POV-Ray : Newsgroups : povray.binaries.images : Re: rendered, but still kinda artistic Server Time
3 Oct 2024 19:17:42 EDT (-0400)
  Re: rendered, but still kinda artistic (Message 1 to 3 of 3)  
From: Harold Baize
Subject: Re: rendered, but still kinda artistic
Date: 29 Dec 1999 12:23:06
Message: <386a437a@news.povray.org>
Bob (Omniverse) wrote:
>
>   Sure would like to know how you made yours Harold, doesn't quite seem a
HF
> as I did.
>

I thought about using a heightfield, but haven't done much of that lately.
Your image is an excellent rendering and better captures the art of the
original.
I kinda cheated. I imported Ron's image into Animation Master and used the
Rotoscope feature to outline the carving with control points. Extruded the
splines, then exported to POV-Ray for rendering.

HB


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From: omniVERSE
Subject: Re: rendered, but still kinda artistic
Date: 29 Dec 1999 13:17:15
Message: <386a502b@news.povray.org>
Okay, control points I can guess about anyway.   I was thinking it had to be
almost redrawn somehow to look as it did.  Thanks for the answer.

Bob

"Harold Baize" <bai### [at] itsaucsfedu> wrote in message
news:386a437a@news.povray.org...
>
> Bob (Omniverse) wrote:
> >
> >   Sure would like to know how you made yours Harold, doesn't quite seem
a
> HF
> > as I did.
> >
>
> I thought about using a heightfield, but haven't done much of that lately.
> Your image is an excellent rendering and better captures the art of the
> original.
> I kinda cheated. I imported Ron's image into Animation Master and used the
> Rotoscope feature to outline the carving with control points. Extruded the
> splines, then exported to POV-Ray for rendering.
>
> HB
>
>


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From: Ron Parker
Subject: Re: rendered, but still kinda artistic
Date: 30 Dec 1999 02:03:50
Message: <386b0312.218867144@news.povray.org>
On Wed, 29 Dec 1999 09:29:24 -0800, "Harold Baize"
<bai### [at] itsaucsfedu> wrote:

>I kinda cheated. I imported Ron's image into Animation Master and used the
>Rotoscope feature to outline the carving with control points. Extruded the
>splines, then exported to POV-Ray for rendering.

It's come full circle, then.  The original was a piece of clipart I
got from the Internet somewhere and interpreted in such a way as to
make it doable given the materials and methods I had.


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