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5 Nov 2024 14:20:58 EST (-0500)
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From: Peter Warren
Subject: Re: POV gallery 1
Date: 6 Jan 2000 04:04:01
Message: <38745a81@news.povray.org>
Sigmund Kyrre Aas wrote
>Great idea! Nice warehouse too, but I guess you'd have to animate it >to
>do justice to everyone

I echo these comments.

There was an animation of a museum done with Pov
a few years back.

Peter Warren
war### [at] hotmailcom


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From: Alex McMurray
Subject: Re: POV gallery 1
Date: 6 Jan 2000 15:33:06
Message: <3873BF8D.B0F2E9FF@melbpc.org.au>
Kevin Wampler wrote:

> Great idea!  When you finish this project, maybe you could set up a web
> site and create a Myst-like virtual gallery, so you can travel around
> inside of it.

That would be nice, but I have absolutely no idea how to program in VRML,
I'd have to steal some space on my son's web page to house it though.

> chairs look too smooth and plastic to me and the floor seems like it
> could use some work (although I don't know if I would use carpet, I
> personally like the wood).  I also think that the floor seems a bit
> empty, perhaps you could have a few pedestals with some interesting Pov
> objects (like the POV users disk perhaps) that people have created on
> them.  I also think that overall the image scene is too dark, but I
> think that Megapov's radiosity with a higher recursion level should fix
> that.  Overall I think that this is very good work, and I am very
> interested in how this project turns out.

Chairs I "borrowed" from Thomas De Groot, (Moray home page).
Looking at it again with all the comments, It does appear to be too open
and empty.

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/ Melton. Vic.                                 Australia
       v


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From: Alex McMurray
Subject: Re: POV gallery 1
Date: 6 Jan 2000 15:33:09
Message: <3873C052.DC8E189F@melbpc.org.au>
Sigmund Kyrre Aas wrote:

> Texture comments;
> I would have decreased brilliance and increased diffuse on the chairs.
> And is that a kevlar floor? :)

Just a standard POV ray wooden floor.

> I think this scene needs radiosity, othervise the unlit parts becomes
> very dull.

Or add more "paintings"!

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/Melton. Vic                                    Australia
       v


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From: Alex McMurray
Subject: Re: POV gallery 1
Date: 6 Jan 2000 15:33:12
Message: <3873C0FE.325AECE7@melbpc.org.au>
Sigmund Kyrre Aas wrote:

> Those boards should have been cut at
> different places in the log, or perhaps a little tilted along x or z.

There was only one board that was duplicated, but in one direction only, I
should have offset them to make it appear more realistic.

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/Melton. Vic.                                    Australia
       v


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From: Alex McMurray
Subject: Re: POV gallery 1
Date: 6 Jan 2000 15:33:15
Message: <3873C27E.DFCB2294@melbpc.org.au>
David Fontaine wrote:

> Some of the image_map ratios are wrong I think, a standard render is
> 3:4. (I'm looking at my now squashed pirate ship...) Or else it's a
> camera problem, but you should fix it.

> Be sure to give all the artists credit if/when you put this up.

When I looked closer to the images, I noticed that the artist name plates
that were supposed to be below the image maps were missing, the new image
will have the artists credits attached.  Thank you.

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/Melton. Vic.                                    Australia
       v


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From: Kevin Wampler
Subject: Re: POV gallery 1
Date: 6 Jan 2000 16:28:27
Message: <3875086B.7A3D133A@tapestry.tucson.az.us>
Alex McMurray wrote:

> Kevin Wampler wrote:
>
> > Great idea!  When you finish this project, maybe you could set up a web
> > site and create a Myst-like virtual gallery, so you can travel around
> > inside of it.
>
> That would be nice, but I have absolutely no idea how to program in VRML,
> I'd have to steal some space on my son's web page to house it though.

No need for VRML, I was thinking of using imagemaps, so you "jump" from one
camera position to another when you click on the appropriate place on the
screen.  The biggest problem is that you would have to render a whole bunch
of images for it.


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From: Kevin Wampler
Subject: Re: POV gallery 1
Date: 6 Jan 2000 16:32:07
Message: <3875094A.BA7FFDFC@tapestry.tucson.az.us>
I don't know if this is how you are doing it already, but I would suggest
using a repeat warp to do the boards.  It makes it so you only have to have
one object for the floor, and doing things like adding an offset is trivial.

Alex McMurray wrote:

> Sigmund Kyrre Aas wrote:
>
> > Those boards should have been cut at
> > different places in the log, or perhaps a little tilted along x or z.
>
> There was only one board that was duplicated, but in one direction only, I
> should have offset them to make it appear more realistic.
>
> --
>   ,-._|\  Alex McMurray
>  /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
>  \_,--.x/Melton. Vic.                                    Australia
>        v


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From: Matt Giwer
Subject: Re: POV gallery 1
Date: 6 Jan 2000 23:06:41
Message: <3874BDA0.59AB645E@ij.net>
Alex McMurray wrote:

> Kevin Wampler wrote:
>
> > Great idea!  When you finish this project, maybe you could set up a web
> > site and create a Myst-like virtual gallery, so you can travel around
> > inside of it.
>
> That would be nice, but I have absolutely no idea how to program in VRML,
> I'd have to steal some space on my son's web page to house it though.

    Given the converters out there I would be surprised if anyone actually
programs in VRML.


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From: Peter Popov
Subject: Re: POV gallery 1
Date: 7 Jan 2000 01:59:01
Message: <H451OP4JkGgj4kAm1++XIboAALxt@4ax.com>
On Thu, 06 Jan 2000 11:06:56 -0500, Matt Giwer <jul### [at] ijnet> wrote:

>    Given the converters out there I would be surprised if anyone actually
>programs in VRML.

I tried it two years ago because I was fooled by the fact that it is
script based and has primitives (hint, hint). When I found out that in
order to transform a red sphere, one should have 

transform 
{ <transform specs>
  pigment
  { <pigment specs>
    sphere { <sphere specs> }
  }
}

which is the complete inverse of what I was and am used to. I gave it
up.


Peter Popov
pet### [at] usanet
ICQ: 15002700


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From: Alex McMurray
Subject: Re: POV gallery 1
Date: 10 Jan 2000 14:14:31
Message: <387904E1.1B6488B1@melbpc.org.au>
Kevin Wampler wrote:

> No need for VRML, I was thinking of using imagemaps, so you "jump" from one
> camera position to another when you click on the appropriate place on the
> screen.  The biggest problem is that you would have to render a whole bunch
> of images for it.

Not such a bad idea, you're right though, having to render all those images, I
am currently revamping the whole thing after reading all the comments.
Hopefully it will be imporved.

--
  ,-._|\  Alex McMurray
 /  Oz  \ ale### [at] melbpcorgau               Melbourne PC User Group.
 \_,--.x/ Melton. Vic.                                   Australia
       v


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