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Looks very realistic! Hold on while I smash it. *impales monitor with shoe*
Oops!
--
Homepage: http://www.faricy.net/~davidf/
___ ______________________________
| \ |_ <dav### [at] faricynet>
|_/avid |ontaine <ICQ 55354965>
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Well done... looks great dude! Pity not to see it entered in IRTC though
:-(
Bryan
"Simon de Vet" <sde### [at] istarca> wrote in message
news:386A5389.A5ECF5BC@istar.ca...
> I originally intended this to be an object in my IRTC Gardens image,
> along with the sowbug. Unfortunately, it looks like this image will
> never be, since these critters are all I have actually accomplished, and
> I have a case of povers block.
>
> Modelled in Rhino, textured and rendered with Moray. All textures are
> procedural.
>
> I really am proud of this. Ah well... maybe it will be useable in a
> future scene.
>
> Simon
>
----------------------------------------------------------------------------
----
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You are the master of the ground-dwelling slimy critters! I salute thee!
H.E. Day
Simon de Vet wrote:
> I originally intended this to be an object in my IRTC Gardens image,
> along with the sowbug. Unfortunately, it looks like this image will
> never be, since these critters are all I have actually accomplished, and
> I have a case of povers block.
>
> Modelled in Rhino, textured and rendered with Moray. All textures are
> procedural.
>
> I really am proud of this. Ah well... maybe it will be useable in a
> future scene.
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
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Oh, by the way, this could easily be done with blobs... And then be animated!
H.E. Day
Simon de Vet wrote:
> I originally intended this to be an object in my IRTC Gardens image,
> along with the sowbug. Unfortunately, it looks like this image will
> never be, since these critters are all I have actually accomplished, and
> I have a case of povers block.
>
> Modelled in Rhino, textured and rendered with Moray. All textures are
> procedural.
>
> I really am proud of this. Ah well... maybe it will be useable in a
> future scene.
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
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Simon de Vet wrote:
>
>
> I really am proud of this.
You can !!!! Good modelling job, and the texture is great.
Bravo !!!
Bouf.
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Living in the great northwest, I see lots of these moving along. These are a
realistic, but they seema bit dark for the banana slugs I'm used to. That
also might be because of the background. I hope you finish the scene, even if
you don't make it in time for the IRTC deadline.
Simon de Vet wrote:
> I originally intended this to be an object in my IRTC Gardens image,
> along with the sowbug. Unfortunately, it looks like this image will
> never be, since these critters are all I have actually accomplished, and
> I have a case of povers block.
>
> Modelled in Rhino, textured and rendered with Moray. All textures are
> procedural.
>
> I really am proud of this. Ah well... maybe it will be useable in a
> future scene.
>
> Simon
>
> ------------------------------------------------------------------------
> [Image]
--
Josh English
eng### [at] spiritonecom
ICQ: 1946299
"Stress is when you wake up screaming and realize you haven't fallen asleep
yet."
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Post a reply to this message
Attachments:
Download 'SALTBOX.JPG' (9 KB)
Preview of image 'SALTBOX.JPG'
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Never mind what I said before, please don't pour this on the slug. It would
be beyond disgusting looking.
Which just made me think, I never had seen what I would call a beautiful
slug until I saw this rendered kind.
Bob
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That's a cool slug.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
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Shouldn't that be POV salt.
--
Cheers
Steve email mailto:sjl### [at] ndirectcouk
%HAV-A-NICEDAY Error not enough coffee 0 pps.
web http://www.ndirect.co.uk/~sjlen/
or http://start.at/zero-pps
3:15pm up 13:09, 2 users, load average: 1.01, 1.03, 1.00
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