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Gee, I thought that would have invoked some response. :)
--
GrimDude
http://www2.arkansas.net/~vossman/
GrimDude <gri### [at] netfreecom> wrote in message
news:37fecee1@news.povray.org...
> My intention here was to create an object,assembled from many objects,
> with textures applied to independant objects. This scene was created with
> while loops, recursively defined. I knew I was into trouble after the
second
> iteration, because my first use of this object was with media. Windows
> crashed after filling my hard drive with swap file and took five minutes
to
> recover. So, I switched to a simple texture and managed another iteration.
> Finally, by applying the texture after the declaration, I can get to four
> iterations. All I want is five. :)
> I have 128Megs of RAM installed, and 500Megs free on the Windows drive.
> So, okay! I loaned out my Pov Manual. :) What's more wasteful
memory-wise?
> I think this code is pretty clear(?) given the resulting image.
>
> #while (Level>-46)
> #declare Times = 0;
> #while (Times<289)
> object { FourthArray scale .3 translate -1.33*x rotate Level*z
> rotate (Times+Offset)*y }
> #declare Times = Times+72;
> #end
> #declare Level = Level-45;
> #declare Offset = Offset-32.5;
> #end
>
> (Sorry, Ken).
>
> --
> GrimDude
> gri### [at] netzerocom
>
>
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