POV-Ray : Newsgroups : povray.binaries.images : Off topic Bryce Server Time
3 Oct 2024 15:09:46 EDT (-0400)
  Off topic Bryce (Message 1 to 5 of 5)  
From: Matt Giwer
Subject: Off topic Bryce
Date: 3 Jan 2000 04:10:02
Message: <38709190.7BD41089@ij.net>
I just tried Bryce for the first time, version 4.
And this is my first result just noodling around
pushing buttons. I think it is apparent from this why
it is so popular. I didn't even have to bother with the
help file.


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From: Gilles Tran
Subject: Re: Off topic Bryce
Date: 3 Jan 2000 09:43:32
Message: <3870B5A0.E81E792E@inapg.inra.fr>
Not so off-topic actually, because a Bryce/Pov comparison is quite
interesting. It happens that I have fiddled with it for a few weeks recently
(the 3 version was free on the Poser 4 CD) and my own conclusion was the
following :
- Bryce is far more easy than POV for setting up simple scenes, because of the
graphic interface of course, but also because of the large object and material
library. Actually, some of the Bryce textures could serve as inspiration for
the Pov texture programmers (just wishing there were default stone textures
that nice in Pov, for instance). I also noticed that Bryce scenes tend to look
good very quickly and that the colours seem crispier.
- when it comes to relatively complex scenes, with complex objects and complex
textures, Pov offers more room for creativity and Pov users are likely to miss
many of Pov's advanced features, like radiosity or macros. I got the feeling
that becoming an advanced Bryce user was probably as long a journey as
becoming an advanced Pov one. Bryce's texture editor, for instance, is full of
possibilities but requires some sort of PhD, at least in version 3.
Anyway, there are scenes that I'll do in Bryce now because they are easier to
do that way, and I'll continue to use Pov for most of the other works.
G.


Matt Giwer wrote:

>     I just tried Bryce for the first time, version 4.
> And this is my first result just noodling around
> pushing buttons. I think it is apparent from this why
> it is so popular. I didn't even have to bother with the
> help file.
>
>   ------------------------------------------------------------------------
>  [Image]


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From: Rick
Subject: Re: Off topic Bryce
Date: 3 Jan 2000 09:55:29
Message: <3870b861@news.povray.org>
yes, but you will soon get sick of modelling islands, even if they do have
eggs stuck in them..

go on, try modelling a car or something !

(tis a nice egg mind you)

Rick
"Matt Giwer" <jul### [at] ijnet> wrote in message
news:38709190.7BD41089@ij.net...
>     I just tried Bryce for the first time, version 4.
> And this is my first result just noodling around
> pushing buttons. I think it is apparent from this why
> it is so popular. I didn't even have to bother with the
> help file.
>
>


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From: mr art
Subject: Re: Off topic Bryce
Date: 3 Jan 2000 10:52:04
Message: <3870C593.5E88509@gci.net>
Now I have to ask... Is this Matt E. Giwer or Matt M. Giwer

Matt Giwer wrote:
> 
>     I just tried Bryce for the first time, version 4.
> And this is my first result just noodling around
> pushing buttons. I think it is apparent from this why
> it is so popular. I didn't even have to bother with the
> help file.
> 
>   ------------------------------------------------------------------------
>  [Image]

-- 
Mr. Art

"Often the appearance of reality is more important 
than the reality of the appearance."
Bill DeWitt 2000


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From: Matt Giwer
Subject: Re: Off topic Bryce
Date: 6 Jan 2000 00:08:42
Message: <38742356.D46E1691@ij.net>
"mr.art" wrote:

> Now I have to ask... Is this Matt E. Giwer or Matt M. Giwer

    M. here, the old fart.


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