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Bob (Omniverse) wrote:
>
> Sure would like to know how you made yours Harold, doesn't quite seem a
HF
> as I did.
>
I thought about using a heightfield, but haven't done much of that lately.
Your image is an excellent rendering and better captures the art of the
original.
I kinda cheated. I imported Ron's image into Animation Master and used the
Rotoscope feature to outline the carving with control points. Extruded the
splines, then exported to POV-Ray for rendering.
HB
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Okay, control points I can guess about anyway. I was thinking it had to be
almost redrawn somehow to look as it did. Thanks for the answer.
Bob
"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:386a437a@news.povray.org...
>
> Bob (Omniverse) wrote:
> >
> > Sure would like to know how you made yours Harold, doesn't quite seem
a
> HF
> > as I did.
> >
>
> I thought about using a heightfield, but haven't done much of that lately.
> Your image is an excellent rendering and better captures the art of the
> original.
> I kinda cheated. I imported Ron's image into Animation Master and used the
> Rotoscope feature to outline the carving with control points. Extruded the
> splines, then exported to POV-Ray for rendering.
>
> HB
>
>
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On Wed, 29 Dec 1999 09:29:24 -0800, "Harold Baize"
<bai### [at] itsaucsfedu> wrote:
>I kinda cheated. I imported Ron's image into Animation Master and used the
>Rotoscope feature to outline the carving with control points. Extruded the
>splines, then exported to POV-Ray for rendering.
It's come full circle, then. The original was a piece of clipart I
got from the Internet somewhere and interpreted in such a way as to
make it doable given the materials and methods I had.
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