which is the complete inverse of what I was and am used to. I gave it
up.
Peter Popov
pet### [at] usa net
ICQ: 15002700
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Kevin Wampler wrote:
> No need for VRML, I was thinking of using imagemaps, so you "jump" from one
> camera position to another when you click on the appropriate place on the
> screen. The biggest problem is that you would have to render a whole bunch
> of images for it.
Not such a bad idea, you're right though, having to render all those images, I
am currently revamping the whole thing after reading all the comments.
Hopefully it will be imporved.
--
,-._|\ Alex McMurray
/ Oz \ ale### [at] melbpc org au Melbourne PC User Group.
\_,--.x/ Melton. Vic. Australia
v
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