|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Chris, I've got a problem. The code I used to make this works in the
Mini-Patch but not in the Mega-Patch. Any clue?
#declare Texture =
texture {
pigment { granite
color_map {
[0 rgb .5]
[1 rgb .75]
}
scale 5
}
finish {ambient 0 diffuse 1}
}
texture {
pigment { bozo
pigment_map {
[.1 rgbt 1]
[.9 granite
color_map {
[0 rgb .75]
[1 rgb 1]
}
scale 10
]
}
scale .5
turbulence .5
omega .125
}
finish {ambient 0 diffuse 1}
}
#declare Base=function {"Sphere",<1>}
#declare Moonlikebumps=
function {
pigment {granite
color_map {[0 rgb 0][1 rgb 1]}
scale 2.5
}
}
isosurface {
function {
Base(x,y,z)+Moonlikebumps(x,y,z)*.2
//+(Oid(-y,-z,-x))*.2
//+(Oid2(x,y,z))*.25/10
//+(Oid3(x,y,z))*.25/20
}
eval
accuracy .005
bounded_by{sphere{0,1}}
texture {Texture}
}
camera {
direction 1
location <-1,1,-1>*2
look_at <0,0,0>
}
light_source {<25,20,-50>*100 rgb <1.15,1.15,1>*1}
light_source {<0,-20,50>*100 rgb <.5,.5,1>/2}
H.E. Day
------------------------
Science is merely a method of gathering data and information.
Science *cannot* prove facts.
It can only provide theories that fit given data.
Technology is merely Science applied to common situations.
Technology is used for both good and evil.
Society is a framework mostly dependent on the willing participation of it
subjects.
Kingdoms and dominions come and go, none are eternal.
In the end, Society, Technology, and Science do not matter. Only the
actions
and choices of the individual will matter. <><
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
In article <386FBDB7.7202E216@teleport.com>, Pov### [at] aolcom wrote:
> Chris, I've got a problem. The code I used to make this works in the
> Mini-Patch but not in the Mega-Patch. Any clue?
It works fine(and with very nice results) here using MacMegaPOV 0.2. Are
you sure you are using the latest version?
--
Chris Huff
e-mail: chr### [at] yahoocom
Web page: http://chrishuff.dhs.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"H.E. Day" <mil### [at] teleportcom> wrote :
> isosurface {
> function {
> Base(x,y,z)+Moonlikebumps(x,y,z)*.2
>
This is lots of fun! I suspect that we will see some much better planets
in the next few weeks. Here's my first try.
I am working on some texture_maps to improve this.
Post a reply to this message
Attachments:
Download 'HEDAYPlanet.jpg' (74 KB)
Preview of image 'HEDAYPlanet.jpg'
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Looks Like Someone Has Let There Science Project Go Too Far....
Penicillin Anyone...
Just Kidding...
Wish The Official Vers. Could Handle This Stuff...
Bill DeWitt wrote:
> "H.E. Day" <mil### [at] teleportcom> wrote :
> > isosurface {
> > function {
> > Base(x,y,z)+Moonlikebumps(x,y,z)*.2
> >
>
> This is lots of fun! I suspect that we will see some much better planets
> in the next few weeks. Here's my first try.
>
> I am working on some texture_maps to improve this.
>
> [Image]
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
the hills are to extreme, dont forget that the earth from space appears
almost perfectly flat, maybe if they were about 1/3rd as pronounced it would
look perfect
Rick
"Bill DeWitt" <the### [at] earthlinknet> wrote in message
news:38704969@news.povray.org...
>
> "H.E. Day" <mil### [at] teleportcom> wrote :
> > isosurface {
> > function {
> > Base(x,y,z)+Moonlikebumps(x,y,z)*.2
> >
>
> This is lots of fun! I suspect that we will see some much better
planets
> in the next few weeks. Here's my first try.
>
> I am working on some texture_maps to improve this.
>
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Right, but then it was indistinguishable from just a bozo pigment. I had to
lift the mountains enough for them to throw noticeable shadows before it
looked anything but flat.
Remember, often the appearance of reality is more important than the reality
of the appearance.
"Rick" <pov### [at] dialpipexcom> wrote in message
news:3870b860@news.povray.org...
> the hills are to extreme, dont forget that the earth from space appears
> almost perfectly flat, maybe if they were about 1/3rd as pronounced it
would
> look perfect
>
> Rick
>
> "Bill DeWitt" <the### [at] earthlinknet> wrote in message
> news:38704969@news.povray.org...
> >
> > "H.E. Day" <mil### [at] teleportcom> wrote :
> > > isosurface {
> > > function {
> > > Base(x,y,z)+Moonlikebumps(x,y,z)*.2
> > >
> >
> > This is lots of fun! I suspect that we will see some much better
> planets
> > in the next few weeks. Here's my first try.
> >
> > I am working on some texture_maps to improve this.
> >
> >
> >
>
>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Bill DeWitt wrote:
> [Image]
This looks a lot like a half-eaten bubblegum ball I found when cleaning the
kid's bedroom last week. :{)
David
--
Keeper of the family pets.
"You want fish? I got fish. I got fish, and eels, and turtles, and snails, and
frogs, and dragons and cats..."
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> the hills are to extreme, dont forget that the earth from space appears
> almost perfectly flat, maybe if they were about 1/3rd as pronounced it would
> look perfect
Nah, it's just the smallest M-class planet in the galaxy!
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Real crater rims are not additive, like ripples: the new obliterate the
old. That is why these moons look wrong.
--
"How'd ya like to climb this high without no mountain?" --Porky Pine
Anton Sherwood *\\* +1 415 267 0685 *\\* http://www.jps.net/antons/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
anton sherwood wrote:
>
> Real crater rims are not additive, like ripples: the new obliterate
> the
> old. That is why these moons look wrong.
>
> --
> "How'd ya like to climb this high without no mountain?" --Porky Pine
> Anton Sherwood *\\* +1 415 267 0685 *\\* http://www.jps.net/antons/
That's what I thought. It'd be easy to fix, but I've moved the whole
thing to the Big Giant Archives.
Remco
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |