POV-Ray : Newsgroups : povray.binaries.images : Oil burner thingy. Server Time
21 Oct 2026 00:34:50 EDT (-0400)
  Oil burner thingy. (Message 1 to 23 of 23)  
From: Spider
Subject: Oil burner thingy.
Date: 9 May 1999 23:04:31
Message: <37363D44.A276825B@bahnhof.se>
Well, this is one of my first(and only) attempts at a "Real Life" (tm)
item. it's a oil burner.(or "Aroma Jar") Basicly, you mix a little water
with some fragrance oil in the top, and put a candle beneath.

Issues:
	I can't get the brushed metal feel "right" this one is instead of the
real thing that is brushed in circles, giving a dull fine feeling. I
can't seem to do it without severe moire patterns(or, if I zoom in
something terribly)

	Water is too blue. I know, I know. I'm still working on this one. If
anyone has a good water I'm happy to take it .-)

I'm happy with the model as such(yep, all CSG). but then, it wasn't a
very difficult object to model in csg, due to teh very clean feel of it.
(Actually, i'd say this is close to perfect, can't find any issues)

i'd like some input on this(hey, now its like RL, lets make it better:-)

but as I stated, I'm not happy with the metal, and i need to work some
with the water(how's the irid?)


Post a reply to this message


Attachments:
Download 'oilburner1.jpg' (12 KB)

Preview of image 'oilburner1.jpg'
oilburner1.jpg


 

From: Ross Litscher
Subject: Re: Oil burner thingy.
Date: 10 May 1999 00:43:35
Message: <373655e7.0@news.povray.org>
the metal might look better if it was simply in an environment.


Post a reply to this message

From: Bill DeWitt
Subject: Re: Oil burner thingy.
Date: 10 May 1999 00:54:53
Message: <3736588d.0@news.povray.org>
Yeah, I agree with this. I have a little POV room I keep so that I can look
at metals and glass in it. You need various reflections to get the right
look.


Ross Litscher <lit### [at] osuedu> wrote in message
news:373655e7.0@news.povray.org...
> the metal might look better if it was simply in an environment.
>
>


Post a reply to this message

From: SamuelT 
Subject: Re: Oil burner thingy.
Date: 10 May 1999 01:05:48
Message: <01bddba0$3cbe59c0$7679d3ab@default>
How about shooting a few photons at this?

STB### [at] aolcom


Post a reply to this message

From: GrimDude
Subject: Re: Oil burner thingy.
Date: 10 May 1999 02:49:30
Message: <3736736a.0@news.povray.org>
Water isn't blue. Water is clear. Water looks better if it reflects its
environment. Water is wet, and has a specific index of refraction (1.33 at
20 degrees C.). Water does not sit in containers in a flat manner.
  With all of that said, my water sux. :)
  I think the SuperPatch will make the best water, currently. I haven't had
good success with it yet, but I'm still convinced. I can't wait to see the
photon patch added to the super patch and all added to Pov 3.5.
  I also can't wait until I have the patience to produce stunning water! :)

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: Phil Clute
Subject: Re: Oil burner thingy.
Date: 10 May 1999 03:55:26
Message: <37368453.7C1A9710@tiac.net>
Actually, I thought it just had an oil slick...
It could be renamed: Valdez Oil Burner thingy.

O.K. I'll stop...no more jokes.

-- 
...coffee?...yes please! extra sugar,extra cream...Thank you.


Post a reply to this message

From: Spider
Subject: Re: Oil burner thingy.
Date: 10 May 1999 14:16:49
Message: <3736E560.9484D7C3@bahnhof.se>
once I get the photons up running again, I will.


"SamuelT." wrote:
> 
> How about shooting a few photons at this?
> 
> STB### [at] aolcom

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Spider
Subject: Re: Oil burner thingy.
Date: 10 May 1999 14:16:51
Message: <3736E5CF.C84B9838@bahnhof.se>
I agree with both of you, but I can't say I have one at hand. This is a simple
"workbench" for me, and I use this (with a smaller Arealight) to model most of
items. 

And, I for one belive that most textures must be "tweaked" to fit in a scene...

Bill DeWitt wrote:
> 
> Yeah, I agree with this. I have a little POV room I keep so that I can look
> at metals and glass in it. You need various reflections to get the right
> look.
> 
> Ross Litscher <lit### [at] osuedu> wrote in message
> news:373655e7.0@news.povray.org...
> > the metal might look better if it was simply in an environment.
> >
> >

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Spider
Subject: Re: Oil burner thingy.
Date: 10 May 1999 14:16:53
Message: <3736E6E5.6BF5E28B@bahnhof.se>
GrimDude wrote:
> 
>   Water isn't blue. 
I know :-)

> Water is clear. 
Not really, depends. 

> Water looks better if it reflects its environment. 
I know, it does. :-)

> Water is wet, 
How do I make pov water wet?
material{
  feel{ 
    liquid 1 //liquid takes a exponent. at 3 you'll have syrup.
    headache 0 //This removes all the headache from making textures
  }
}
/* This is stupid */

> and has a specific index of refraction (1.33 at 20 degrees C.).
Yep, this does :-)

> Water does not sit in containers in a flat manner.
Nope, but I haven't yet managed to make it "cling" to the borders of the
bowl....

>   With all of that said, my water sux. :)
Hey, look at mine then.

>   I think the SuperPatch will make the best water, currently. I haven't had
> good success with it yet, but I'm still convinced. I can't wait to see the
> photon patch added to the super patch and all added to Pov 3.5.
Well, perhaps I'll look into it (through a lens of.... water)


>   I also can't wait until I have the patience to produce stunning water! :)
ditto.
 

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Remco de Korte
Subject: Re: Oil burner thingy.
Date: 10 May 1999 15:53:08
Message: <37372BD9.5334488E@xs4all.nl>
Spider wrote:
> 
> I agree with both of you, but I can't say I have one at hand. This is a simple
> "workbench" for me, and I use this (with a smaller Arealight) to model most of
> items.
> 

With reflective images I always use a sphere with a lot of turbulence and
contrast and a plane in the background. It can also help to throw in some extra
bright light. 

Remco


Post a reply to this message

From: Spider
Subject: Re: Oil burner thingy.
Date: 10 May 1999 16:02:04
Message: <37372BCB.FD2E54B2@bahnhof.se>
Now that was interesting... Thanx.. I'll test it :-)



Remco de Korte wrote:
> 
> Spider wrote:
> >
> > I agree with both of you, but I can't say I have one at hand. This is a simple
> > "workbench" for me, and I use this (with a smaller Arealight) to model most of
> > items.
> >
> 
> With reflective images I always use a sphere with a lot of turbulence and
> contrast and a plane in the background. It can also help to throw in some extra
> bright light.
> 
> Remco

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Bill DeWitt
Subject: Re: Oil burner thingy.
Date: 10 May 1999 16:02:45
Message: <37372d55.0@news.povray.org>
Spider <spi### [at] bahnhofse> wrote in message
news:3736E6E5.6BF5E28B@bahnhof.se...
>
>
> > Water does not sit in containers in a flat manner.
> Nope, but I haven't yet managed to make it "cling" to the borders of the
> bowl....
>

Difference with a superellipsoid?


Post a reply to this message

From: Spider
Subject: Re: Oil burner thingy.
Date: 10 May 1999 17:40:52
Message: <373732F1.DBC7EEB0@bahnhof.se>
Bill DeWitt wrote:
> 
> Spider <spi### [at] bahnhofse> wrote in message
> news:3736E6E5.6BF5E28B@bahnhof.se...
> >
> >
> > > Water does not sit in containers in a flat manner.
> > Nope, but I haven't yet managed to make it "cling" to the borders of the
> > bowl....
> >
> 
> Difference with a superellipsoid?
Hmm... That would be something... but I've looked at the original a bit more
now, and I reakky can't see that effect here... Don't know why...

(... yeye ...)
(... Ken, It's back ...)
(... ... ...)


-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: GrimDude
Subject: Re: Oil burner thingy.
Date: 10 May 1999 18:12:52
Message: <37374bd4.0@news.povray.org>
Check out the read me file that accompanies the SuperPatch. There is a
really good model for angle dependant reflections specifically for liquids
(reflection_type 1). This really messes with radiosity settings (just my
experience), but it is so *very* realistic.
  My favorite environment for reflectivity is a desert scene applied to the
inverse of a sphere. A little turbulence helps, it's true.

GrimDude
vos### [at] arkansasnet


Post a reply to this message

From: Spider
Subject: Re: Oil burner thingy.
Date: 10 May 1999 18:27:32
Message: <37374DE3.C291167B@bahnhof.se>
Well.. This project has changed drasticly. From beeing a modelling task, to a
texturing task.. and that isn't really what I had in mind..

I'm going to finish this one off now.. make a .inc and post here..
please, show me one with a good water in it :-)

and no, I'm not quitting on the water... I'm going to revive an old scene with a
well in it... try and see what I can improve in it... (mostly light-settings,
radiosity. No angle dependent reflections, since the water isn't that visible,
and shouldn't reflect much in the place I have the camera.



GrimDude wrote:
> 
>   Check out the read me file that accompanies the SuperPatch. There is a
> really good model for angle dependant reflections specifically for liquids
> (reflection_type 1). This really messes with radiosity settings (just my
> experience), but it is so *very* realistic.
>   My favorite environment for reflectivity is a desert scene applied to the
> inverse of a sphere. A little turbulence helps, it's true.
> 
> GrimDude
> vos### [at] arkansasnet

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Steve
Subject: Re: Oil burner thingy.
Date: 10 May 1999 18:29:21
Message: <37374BEA.471D9666@ndirect.co.uk>
Nice work.

Water colour:  Background/Skysphere.  I think thats probably it.

Irid:  Looks good.

Metal:  Multiple textures.  One plane gray, then on top one with
a darker grey with a bozo pattern and clear.

I've never seen an oil burner like this before, all the ones I've
seen have been made of clay.

Cheers
Steve

PS: Make the plane under the burner a bit more interesting.

Spider wrote:
> 
> Well, this is one of my first(and only) attempts at a "Real Life" (tm)
> item. it's a oil burner.(or "Aroma Jar") Basicly, you mix a little water
> with some fragrance oil in the top, and put a candle beneath.
> 
> Issues:
>         I can't get the brushed metal feel "right" this one is instead of the
> real thing that is brushed in circles, giving a dull fine feeling. I
> can't seem to do it without severe moire patterns(or, if I zoom in
> something terribly)
> 
>         Water is too blue. I know, I know. I'm still working on this one. If
> anyone has a good water I'm happy to take it .-)
> 
> I'm happy with the model as such(yep, all CSG). but then, it wasn't a
> very difficult object to model in csg, due to teh very clean feel of it.
> (Actually, i'd say this is close to perfect, can't find any issues)
> 
> i'd like some input on this(hey, now its like RL, lets make it better:-)
> 
> but as I stated, I'm not happy with the metal, and i need to work some
> with the water(how's the irid?)
> 
>   -----------------------------------------------------------------
>  [Image]


Post a reply to this message

From: Spider
Subject: Re: Oil burner thingy.
Date: 10 May 1999 18:48:38
Message: <373752D5.3E3C8DB6@bahnhof.se>
Steve wrote:
> 
> Nice work.
> 
> Water colour:  Background/Skysphere.  I think thats probably it.
Hmm, yes. I should add a sky, definitely.
 
> Irid:  Looks good.
Thanx.

> Metal:  Multiple textures.  One plane gray, then on top one with
> a darker grey with a bozo pattern and clear.
yep, that's it :-)


> I've never seen an oil burner like this before, all the ones I've
> seen have been made of clay.
I've seen those too... in all forms, small houses, mushrooms. but I sorta liked
this one for it's clean shapes. It fits my room better than the others.
 

> PS: Make the plane under the burner a bit more interesting.
I shall, as well as a sky_sphere and some fog... Just to get a good promo for
the model :-)


-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Ken
Subject: Re: Oil burner thingy.
Date: 10 May 1999 19:48:15
Message: <3736B947.969E6DAF@pacbell.net>
Spider wrote:

> (... yeye ...)
> (... Ken, It's back ...)
> (... ... ...)

Back to school !

-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

From: Spider
Subject: Re: Oil burner thingy.
Date: 10 May 1999 20:04:22
Message: <37376495.58575E9F@bahnhof.se>
... I... Guess... so... perhaps... I... should... do... that... or...
something... or...
... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ... ...
... ... 

Ken wrote:
> 
> Spider wrote:
> 
> > (... yeye ...)
> > (... Ken, It's back ...)
> > (... ... ...)
> 
> Back to school !
> 
> --
> Ken Tyler
> 
> mailto://tylereng@pacbell.net

-- 
//Spider    --  [ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
And the meek'll inherit what they damn well please
	Get ahead, go figure, go ahead and pull the trigger
		Everything under the gun
			--"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Alan Kong
Subject: Re: Oil burner thingy.
Date: 10 May 1999 22:51:03
Message: <37388992.71944909@news.povray.org>
On Mon, 10 May 1999 21:26:41 +0200, Spider <spi### [at] bahnhofse> wrote:

(re: Bill DeWitt's suggestion)
>> Difference with a superellipsoid?
>Hmm... That would be something... but I've looked at the original a bit more
>now, and I reakky can't see that effect here... Don't know why...

  It worked for me in a scene I've been working on to show off photon
mapping. My scene needs more work to look presentable but try adding a
color pigment to the water and the superellipsoid difference object to
make it temporarily more visible while you tweak the superellipsoid
parameters to get the right amount of 'cling' to the sides of your
container object.
-- 
Alan
------------------------------------------------------------------
povray.org - official home of the Persistence of Vision Ray Tracer
news.povray.org - where POV-Ray enthusiasts from around the world
                - get together to exchange ideas and experiences
------------------------------------------------------------------


Post a reply to this message

From: Ian Burgmyer
Subject: Re: Oil burner thingy.
Date: 11 May 1999 17:34:09
Message: <37389441.0@news.povray.org>
Yay!  A fellow Quake fan :P

-Ian

P.S. I like the image, but the water texture needs some work. . .

Spider <spi### [at] bahnhofse> wrote in message
news:37389172.33D3A69C@bahnhof.se...
> Thanx, But I only have limited time for this now. (IRTC here I come...
Finally..
> wait.. It's unbelivable if I make it.. *hehe*)
>
> Well, I'll post the .inc and a demo soon(hours)
>
> Then its back to Quake3 ... whee.. realtime scanline graphics.. that
actually
> looks good.. *smiles*
>
>
>
> Alan Kong wrote:
> >
> > On Mon, 10 May 1999 21:26:41 +0200, Spider <spi### [at] bahnhofse> wrote:
> >
> > (re: Bill DeWitt's suggestion)
> > >> Difference with a superellipsoid?
> > >Hmm... That would be something... but I've looked at the original a bit
more
> > >now, and I reakky can't see that effect here... Don't know why...
> >
> >   It worked for me in a scene I've been working on to show off photon
> > mapping. My scene needs more work to look presentable but try adding a
> > color pigment to the water and the superellipsoid difference object to
> > make it temporarily more visible while you tweak the superellipsoid
> > parameters to get the right amount of 'cling' to the sides of your
> > container object.
> > --
> > Alan
> > ------------------------------------------------------------------
> > povray.org - official home of the Persistence of Vision Ray Tracer
> > news.povray.org - where POV-Ray enthusiasts from around the world
> >                 - get together to exchange ideas and experiences
> > ------------------------------------------------------------------
>
> --
> file://Spider    --
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> And the meek'll inherit what they damn well please
> Get ahead, go figure, go ahead and pull the trigger
> Everything under the gun
> --"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

From: Ken
Subject: Re: Oil burner thingy.
Date: 11 May 1999 18:16:25
Message: <3737F542.A9FFC06@pacbell.net>
GrimDude wrote:
> 
> Classic Quake forever!
> 
> Quake 3? You mean it's out?
> 
> GrimDude
> vos### [at] arkansasnet

 We got quakes all the time out here in California what's the big deal ?

-- 
Ken Tyler

mailto://tylereng@pacbell.net


Post a reply to this message

From: Ian Burgmyer
Subject: Re: Oil burner thingy.
Date: 11 May 1999 18:21:12
Message: <37389f48.0@news.povray.org>
W00!  Now to pull my Voodoo2 out of the dust (haven't played any 3D
accelerated game lately)

Thanks for the notice, Spider!

Hey, anyone play TeamFortress or Action Quake?  I know this is really
off-topic and rather stupid, but. . . :)

-Ian

Spider <spi### [at] bahnhofse> wrote in message
news:37389D35.EC53A4F6@bahnhof.se...
> The test is out..
>
> Get it at http://www.quake3arena.com
> I must say, the graphics in this game is _great_ beats anything I've
played
> before..
> This is the true use for a scanline tracer... *grins*
>
>
> GrimDude wrote:
> >
> > Classic Quake forever!
> >
> > Quake 3? You mean it's out?
> >
> > GrimDude
> > vos### [at] arkansasnet
>
> --
> file://Spider    --
[ spi### [at] bahnhofse ]-[ http://www.bahnhof.se/~spider/ ]
> And the meek'll inherit what they damn well please
> Get ahead, go figure, go ahead and pull the trigger
> Everything under the gun
> --"Sisters Of Mercy" -- "Under The Gun"


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.