POV-Ray : Newsgroups : povray.binaries.images : 88,000 spheres and about 80K Server Time
3 Oct 2024 23:25:52 EDT (-0400)
  88,000 spheres and about 80K (Message 11 to 13 of 13)  
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From: GrimDude
Subject: Re: 88,000 spheres and about 80K
Date: 9 Oct 1999 17:43:52
Message: <37ffb718@news.povray.org>
Gee, I thought that would have invoked some response. :)

--
GrimDude
http://www2.arkansas.net/~vossman/

GrimDude <gri### [at] netfreecom> wrote in message
news:37fecee1@news.povray.org...
>   My intention here was to create an object,assembled from many objects,
> with textures applied to independant objects. This scene was created with
> while loops, recursively defined. I knew I was into trouble after the
second
> iteration, because my first use of this object was with media. Windows
> crashed after filling my hard drive with swap file and took five minutes
to
> recover. So, I switched to a simple texture and managed another iteration.
> Finally, by applying the texture after the declaration, I can get to four
> iterations. All I want is five. :)
>   I have 128Megs of RAM installed, and 500Megs free on the Windows drive.
>   So, okay! I loaned out my Pov Manual. :) What's more wasteful
memory-wise?
>   I think this code is pretty clear(?) given the resulting image.
>
>    #while (Level>-46)
>       #declare Times = 0;
>       #while (Times<289)
>          object { FourthArray scale .3 translate -1.33*x rotate Level*z
> rotate (Times+Offset)*y }
>          #declare Times = Times+72;
>       #end
>       #declare Level = Level-45;
>       #declare Offset = Offset-32.5;
>    #end
>
> (Sorry, Ken).
>
> --
> GrimDude
> gri### [at] netzerocom
>
>


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From: Rick [Kitty5]
Subject: Re: 88,000 spheres and about 80K
Date: 10 Oct 1999 00:48:57
Message: <38001ab9$1@news.povray.org>
Hmm, looks almost like a cactus, but i cannot put my finger on exactly
what..

Rick


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From: Mahalis
Subject: Re: 88,000 spheres and about 80K
Date: 1 Dec 2001 18:02:12
Message: <3c096174@news.povray.org>
> Okay, what exactly would you call this? :)

Attack of the sea urchins!
Coming soon to a raytracer near you...


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